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Since every MMO has a cash shop, I assume this will too. WoW has their pets (for 25 usd, mounts for 50 usd) and EVE has their monocle for 50 or whatever it is. And since there is an MMO without a cash shop (plus both EQ and EQ 2 have one)...and haven't seen this talked about in EQ next, thought I'd you know...make a topic talking about what you want to see and what you want avoided in the shop.
Me, I'd like to see exp potions so I can level faster. This is pretty typical in a cash shop. Lots of vanity pets, probably mounts as well. And I'd like to be able to buy bags, because most of the time people put up bags more than what the gold is worth in US dollars lol. All the typical stuff.
The more unique things, maybe leveling armor that doesn't cost much...make it not as good as crafted, but better than you can get questing and adventuring. I'd also like to buy more character slots, unless the game allows you every race of every class...most MMOs greatly limit this, and I like to play every race with every class. So even with exp potions, I still level slow lol.
I'd like to avoid OP items and pay to win stuff. Leveling armor weaker than crafting is one thing, but being able to buy top end items is another.
One thing they could try is let you buy a max level character. This will greatly stop people selling accounts that most MMO developers don't like for whatever reason. Just a max level character with basic items...but have the person actually work for everything they need. This would skip the leveling process entirely, and most people find endgame to be the best part of an MMO anyway.
So what about you guys. What do you want to see and not see in EQ next cash shop?