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Hmm. Not so great.

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  • describabledescribable Member UncommonPosts: 407

    i enjoyed it right up to the point where my duty finder was greyed out, i had to queue for a dungeon to progress (even my hunter  collection needed specific creatures from there to progress).

    And the quests stopped, i had to grind out the last level with leves, FATE and +3% EXP food. This kinda reminded me of Aion launch after level 20... urgh... you don't even get that far in FF without the need to grind. oh dear.

     

    yeah... WTB more quests (even if it's kill X for decent XP). The leve system is interesting but really, game still lacks that extra oompth... don't mind queing for dungeons but in the beta... oh jeez i'd rather just hit my head off the wall.

     

    I did think about crafting, still can't figure out how to craft more than one ingot. at a time.. hitting the damn hammer 100 times to progress isn't fun. (although starting naked and getting a different set of clothes is funny).

     

    cutscenes, storyline all perfect in the sole players point of view, it's very final fantasy... including cringe worthy laughing and waving of arms. Some of the sole story quests are even almost challenging. (unless you pick up high potions *cough*) 

    "nothing actually matters, we're just slightly evolved monkeys clinging to a dying piece of rock hurtling through space waiting for our eventual death." - Frankie Boyle, Mock The Week

  • DakeruDakeru Member EpicPosts: 3,802
    Originally posted by dontadow

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

    Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

    Harbinger of Fools
  • KhebelnKhebeln Member UncommonPosts: 794
    Originally posted by Dakeru
    Originally posted by dontadow

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

    Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

    Guess you never really went for all the bosses then. As killing many extra bosses (and there are tons of them always) req a lot of grind and perfecting your character to even have chance,

    But from what you said you probably just rushed through main story w/o really exploring the game

    image
    (Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2/ESO/FF14/Archeage/Gw2

  • MardukkMardukk Member RarePosts: 2,222
    The combat is dull to the extreme.  Was WoW combat really this dull?  I don't even mean that it's too slow there are just no tactics at these low levels (lvl 7 currently).  I stand and tank the mob and press a few buttons.  The loot is even dull and sparse.  I never thought I would be "action" MMO guy but I just can't take being required to tank every stinking mob with no movement, difficulty or tactics involved.  At least let me kite or something.  The GCD is way too long as well.
  • Asm0deusAsm0deus Member EpicPosts: 4,407

    I got into this weekends beta and have to say I am really enjoying the game, it "feels" like FF to me. So far I have been soloing things, I am around level 15 gla, but assume thing will become more difficult as we get in the higher levels.

     

    Also like others may have mentioned I am hoping there's secret goodies and bosses which will be more challenging.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • DakeruDakeru Member EpicPosts: 3,802
    Originally posted by Khebeln
    Originally posted by Dakeru
    Originally posted by dontadow

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

    Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

    Guess you never really went for all the bosses then. As killing many extra bosses (and there are tons of them always) req a lot of grind and perfecting your character to even have chance,

    But from what you said you probably just rushed through main story w/o really exploring the game

    rofl

    I love it how you guys evade my questions and just assume things.

    I always do all extra bosses and I never did any level grinding for that. Depending on the game those bosses had to be beat with better gear / magic / chocobo breeding but never did it involve grinding levels.

    So same question for you I asked him: On which FF did you have to grind levels to do the ultimate bosses that you consider grinding a main trait of the whole series?

    Harbinger of Fools
  • KhebelnKhebeln Member UncommonPosts: 794
    Originally posted by Mardukk
    The combat is dull to the extreme.  Was WoW combat really this dull?  I don't even mean that it's too slow there are just no tactics at these low levels (lvl 7 currently).  I stand and tank the mob and press a few buttons.  The loot is even dull and sparse.  I never thought I would be "action" MMO guy but I just can't take being required to tank every stinking mob with no movement, difficulty or tactics involved.  At least let me kite or something.  The GCD is way too long as well.

    You know you can move or use CD skills during GCD right ?

    GCD is only for ATT skills

    image
    (Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2/ESO/FF14/Archeage/Gw2

  • dontadowdontadow Member UncommonPosts: 1,005
    Originally posted by Dakeru
    Originally posted by dontadow

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

    Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

    1 through 6 at least, and then it got easier for the masses with 7+.  Rarely did the previous story element get you to the level you needed to be for the next story element so you'd spend a bit of time leveling, as everyone used to call it.

    Not insulting, but come on, that wWAs, and still is the JRPG. JRPGs are built around grind, it was why they boasted 100+ hours back in the day. I think you're just trolling at this point. I don't know a fan of JRPGs that wouldn't admit that they consist mostly of grind.  We love them to death, but we know what we're getting in for. 

    Though 9  and later 10 had some familiar grind elements when it came to some of the harder content. Heck, if I remember right 7 had a fairly grindy way to get to one of the secret bosses.  

     

     

  • itchmonitchmon Member RarePosts: 1,999
    i'll probably have one alt just because i thought of such a good name for my second character.... plus some of the character models look so good i want more than one.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • dontadowdontadow Member UncommonPosts: 1,005
    Originally posted by Dakeru
    Originally posted by Khebeln
    Originally posted by Dakeru
    Originally posted by dontadow

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

    Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

    Guess you never really went for all the bosses then. As killing many extra bosses (and there are tons of them always) req a lot of grind and perfecting your character to even have chance,

    But from what you said you probably just rushed through main story w/o really exploring the game

    rofl

    I love it how you guys evade my questions and just assume things.

    I always do all extra bosses and I never did any level grinding for that. Depending on the game those bosses had to be beat with better gear / magic / chocobo breeding but never did it involve grinding levels.

    So same question for you I asked him: On which FF did you have to grind levels to do the ultimate bosses that you consider grinding a main trait of the whole series?

    Then my friend, you are an amazing game player. Us average game players usually had to grind a lot. There were whole early BBBs that used to share secrets on the best places to level in these games.  Come to think of it I believe it was 8 that had a very grindy way to get the elements to destroy one of the bosses. 

     

  • FoomerangFoomerang Member UncommonPosts: 5,628

    I am looking forward to checking this game out. But one thing worries me that I keep seeing popping up on threads like these:

    A lot of people say this game is great because it feels like a FF game. Thats cool n all, but a lot of people said SWTOR was great because it felt like a KOTOR game and look how that turned out.

    I guess what I'm wanting to know is what other game systems and features make this game worth the purchase?

    I know that setting,graphics,ambiance,style,sound and music all play a big part of the feel of an mmo as well. I liked all those things in TSW and it fell flat for me.

    I can't play mmos based on aesthetics and combat alone. Please help me understand how good the other stuff is.

  • DakeruDakeru Member EpicPosts: 3,802
    Originally posted by dontadow
    Originally posted by Dakeru
    Originally posted by Khebeln
    Originally posted by Dakeru
    Originally posted by dontadow

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

    Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

    Guess you never really went for all the bosses then. As killing many extra bosses (and there are tons of them always) req a lot of grind and perfecting your character to even have chance,

    But from what you said you probably just rushed through main story w/o really exploring the game

    rofl

    I love it how you guys evade my questions and just assume things.

    I always do all extra bosses and I never did any level grinding for that. Depending on the game those bosses had to be beat with better gear / magic / chocobo breeding but never did it involve grinding levels.

    So same question for you I asked him: On which FF did you have to grind levels to do the ultimate bosses that you consider grinding a main trait of the whole series?

    Then my friend, you are an amazing game player. Us average game players usually had to grind a lot. There were whole early BBBs that used to share secrets on the best places to level in these games.  Come to think of it I believe it was 8 that had a very grindy way to get the elements to destroy one of the bosses. 

     

    Either I'm amazing or you are evading my question again. Saying 1 to 6 is as vague as can be.

    Give me a list of: "I remember this boss was hard and I had to grind some levels before I could beat him"

    And make it enough of those examples to back up your claim that FF has always been about grinding levels.

    Harbinger of Fools
  • spookydomspookydom Member UncommonPosts: 1,782
    This is my first beta weekend, have to say though I do find it a well made game it isn't for me. The music is awsome, as soon as the classic menu tune kicked in I got  goose pimples. It looks great on most settings, it's very polished for a beta build, some of the quests I found to be quiet amusing and well written. I can't put my finger on what exactly about it I don't enjoy but I am finding it kind of dull for want of another explanation. Maybe I haven't played it for long enough or leveled the wrong class combo but if a game isn't grabbing me after this many hours playing then I know it's not for me.  However I wish it and it's playerbase all the best and hope it kicks around for as many years as it's predecessor and will carry on testing for the duration.
  • dontadowdontadow Member UncommonPosts: 1,005
    Originally posted by Dakeru
    Originally posted by dontadow
    Originally posted by Dakeru
    Originally posted by Khebeln
    Originally posted by Dakeru
    Originally posted by dontadow

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

    Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

    Guess you never really went for all the bosses then. As killing many extra bosses (and there are tons of them always) req a lot of grind and perfecting your character to even have chance,

    But from what you said you probably just rushed through main story w/o really exploring the game

    rofl

    I love it how you guys evade my questions and just assume things.

    I always do all extra bosses and I never did any level grinding for that. Depending on the game those bosses had to be beat with better gear / magic / chocobo breeding but never did it involve grinding levels.

    So same question for you I asked him: On which FF did you have to grind levels to do the ultimate bosses that you consider grinding a main trait of the whole series?

    Then my friend, you are an amazing game player. Us average game players usually had to grind a lot. There were whole early BBBs that used to share secrets on the best places to level in these games.  Come to think of it I believe it was 8 that had a very grindy way to get the elements to destroy one of the bosses. 

     

    Either I'm amazing or you are evading my question again. Saying 1 to 6 is as vague as can be.

    Give me a list of: "I remember this boss was hard and I had to grind some levels before I could beat him"

    And make it enough of those examples to back up your claim that FF has always been about grinding levels.

    Wow, most of us havn't played the early final fantasy games since we were teenagers. That said, no, I can't tell you how many invislble battles i had to fight to level from x to x.  But I can tell you that there were many. I have no reason to lie to you, nor does anyone else.  I recommend going back and attempting to play the older games, even up to 10. Try to unlock and fight all of the bosses. You will find that you will ceertainly need to levle, especially in the middle parts of the game.

     

    You can google JRPGs if you want, and frequently the defintion will reference grind.  I can tell you that there were days I did nothing but run around and fight the invisible monsters in teh game.  

  • AyulinAyulin Member Posts: 334
    Originally posted by Omgz
    zones and loading screens everywhere... and porno looking characters. lackluster combat and ez mode transportation everywhere. cant beleive anyone would play this tbh. Happy for those that like though, gratz!

    Porno looking characters?

    Are you sure you're in the right MMO's forums? Maybe you were looking for TERA or Lineage2?

    Seriously, lol... I don't know how you can make that remark.

  • kabitoshinkabitoshin Member UncommonPosts: 854
    Originally posted by Foomerang

    I am looking forward to checking this game out. But one thing worries me that I keep seeing popping up on threads like these:

    A lot of people say this game is great because it feels like a FF game. Thats cool n all, but a lot of people said SWTOR was great because it felt like a KOTOR game and look how that turned out.

    I guess what I'm wanting to know is what other game systems and features make this game worth the purchase?

    I know that setting,graphics,ambiance,style,sound and music all play a big part of the feel of an mmo as well. I liked all those things in TSW and it fell flat for me.

    I can't play mmos based on aesthetics and combat alone. Please help me understand how good the other stuff is.

    There's tons of info, theres some threads here about mostly everything to do ingame. If you can't decide if you wan't this game on your own with all the available info, then I don't think you really want this game.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by kabitoshin
    Originally posted by Foomerang I am looking forward to checking this game out. But one thing worries me that I keep seeing popping up on threads like these: A lot of people say this game is great because it feels like a FF game. Thats cool n all, but a lot of people said SWTOR was great because it felt like a KOTOR game and look how that turned out. I guess what I'm wanting to know is what other game systems and features make this game worth the purchase? I know that setting,graphics,ambiance,style,sound and music all play a big part of the feel of an mmo as well. I liked all those things in TSW and it fell flat for me. I can't play mmos based on aesthetics and combat alone. Please help me understand how good the other stuff is.
    There's tons of info, theres some threads here about mostly everything to do ingame. If you can't decide if you wan't this game on your own with all the available info, then I don't think you really want this game.

    like I said, I've already decided to check this game out (ie buy) but I do have a couple concerns that crept up in previous mmo purchases.
  • RhaorthRhaorth Member Posts: 22
    While the combat is nothing special, i'm surprised there aren't more complaints about other stuff, such as:

    -Being locked to a town depending on your class, unable to choose your starting area.

    -Being forced to leave your party and solo storyline quests in an instance to progress, some of which can be very frustrating to do for some classes.

    -Having to complete a dungeon to progress, which can be an hassle due to the usual ratio of damage dealers to healers.

    -Unable to send whispers inside any instanced content.

    While it's a great improvement over 1.0, and it is a solid game, FFXIV just seems unfriendly in a social aspect for those who want to play with friends from the start.
  • tokinitokini Member UncommonPosts: 372
    Originally posted by Robokapp
    Originally posted by tkreep
    to me a bow and arrow class will never feel like a bow and arrow class in any mmo until i can play it like a shooter game.

    there's no challenge in using a reticle. There are no reticles in real life

    http://www.trijicon.com/na_en/products/product3.php?pid=CCAS-D-1500000

     

  • RhaorthRhaorth Member Posts: 22
    Originally posted by tokini
    Originally posted by Robokapp
    Originally posted by tkreep
    to me a bow and arrow class will never feel like a bow and arrow class in any mmo until i can play it like a shooter game.

    there's no challenge in using a reticle. There are no reticles in real life

    http://www.trijicon.com/na_en/products/product3.php?pid=CCAS-D-1500000

     

     

    Sad, I was hoping for someone to throw in a Google Glass comment.

  • MisterSrMisterSr Member UncommonPosts: 928
    Originally posted by Rhaorth
    While the combat is nothing special, i'm surprised there aren't more complaints about other stuff, such as:

    -Being locked to a town depending on your class, unable to choose your starting area.

    -Being forced to leave your party and solo storyline quests in an instance to progress, some of which can be very frustrating to do for some classes.

    -Having to complete a dungeon to progress, which can be an hassle due to the usual ratio of damage dealers to healers.

    -Unable to send whispers inside any instanced content.

    While it's a great improvement over 1.0, and it is a solid game, FFXIV just seems unfriendly in a social aspect for those who want to play with friends from the start.

    To respond to some of these--you aren't locked to your town. Think of it instead of a racial starting area where you run around with a bunch of Draenei, Elves, Orcs, or Dwarfs you start off with a bunch of I.E. Puglists, Thaumaturges, and Marauders.

    That is annoying--but it's not really game-breaking. I could see how this would be an issue for new players but since I have a really good group of people in my Link Shell/ Free Company I haven't really had any problems. 

    They're trying to force you to play with people so you can make friends; camaraderie and all that good stuff. It is an MMO after all. If the story were all single player like GW2 then really you are just passively playing with other people . . . but not really. 

    Again, annoying--not game changing and definitely an easy fix. 

    I feel like FFXIV facilitates community more than any other game. You have a presence in the game because you are tethered to one character instead of 8. The fact that you are able to have multiple link shells to stay in contact with different groups of people really increases your friend base--I never feel alone because I have a plethora of friends. This game feels alive and actually did even in 1.0. The new mechanics and game play are leagues better, but the social part has always been solid. 

  • AyulinAyulin Member Posts: 334
    Originally posted by SnarkRitter
    Originally posted by danwest58

    Outdated to what?  FFXIV combat is the same as combat from FF, same combat style to WOW,  What combat is new?  Neverwinter?  Tera?  Both action combat systems are for the birds.  They should have been left in Single Player games where they belong.  Most of the time in both games you are just clicking a shoot button like a FPS thats real fun right?  Not!

    You sure love to masquerade your opinion as fact (which funnily enough, is what you accused me of, even thought I made it clear that they were my opinions). And yes, by the current trend (leaning toward action style combat) of upcoming MMORPGs, I think it's safe to say that traditional combat system like  FF XIV is outdated.

    What indication is there that the genre is "leaning toward action combat"? Because a few MMOs have come out with it?

    I hardly call that a trend. It's a few MMOs that felt a more action-based combat system was ideal for the kind of game they're trying to create. Other MMOs will maintain a more traditional control/combat style. There are audiences for both, as well as overlap between the two. It's not an "either/or, one or the other" situation. There's room for both, and - your claim otherwise nowithstanding - there's no indication that the genre is trending that way.

    It's funny. You accuse danwest of asserting their opinion as fact, and then do exactly the same thing in the very next system.

  • DAOWAceDAOWAce Member UncommonPosts: 432
    Originally posted by Ayulin

    What indication is there that the genre is "leaning toward action combat"? Because a few MMOs have come out with it?

    Where have you been for the last few years?  Every NEW MMORPG has action combat.

    Keyword: New.

    The old crap from asian territories being localized years after their release are not new games.  New games are GW2, RaiderZ, TERA, Dragon's Prophet, Neverwinter, Blade & Soul, Arch A.. oh wait.

    Arch Age is the only NEW MMORPG I've seen that still uses the outdated auto-attack hotkey based combat system.  Everything else is action combat.

    As I said previously: The vanilla release of FFXIV HAD ACTION COMBAT, to a degree.  It was basic and rooted you (moreso than Neverwinter does), but it was action oriented.

     

    If you look at my sig, I've played FFXI for over 2 years before quitting.  When they changed FFXIV into FFXI-2, I quit.  I cannot stand auto-attack based games anymore; they are horribly boring.

  • blastermasterblastermaster Member UncommonPosts: 259
    Not everyone likes the same things, got to make stuff for everyone. Lucky for you, all those new mmos have action combat... and for the ones who like it more old school, here a new one for them too... everyone wins, yeah!
  • KhebelnKhebeln Member UncommonPosts: 794
    Originally posted by Rhaorth
    While the combat is nothing special, i'm surprised there aren't more complaints about other stuff, such as:

    -Being locked to a town depending on your class, unable to choose your starting area.

    -Being forced to leave your party and solo storyline quests in an instance to progress, some of which can be very frustrating to do for some classes.

    -Having to complete a dungeon to progress, which can be an hassle due to the usual ratio of damage dealers to healers.

    -Unable to send whispers inside any instanced content.

    While it's a great improvement over 1.0, and it is a solid game, FFXIV just seems unfriendly in a social aspect for those who want to play with friends from the start.

      Thats because all of that is not a problem, apart from the tells issue in instanced areas :P

    image
    (Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2/ESO/FF14/Archeage/Gw2

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