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Thx DCUO for the $35 box (with promo and 30 days of free sub that persuaded me). You were a great 3 month experience. I did come back over the years as well to enjoy it for free and spending $5 on few expansions with more promos.
Anyways, back on topic...My $ are useless when I got nothing interesting to spend em on. Is making a MMO a very big challenge over the years or in general are we seeing more newbies than ever involved developing this genre?
So I'll make this lovely poll...I already know that I'm not the target audience companies go after "maximum level experienced" when it comes to gaming. I must admit, I've managed to spent my time over the year catching up on other things life has to offer, but it's sad overall that the technology has been avaliable out there and still there is no experienced developers that can succeed in attracting veteran players like me with overall great product.
Everquest Next got 35% chance to take my $ in 2014 with current info avaliable.
Star Citizen got 25% chance to take my $ in 2014.
Titan got 40% chance to take my $ in 2016
Insert random MMO here (World of Darkness, Arche Age, Black Desert, etc) that might turn into a miracle got 5% to take my $.
So that means there is a 105% chance that a developer will release a MMO sufficient enough to take my $ until end of 2016... I can share few hints that all these developers should take for getting my $
#1 Pure sandbox (Themeparks get quickly abandoned after you ride the same rides over and over)
#2 Keeps me busy. Be able to develop a single chr for year+ (playing it from morning till evening)
#3 Must not be a repetitive grind (doing this task) Must be different experience.
All these 3 things already been done multiple times in the past, so they are not impossible. Combined with strong security, minimum bugs and no methods to exploit the economy will result in one enjoyable MMO that I have not seen since WOW came in the market.