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Since every MMO has a cash shop, I assume this will too. WoW has their pets (for 25 usd, mounts for 50 usd) and EVE has their monocle for 50 or whatever it is. And since there is an MMO without a cash shop (plus both EQ and EQ 2 have one)...and haven't seen this talked about in EQ next, thought I'd you know...make a topic talking about what you want to see and what you want avoided in the shop.
Me, I'd like to see exp potions so I can level faster. This is pretty typical in a cash shop. Lots of vanity pets, probably mounts as well. And I'd like to be able to buy bags, because most of the time people put up bags more than what the gold is worth in US dollars lol. All the typical stuff.
The more unique things, maybe leveling armor that doesn't cost much...make it not as good as crafted, but better than you can get questing and adventuring. I'd also like to buy more character slots, unless the game allows you every race of every class...most MMOs greatly limit this, and I like to play every race with every class. So even with exp potions, I still level slow lol.
I'd like to avoid OP items and pay to win stuff. Leveling armor weaker than crafting is one thing, but being able to buy top end items is another.
One thing they could try is let you buy a max level character. This will greatly stop people selling accounts that most MMO developers don't like for whatever reason. Just a max level character with basic items...but have the person actually work for everything they need. This would skip the leveling process entirely, and most people find endgame to be the best part of an MMO anyway.
So what about you guys. What do you want to see and not see in EQ next cash shop?
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Comments
Agreed!
The only items that are acceptable within a cash-shop are cosmetic or boosts; an inordinately small number adhere to such a stringent guideline, none of which belong to any SOE game I've ever played. Consequently...
+1
I want a mini pet spider like the one from Free Realms! so cute. hehe
It must be only stuff for appearance though, I don't like cash shops that give an unfair advantage.
- SneakyTurtle
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
EQ Next will be F2P... of course theres going to be a cash shop.
As long as whatever they sell doesn't affect gameplay and can be created in game, I don't really care what they sell. I'll probably buy them to support, and pay for premium to get exp boost and so forth.
What I want to see in the cash shop: More player made items.
Player studio is a great idea, I just hope to see more of it - more player designed appearance items, etc.
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2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
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+1
I really hate the idea of a cash shop but business is business.. I do think there are ways to utilize a cash shop without giving other players advantages, or clogging the screen with unrealistic-to-lore exterior crap that leaves me feeling unattached to the game.
It could be slightly cool to have collectible merch (stuff you would order in RL) that are like little trophies for achievements within the game. For instance, in EQ1, imagine at level 20 you can buy a sticker with your classes emblem, at level 35: a keychain, lvl 50: a coffee mug with the design on it. I'll bet they would sell more merch that way than just having it all readily available from an on-line store...) I understand that there is less money in that than selling virtual horses for $50 dollars haha but it still is something that would make me hate the cash store a little bit less. And they can go to town with decorations for in-game player houses (if that is a part of EQN) That has no effect on anybody other than the decorator and SoE's wallets. By all means make your money SoE- just don't do it in a way that makes the game less fair/exciting for people unwilling to pay out, because in the end you are causing yourself to MAKE LESS MONEY. (just to reiterate incase an eqn dev is reading)
Also
At first I liked the idea of 100 different mounts but it kind of seems goofy to see a group of travelers, 1 on a giant chicken, 1 on a crawling severed hand, 1 on a dinoasaur, 1 on a griffon, and 1 on a horse in rainbow armor. This is in no way a 'make it or break it' type scenario for me, just a personal preference. They should bring back extreme rarity. Everybody being able to get their shine on with 5 dollars and the click of a button takes away some from earning anything in-game. Not saying it renders the game pointless, just takes some of the magic away. Everyone's perfect game is at least slightly different than the next persons so everyone will have to make a compromise somewhere.
Bottom line
I hope their plan to make money is by getting as many subscribers as possible with a good game, not offering shiny costumes and cat skeleton mounts for $9.99. Or at least get a bunch of subscribers with a good game and then sell-out after some years lolz
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Everquest Next is all but confirmed Free to Play.. So they should just spend millions making a game, release it for free, and not have any form of cash shop?
I would be okay with the following
Only being allowed 1 character slot, each additional costing $5 (Easy way to support the game)
EXP potions
Unique mounts
Maybe armor dyes
Maybe unique stuff for people to put in their houses? I dont know, not really a house building guy in MMORPG's, but it wouldnt affect me
None of those break the game. Butthurt that you arent the world first max level character? Get over it. Much rather see EXP potions than actual gear in the cash shop.
Honestly of they have what EQ2 does now but allow the cosmetics to be made by subscribers I'll be happy.
Daaah...
...of course I would like to be able to buy raid gear on the cash shop to be able to tell those elitists raiders to leave they hideout on their mother's basement to get a job and help society. Spending the same hours they spend playing working is more profitable for the game, for the game developers, for their families and for themselves as human beings. Long Live the cash shop!
Those sound reasonable. I like those options.
- SneakyTurtle
+1 Support for SoE! I don't mind buying stuff from the SC Shop as long as it's not game effecting
- SneakyTurtle
Anything in CS should be obtainable ingame when it comes to House/armor skins (aslong as their available to everyone somepoint after they get introduced to cash shop), nothing that give players unfair advantage.
Also not i would like to see some kind of sub model aswell even if it is spend $15 and get $20 of station cash every month.
Can't tell if troll account or being serious that you want the best gear in the game on the cash shop. It ruins the game.
If you are serious, I hope that the game is non-consensual PvP and you go out in the world to make the sell and you get player killed and lose the loot.