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I would like to see no levels you just put your xp gain into a class tree and let you pick where your xp goes so you could have some in a bunch of different classes. That being said here are my five
and just for fun
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Originally posted by Entinerint Originally posted by jdlamson75 If it's a sandboxy kind of game we're going for, then a classless system with a skill cap suits my fancy. There would have to be tons of useful spells/abilities, and I mean really useful, or everyone will have the same stuff. If done right, it could be pretty damn awesome.
Give us 55 skills all with sub-skills and abilities (everything from combat, magic, stealth/thievery, crafting, gathering, influence, taming, riding) each with a 0-100 scale. Allow 1100 skill points per character so each character can master 1/5th of the available skills so 5 people can have/do everything. Make attributes govern skill-caps and allow players to max 1/2 of the attributes. Then assign titles (roles) to people who max out certain combinations of skills.
Then add a plus-minus-lock OVER TIME respeccing system (when you want to learn a new skill but have spent all your SP you set a maxxed skill to minus and the new skill you are learning will pull points from the minused skill as you learn).
Everything you can do in the game should be skill-based.
So basically Asheron's Call.
I would like to see classes from other cultures:
sure, some of them have been done, but I am really waiting for someone to get the whole experience...what it means to be a samurai...what does the life of a Spartan warrior entail.
Looking for classes to be more of a total experience and not just a means of determining what weapons I can carry and what skills I havE. I want the first 100 hours to be all about training me...for example, about becoming Ninja...starting from a moron holding the wrong end of the blade...as a small child....ending with testing against my master...as an adult
then the game has me doing what a fully training whatever does....
Frank 'Spankybus' Mignonewww.spankybus.com-3d Artist & Compositor-Writer-Professional Amature
I would like to see... no classes. Just skills. Skills that get better with use. Skills that have experience points unique to them. So if I spend an afternoon fishing and earn XP, I can't use said XP to level up my tracking.
Tracking and fishing... that I level up independently. So I can build my version of a Ranger class. Which is completely different from the next person's version of a Ranger class.
So really... no classes.
Originally posted by Torvaldr Originally posted by Vorthanion Druid Druid Druid Druid Beastlor.....Druid.
I find that odd given your signature. I would have expected dps rogue.
What can I say, I'm a creature of habit.....hehe.
I main a lvl 100 magician in EQ1 - the most powerful class IMO, so that would be my choice.
Also a monk especially with critical/hastened Mend at lvl 90+, pretty much full self heal every 30sec - very strong, but can't solo lvl 100 names.
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Killing dragons is my shit
Originally posted by Drakephire If one wants to be rid of the class-based system, then avoiding highly tuned content is a must. Highly tuned raids and group encounters require certain roles to be filled, certain skills to be used, thus leading to preferential builds. In early EQ for example, a dragon boss wasn't that 'tuned'. You had unlimited group sizes. Because of this, you could have crazy, sub-optimal builds playing along side better optimized builds. Granted, EQ has a class system, but it isn't the most rigid I've played. So yeah...as for EQN...I'm hoping for no classes. If want to be a heavily armored wizard, why not? There is no 'law', other than tired convention, that prohibits it.
The problem with an open skills system is that developers still don't want tank-mages or cleric-mages or rogue-mages. They'll implement something that makes it detrimental to having heavy armor with magic, mixing healing with high damage spells or stealth with high damage long range spells. So, you are still stuck with a substandard build that no one will want in groups, either forcing you to solo the majority of time or conform to the needs of the group or raid. At least with a class system, you have all the necessary components for a group while still being distinct from other skill sets and where content can be designed without needing everyone to have heals or crowd control in their builds.
Originally posted by SavageHorizon Well Smed has mention Druids so i'll take that as a chance that EQN will most lightly have a class system. Beastlord.. This class was not your ranger/hunter class that late mmo comers would think. More of a Shammy with a pet, closet i can think of is Vanguards Tuurgen Shaman.
Beastlord is a monk/shaman combo with a much stronger pet than shaman pet. A couple of expansion ago, BST also now have FD, which angered the monk community greatly.
...and steal VG's Disciple
Originally posted by azzamasin Originally posted by Entinerint Originally posted by jdlamson75 If it's a sandboxy kind of game we're going for, then a classless system with a skill cap suits my fancy. There would have to be tons of useful spells/abilities, and I mean really useful, or everyone will have the same stuff. If done right, it could be pretty damn awesome.
Indeed, a little variation on UO and Meridian 59 really.
Highly tuned raid content is boring as all hell anyway. Once you get the pattern, rinse-repeat YAWN.
Give us the sleeper and enemies like him. Huge world bosses that take hundreds of people hours to kill and then make us fight over who reaps the truly unique rewards. Once dead that boss will never return/respawn.
I really hope that they revert back to EQ1 classes, rather than the diluted EQ2 classes. They made some nice additions to the classes in EQ2, but this would be better addressed by alternate advancement rather than diluted classes (ie: a Bard speccing into ranged combat and spell support would be like a Troubador, one speccing into melee support would be like a Dirge, a Druid specialising in melee would be like a Warden and a Druid specialising in spellcasting would be like a Fury etc).
The classes I want the most are:
Originally posted by strangiato2112 ...and steal VG's Disciple
Oh my god yes!
My favourite class ever.
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk
(the EQ1 version not EQ2's) I truly fell in love with this class, it had great lore & really good class-quests, plus being "the angry dude with a big-f***-off-axe" was totally iconic, this class alone was responsible for keeping me in the game for four further years & stopped me moving onto WoW when many others did, its play mechanics made discipline useage into an art form for me.
First class I played in EQ, I loved it even though I personally wasn't up to the amount of twisting required to make it powerful, always fun to play & easily one of the most flexible classes in any game.
Refreshing to play a martial-arts fighter (also enjoyed the EQ2 Bruiser) in a genre so focused on flashy-looking swords, the mix of Monk & Shaman with a really good pet was so much fun.
Always felt the druid got a bum deal & needed to be more "druidy" its fire spells didn't jive with me but animal & plant based ones were things I really liked & felt it should of had more of them, perhaps with more in the way of shapeshifting.
Awesome conceptually & really fun to play, something like this really should be crowbarred into the EQ universe.
Originally posted by MajiinX Obviously not naming all of them but what are the 5 classes you really want in EQN. My top picks are: Paladin Shadow Knight Berserker Warlock Druid
You're making the foolish assumption there will be classes in the game. if this is going to be truly next gen, then classes will not be.
Rancor of the Covenant of Blades
Cleric (D&D style)
My 5 (all taken from EQ1)