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What are the top 5 classes you want to see in EQN?

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  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by Drakephire

    If one wants to be rid of the class-based system, then avoiding highly tuned content is a must. Highly tuned raids and group encounters require certain roles to be filled, certain skills to be used, thus leading to preferential builds.

     

    In early EQ for example, a dragon boss wasn't that 'tuned'. You had unlimited group sizes. Because of this, you could have crazy, sub-optimal builds playing along side better optimized builds. Granted, EQ has a class system, but it isn't the most rigid I've played. 

    So yeah...as for EQN...I'm hoping for no classes. If  want to be a heavily armored wizard, why not? There is no 'law', other than tired convention, that prohibits it.

     

     

    The problem with an open skills system is that developers still don't want tank-mages or cleric-mages or rogue-mages.  They'll implement something that makes it detrimental to having heavy armor with magic, mixing healing with high damage spells or stealth with high damage long range spells.  So, you are still stuck with a substandard build that no one will want in groups, either forcing you to solo the majority of time or conform to the needs of the group or raid.  At least with a class system, you have all the necessary components for a group while still being distinct from other skill sets and where content can be designed without needing everyone to have heals or crowd control in their builds.

    image
  • strangiato2112strangiato2112 Member CommonPosts: 1,538

    Ranger

    Beastlord

    Necromancer

    Druid

    ...and steal VG's Disciple

  • EntinerintEntinerint Member UncommonPosts: 868
    Originally posted by azzamasin
    Originally posted by Entinerint
    Originally posted by jdlamson75
    If it's a sandboxy kind of game we're going for, then a classless system with a skill cap suits my fancy.  There would have to be tons of useful spells/abilities, and I mean really useful, or everyone will have the same stuff.  If done right, it could be pretty damn awesome.

    THIS

    Give us 55 skills all with sub-skills and abilities (everything from combat, magic, stealth/thievery, crafting, gathering, influence, taming, riding) each with a 0-100 scale.  Allow 1100 skill points per character so each character can master 1/5th of the available skills so 5 people can have/do everything.  Make attributes govern skill-caps and allow players to max 1/2 of the attributes.  Then assign titles (roles) to people who max out certain combinations of skills.  

    Then add a plus-minus-lock OVER TIME respeccing system (when you want to learn a new skill but have spent all your SP you set a maxxed skill to minus and the new skill you are learning will pull points from the minused skill as you learn).

    Everything you can do in the game should be skill-based.

    PER

    FEC

    TION

    So basically Asheron's Call.  image

    Indeed, a little variation on UO and Meridian 59 really.

    Highly tuned raid content is boring as all hell anyway.  Once you get the pattern, rinse-repeat YAWN.

    Give us the sleeper and enemies like him.  Huge world bosses that take hundreds of people hours to kill and then make us fight over who reaps the truly unique rewards.  Once dead that boss will never return/respawn.

  • evilastroevilastro Member Posts: 4,270

    I really hope that they revert back to EQ1 classes, rather than the diluted EQ2 classes. They made some nice additions to the classes in EQ2, but this would be better addressed by alternate advancement rather than diluted classes (ie: a Bard speccing into ranged combat and spell support would be like a Troubador, one speccing into melee support would be like a Dirge, a Druid specialising in melee would be like a Warden and a Druid specialising in spellcasting would be like a Fury etc).

    The classes I want the most are:

    • Beastlord
    • Enchanter
    • Shadowknight
    • Druid
    • Bard
  • evilastroevilastro Member Posts: 4,270
    Originally posted by strangiato2112

    ...and steal VG's Disciple

    Oh my god yes!

    My favourite class ever.

  • DauntisDauntis Member UncommonPosts: 600

    Enchanter

    Druid

    Necromancer

    Shadowknight

    Shaman

    Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk

  • SkuzSkuz Member UncommonPosts: 1,018

    1. Berserker

    (the EQ1 version not EQ2's) I truly fell in love with this class, it had great lore & really good class-quests, plus being "the angry dude with a big-f***-off-axe" was totally iconic, this class alone was responsible for keeping me in the game for four further years & stopped me moving onto WoW when many others did, its play mechanics made discipline useage into an art form for me.

    2. Bard

    First class I played in EQ, I loved it even though I personally wasn't up to the amount of twisting required to make it powerful, always fun to play & easily one of the most flexible classes in any game.

    3. Beastlord

    Refreshing to play a martial-arts fighter (also enjoyed the EQ2 Bruiser) in a genre so focused on flashy-looking swords, the mix of Monk & Shaman with a really good pet was so much fun.

    4. Druid

    Always felt the druid got a bum deal & needed to be more "druidy" its fire spells didn't jive with me but animal & plant based ones were things I really liked & felt it should of had more of them, perhaps with more in the way of shapeshifting.

    5. Bloodmage

    Awesome conceptually & really fun to play, something like this really should be crowbarred into the EQ universe.

     

     

     

  • JigawattsJigawatts Member UncommonPosts: 48
    I would like to see the EQ Magician renamed to the Conjurer. I think years of D&D burned into me that a Wizard and a Mage are two different names for the exact same thing. I never understood why they didn't do it from the get go, they had the Necromancer and the Enchanter, both of which are D&D Specialist Wizards, but they didn't name the Magician the Conjurer, which it is clearly the most analogous to.
  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,044
    Originally posted by MajiinX

    Obviously not naming all of them but what are the 5 classes you really want in EQN. 

    My top picks are:

     

    Paladin

    Shadow Knight

    Berserker

    Warlock

    Druid

     You're making the foolish assumption there will be classes in the game.  if this is going to be truly next gen, then classes will not be.

  • ForgefeuForgefeu Member UncommonPosts: 118

    - Necromancer

    - Shadowknight

    - Monk

    - Ranger

    - Warrior

  • tank017tank017 Member Posts: 2,192

    Paladin

    Shadow Knight

    Warrior

    Magician

    Enchanter

    Bard

    Janitor

  • StrommStromm Member Posts: 243

    Rancor of the Covenant of Blades

    Mindscythe

    Weaver

    Soulking

    Dreamwalker

     

  • Pyromancer

    Aeromancer

    Hydromancer

    Geomancer

    Cleric (D&D style)

  • LavanyaLavanya Member Posts: 3

    My 5 (all taken from EQ1)

     

    Magician

    Bard

    Druid

    Necromancer

    Enchanter

    image
  • krulerkruler Member UncommonPosts: 589

    Necromancer, err that's it really, the rest are just peeps to carry my stuff and clean my lab

    Shadowknight, ok one more just remembered I will need someone to open my front door and tell people to F**K off my lawn.

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by kruler

    Necromancer, err that's it really, the rest are just peeps to carry my stuff and clean my lab

    Shadowknight, ok one more just remembered I will need someone to open my front door and tell people to F**K off my lawn.

    *happy clap*

    love this.

  • goozmaniagoozmania Member RarePosts: 394

    Druid from EQ1

    Shaman from EQ1

    Beastlord from EQ1

    Hunter from WoW

    Summoner from FF :P

     

    Also if they went the awful "no class" route, which they wouldn't, there's no way in hell I would touch the game. I'm ok with people having no way of knowing your level, if you are /anon tho.

  • loulakiloulaki Member UncommonPosts: 944
    well this is the thread of boredom :p

    image

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Drakephire

    If one wants to be rid of the class-based system, then avoiding highly tuned content is a must. Highly tuned raids and group encounters require certain roles to be filled, certain skills to be used, thus leading to preferential builds.

     In early EQ for example, a dragon boss wasn't that 'tuned'. You had unlimited group sizes. Because of this, you could have crazy, sub-optimal builds playing along side better optimized builds. Granted, EQ has a class system, but it isn't the most rigid I've played. 

    So yeah...as for EQN...I'm hoping for no classes. If  want to be a heavily armored wizard, why not? There is no 'law', other than tired convention, that prohibits it.

    Why on earth would you want to do that? Classes in EQ are iconic and full of lore. If EQNext doesnt have classes then it may as well not be EQ at all.

  • newbinatornewbinator Member Posts: 780
    Bard for sure
  • ZiezoZiezo Member UncommonPosts: 45
    I wish for a Bloodmage (!!!) although that's a Vangaurd class. 

    Playing: TESO (great!)
    **************
    Most looking forward for: Everquest Next
    **************
    Have Played: World of Warcraft, Final Fantasy XI, Guild Wars, Lord of the Rings Online, Vanguard, Everquest Online Adventures, Everquest 1, EverQuest 2, Dungeons & Dragons Online, The Chronical of Spellborn, Warhammer Online, Age of Conan, Aion, CoH, Loong, Dragon nest, LoL, Alods, Diablo 3, NWN, Tera, Poe, Guild Wars 2, Rift
    Most favorite; Everquest online Adventures (EQOA, 2003, PS2)

  • nothuman24nothuman24 Member Posts: 36

    Overlord from Lineage 2.

    Anyone with me?

     

     

  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,044
    Originally posted by Vayman

    I would like to see... no classes. Just skills. Skills that get better with use. Skills that have experience points unique to them. So if I spend an afternoon fishing and earn XP, I can't use said XP to level up my tracking.

     

    Tracking and fishing... that I level up independently. So I can build my version of a Ranger class. Which is completely different from the next person's version of a Ranger class.

     

    So really... no classes.

     Loving where your heads at !!!

  • nerovipus32nerovipus32 Member Posts: 2,735
    It's not really a sandbox if the game has predefined classes, which will mean you travel down a predefined path.
  • apocolusterapocoluster Member UncommonPosts: 1,326

    Beastlord

    _________

    __________

    _________

    ___________

    No matter how cynical you become, its never enough to keep up - Lily Tomlin

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