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One problem with The Secret World

ErowErow Rising Sun, MDPosts: 14Member

I went back to TSW for awhile lately and I realized why I left before.  There are just too may mobs running loose in the game world that  hinder mission goals.  I almost reminds me of the crowded mob situation in Asheron's Call.  Thin them out some!

It is frustrating as hell to have to stop every 20 steps to kill stupid aggro mobs just to get from point A to point B.

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Comments

  • herculeshercules lancashire,blackpoolPosts: 4,791Member Uncommon
    Move to tsw forum maybe?
  • OrtwigOrtwig Cambridge, MAPosts: 1,159Member Uncommon
    Remember that you can also travel via anima well.  Hit /reset, then pick the well where you want to rez.  You can save pax for gear repair by unequipping/re-equipping gear before/after.
  • Pekish79Pekish79 San Francisco, CAPosts: 91Member

    the game doesn't favor rushing from one point to another and the world is made to be dangerous

     

    what you see as a cons is a pro for everybody that actually play it

     

    1 game cannot please everybody many people want opposite things

  • WizGamerWizGamer Evansville, WVPosts: 403Member
    Yeah I agree with this. I don't want to have to fight through everything just to get to the interesting quest ahead of me...
  • aspekxaspekx Brandon, FLPosts: 2,167Member

    i dont remember this being an issue for me in TSW, however, i do take issue with any game world basically being a minefield. there's no point to it.

     

     

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • WizGamerWizGamer Evansville, WVPosts: 403Member
    The only way to avoid things is to go on the road and run very roundabout to avoid mobs. It also doesn't help that they run so damn fast and have so much CC, or that combat is monotonous with terrible animations. Honestly, if they made the animations aesthetically pleasing, it might be bearable to fight that much. 
  • MardukkMardukk Posts: 1,557Member Uncommon
    Originally posted by Pekish79

    the game doesn't favor rushing from one point to another and the world is made to be dangerous

     

    what you see as a cons is a pro for everybody that actually play it

     

    1 game cannot please everybody many people want opposite things

    I'm always suprised when people complain about a little open world difficulty.  They cried in GW2 about cursed shores and it got nerfed.  Luckily no one is listening to the crying about TSW.  This is one of TSW's redeeming qualities.  There isn't much out there for the player that likes open world PvE solo difficulty.  There are countless easy mode don't pay attention to where you are going MMO's...OP go play one of those.

     

    The problem with TSW is the builder combat.  It's not the animations or anything else.  It's that you have to spam the builder skill initially every single time and that gets monotonous.

  • TribeofOneTribeofOne Wellford, SCPosts: 1,006Member Uncommon
    Originally posted by Ortwig

    Remember that you can also travel via anima well.  Hit /reset, then pick the well where you want to rez.  You can save pax for gear repair by unequipping/re-equipping gear before/after.

     

    yeah THAT doesnt sound like poor, lazy game design. lol
  • flizzerflizzer Manchester, NHPosts: 1,550Member Uncommon
    I stopped playing because the combat was so lackluster.  Hearing you need to do lots of fighting to get to quest objectives just turns me off even more.  In other aspects the game is a gem. 
  • MadimorgaMadimorga Atlanta, GAPosts: 1,889Member Uncommon

    The mob density was fine for group play last time I was in game.  Problem for me is I mostly prefer to solo and most mobs just died too slowly that way and forget about a glass cannon kite build.  

     

    So yeah, I see where others would be equally annoyed.  I keep hoping I'll come back and read they tweaked it a bit to make it faster for soloers to wade through.  Otherwise, the game is great, the story is great, the NPC dialogue is amazing, the skill tree is interesting.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • TheRealDarkeusTheRealDarkeus Harrisonburg, VAPosts: 305Member Uncommon

    I never understood why people have problems with the combat.  And I avoid mobs just fine.

     

    Well, there was a good point made about spamming the builders.  That does get repetitive.  

  • UsualSuspectUsualSuspect CardiffPosts: 1,243Member
    Originally posted by WizGamer
    Yeah I agree with this. I don't want to have to fight through everything just to get to the interesting quest ahead of me...

    Kingsmouth is being invaded by monsters from the sea, more than half the town is already dead, their corpses risen to create more monsters.. and you expect to jaywalk happily down the road from quest to quest? Yeah.. I don't think so. Take them out and you'll be crying about Immersion and how it doesn't make sense. You just can't win with some people.

  • Jasper300Jasper300 Eastchester, NYPosts: 62Member

    My issue with TSW was the community..

    Everyone seemed very rude and anti-social..

    It is like nearly impossible to start a party

  • SwampDragonsSwampDragons KavlingePosts: 324Member Uncommon
    Originally posted by Erow

    I went back to TSW for awhile lately and I realized why I left before.  There are just too may mobs running loose in the game world that  hinder mission goals.  I almost reminds me of the crowded mob situation in Asheron's Call.  Thin them out some!

    It is frustrating as hell to have to stop every 20 steps to kill stupid aggro mobs just to get from point A to point B.

    Have to disagree, Played a few hours and the crowded areas with mobs is so nice to see.

    This is also something that I have enjoyed in other games.

  • ThenextbigthingThenextbigthing NuneatonPosts: 104Member
    Originally posted by Erow

    I went back to TSW for awhile lately and I realized why I left before.  There are just too may mobs running loose in the game world that  hinder mission goals.  I almost reminds me of the crowded mob situation in Asheron's Call.  Thin them out some!

    It is frustrating as hell to have to stop every 20 steps to kill stupid aggro mobs just to get from point A to point B.

     

    That's probably because there is no one in game to kill the mobs.

  • SwampDragonsSwampDragons KavlingePosts: 324Member Uncommon
    Originally posted by Thenextbigthing
    Originally posted by Erow

    I went back to TSW for awhile lately and I realized why I left before.  There are just too may mobs running loose in the game world that  hinder mission goals.  I almost reminds me of the crowded mob situation in Asheron's Call.  Thin them out some!

    It is frustrating as hell to have to stop every 20 steps to kill stupid aggro mobs just to get from point A to point B.

     

    That's probably because there is no one in game to kill the mobs.

    There is jam packed were I play, why do you wanna just lie about a game? dont get it,

  • Sho0terMcgavinSho0terMcgavin Harrisburg, PAPosts: 301Member
    Decent MMO.  IMO, it would of done a lot better if they would of created a similar combat system to Tera.  Otherwise, unique and fun world/setting + boring tab target combat = TSW.  Just my opinion.

    image
  • faiyofaiyo |||COL|||1, TNPosts: 123Member
    Originally posted by Pekish79

    the game doesn't favor rushing from one point to another and the world is made to be dangerous

     

    what you see as a cons is a pro for everybody that actually play it

     

    1 game cannot please everybody many people want opposite things

     

    Yeah, I like a little frustration. It looks better than some goofy looking mob sitting in a random corner, waiting for you to step near it lol. I love the game, but there are bigger problems than this. That Anima well tidbit for example.

    I honestly think threads like this, the mindset, is why we get so many so-called wow clones. The little things people complain about that's outside of the MMO norm is disappointing.

     

    Also, there are plenty of people playing this game, so drop the hate.

  • KnyttaKnytta Corning, NYPosts: 349Member Uncommon

    It is a bit difficult to move around from time to time, but not to bad, you have to think about it. But roads are mostly safe. Interestingly enough we see all this people now posting about the skills needed to travel in the zones in EQ1 (and that was much harder than it is in TSW) as one of the best things ever. Strange.

    Travel overland in TSW gets a bit repetitive but its not bad.

    Chi puo dir com'egli arde é in picciol fuoco.

    He who can describe the flame does not burn.

    Petrarch


  • DMKanoDMKano Gamercentral, AKPosts: 8,558Member Uncommon

    Strange I never had this issue, I just ran by all of them and healed any DMG I took, ignoring the mobs.

    It was probably my build.

     

  • LithiumTeaLithiumTea Shelby Township, MIPosts: 16Member
    Originally posted by Erow

    I went back to TSW for awhile lately and I realized why I left before.  There are just too may mobs running loose in the game world that  hinder mission goals.  I almost reminds me of the crowded mob situation in Asheron's Call.  Thin them out some!

    It is frustrating as hell to have to stop every 20 steps to kill stupid aggro mobs just to get from point A to point B.

    GW2 is worst. And those stupid Jumping Puzzles... 3d version of Frogger... waste of time...

     

    I bought TSW GM prior to launch...... never played because I  got sucked into the GW2 hype...

     

    Playing TSW for the first time during their one year event.... it's awesome!

     

    I'm having fun again like I did with CoH years ago.

  • Squeak69Squeak69 Colorado Springs, COPosts: 956Member

    I wouldn't have as muc of a issue if it wasn't a pain to make a buuld that could handle mobs of creatures several level lower then you and be able to handle single powerful mobs of the same level it seems that unless you followed a specific power build you couldn't handle both which meant soloing was a giant pain .

    I liked the game a lot I want to keep playing but the system for building chars was just so much a pain, this is why I don't like free form building systems I have as yet to see one that douisnt punish you in some way for it. I know it supposed to allow ultimate customization bt if you going to be forced into select powerbuilds anyway whats the point.

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

  • Dreamo84Dreamo84 Niagara Falls, NYPosts: 3,437Member Uncommon

    The problem is it's nearly impossible to avoid them. In EQ you had your difficulties but with smart movement you could generally avoid the mobs to get where you needed to go. It wouldn't be an issue anyways if the combat was more fun. I find the combat a little frustrating and every fight can kill you if you make a couple mistakes or get an add.

    I like difficulty at times, but for every single fight and so often it's just frustrating. I can't relax at all when I play this game. I gotta have my hardcore game face on. lol

    image
  • tank017tank017 Glendale, CAPosts: 2,192Member

    I can see how it would be annoying..

     

    I just run em off though and move on,doesnt really bother me much.

  • drbaltazardrbaltazar drummondville, QCPosts: 7,987Member

    ya game world is dangerous!and make sure you do normal quest first time around,if you try to powerlevel you might be surprised to find out the foe are what the quest say they are ,if it says hard they are hard!

     

    in my view?this is a better game then gw2!(yes I played gw2!

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