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Hmm. Not so great.

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  • zaylinzaylin Olympia, WAPosts: 789Member
    Originally posted by redcapp

    Another issue I'm having lately is the result of choosing Archer.  Seems to be a common theme amongst newer MMO's, where archers don't really feel like archers, but rather casters.

    That applies pretty well in this case.  No arrows.  Weird sounds.  More like I'm casting spells with a bow than engaging in physical combat.

     

    OMG yes!  I love archers in fantasy settings, but like you said lately they dont have that T'Wang! :) . Im all for a bit of magic to enhance an archers abilities (Ala EarthDawn,P&P). Plus when Im playing an archer, I like to see my bow and Quiver ON my character as well. 

  • Tindale111Tindale111 croydonPosts: 197Member
    ive been playing the beta only upto lvl 12 to be fair the graphics are excellent but apart from that the games very average also I agree my Archer feels more like a mage with a bow to really change an mmo these days would love to see something like body shots with a bow by that I mean hit a mob in the leg to slow it down hit it in the chest and just bounce of armor or something guess im asking a lot but I can dream :)
  • ElRenmazuoElRenmazuo Alexandria, VAPosts: 4,551Member Uncommon
    to me a bow and arrow class will never feel like a bow and arrow class in any mmo until i can play it like a shooter game.
  • dontadowdontadow Detroit, MIPosts: 1,044Member Common
    Originally posted by Dakeru
    Originally posted by drivendawn
    Originally posted by tokini
    Originally posted by Dakeru

    I'm starting to think people played a different game than I did. "Combat isn't everything - it's all about content"

    What content? Those generic kill 10 rats / pick up 10 items / move quest item from A to B quests?

    Hell even Scarlet Blade came up with more reasonable reasons to kill mobs than this game.

     

    Wait until they fully drop the NDA and read some quest descriptions to see for yourself.

     

    Personally I am unbelievable disappointed in Yoshi since I had faith in him. 

    Now I'm only expecting a note of sepuku in one of his future letters.

    the quests descriptions...

    why is all the npc dailoogue split up inot so many chat bubbles? they say 3-4 sentences, instead of it all being in one, each sentence is it s own bubble (sometimes just a couple of wors)

     

    the game just feels like it s sifted through molasses.everything is slow. quest givers. combat. interacting with a quest 'clicky'. it takes more time to accept a quest than actually do it. takes 10 times longer to run to it than do it.  if the combat was actually tactical it would be fine to be slow.

    but its not horrible, multi class system, graphics, the qorld, all very nice.  i dont want action combat, or instant gratification. i just dont want to feel like im slogging through mud all the time.  found myself scraming "yes i accept the f-ing quest!' more than once as npc's told me their story as to why they needed these poor creatures slaughtered.

     

    i find myself wanting to like this game, but it just feels a chore to play it :/

    the more i think, the game is just kinda boring...and without the FF logo on it probably would be treading water in the sea of mediocrity along with all the other 'asian' mmo's out their.

     

    I'm guessing you don't like story or finding out about lore via quests. Just so you know you can skip dialog and cut scenes ,anyway sorry you didn't enjoy your time hope you find something to your liking.

    You are assuming too much.

    Story is something great, I can't speak for tokini but I always read quest descriptions enjoying the lore.

    And this is where FF fails horribly.

    Quest: Bla bla bla bla bla *endless dialogue of why squirrels are the devil and have to die*

    Quest. Bla bla bla bla bla *endless dialogue of why bugs are the devil and have to die*

     

    If it isn't those kill 10 rats quest then it's pick up 10 items lying around right next to the quest giver, who for really mysterious reason can't kneel down and pick them up himself.

     

    Final Fantasy has always been about great dialogues and characterization. Now the characters just seem 2 dimensional and bore you to death with badly written lines.

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    This game does some great story animations, and it really is sucking me in.  Sure you have the quests i loathe (kill this many x) but I notice that the story quests don't do that (and class quests). There are enemies that show up but you don't know how many or how long. There are even phases and cut scenes that really draw you in, ala final fantasy. This game actually feels more like a final fantasy than 13 (and more than likely 15) ever imagine to be. 

    I hate the fetch quests and such, so i just roam around the land, kill random mobs and do FATE quests until I can continue the story and class quests.  

    I have also not tried Guildleves yet but I hear there are quite different as well. 

  • describabledescribable EdinburghPosts: 406Member

    i enjoyed it right up to the point where my duty finder was greyed out, i had to queue for a dungeon to progress (even my hunter  collection needed specific creatures from there to progress).

    And the quests stopped, i had to grind out the last level with leves, FATE and +3% EXP food. This kinda reminded me of Aion launch after level 20... urgh... you don't even get that far in FF without the need to grind. oh dear.

     

    yeah... WTB more quests (even if it's kill X for decent XP). The leve system is interesting but really, game still lacks that extra oompth... don't mind queing for dungeons but in the beta... oh jeez i'd rather just hit my head off the wall.

     

    I did think about crafting, still can't figure out how to craft more than one ingot. at a time.. hitting the damn hammer 100 times to progress isn't fun. (although starting naked and getting a different set of clothes is funny).

     

    cutscenes, storyline all perfect in the sole players point of view, it's very final fantasy... including cringe worthy laughing and waving of arms. Some of the sole story quests are even almost challenging. (unless you pick up high potions *cough*) 

    "nothing actually matters, we're just slightly evolved monkeys clinging to a dying piece of rock hurtling through space waiting for our eventual death." - Frankie Boyle, Mock The Week

  • DakeruDakeru Posts: 1,646Member Uncommon
    Originally posted by dontadow

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

    Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

    I have an entitlement delusion - because I have this strange idea that my 50$ should have the same value as anyone else's 50$
    "Your account is not entitled to the same value as a new account. Just saying you are entitled to the same as someone else because you said so is exactly what expresses your entitlement issues."

  • KhebelnKhebeln DoncasterPosts: 681Member Uncommon
    Originally posted by Dakeru
    Originally posted by dontadow

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

    Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

    Guess you never really went for all the bosses then. As killing many extra bosses (and there are tons of them always) req a lot of grind and perfecting your character to even have chance,

    But from what you said you probably just rushed through main story w/o really exploring the game

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  • MardukkMardukk Posts: 1,556Member Uncommon
    The combat is dull to the extreme.  Was WoW combat really this dull?  I don't even mean that it's too slow there are just no tactics at these low levels (lvl 7 currently).  I stand and tank the mob and press a few buttons.  The loot is even dull and sparse.  I never thought I would be "action" MMO guy but I just can't take being required to tank every stinking mob with no movement, difficulty or tactics involved.  At least let me kite or something.  The GCD is way too long as well.
  • Asm0deusAsm0deus BaatorPosts: 1,113Member Uncommon

    I got into this weekends beta and have to say I am really enjoying the game, it "feels" like FF to me. So far I have been soloing things, I am around level 15 gla, but assume thing will become more difficult as we get in the higher levels.

     

    Also like others may have mentioned I am hoping there's secret goodies and bosses which will be more challenging.

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  • DakeruDakeru Posts: 1,646Member Uncommon
    Originally posted by Khebeln
    Originally posted by Dakeru
    Originally posted by dontadow

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

    Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

    Guess you never really went for all the bosses then. As killing many extra bosses (and there are tons of them always) req a lot of grind and perfecting your character to even have chance,

    But from what you said you probably just rushed through main story w/o really exploring the game

    rofl

    I love it how you guys evade my questions and just assume things.

    I always do all extra bosses and I never did any level grinding for that. Depending on the game those bosses had to be beat with better gear / magic / chocobo breeding but never did it involve grinding levels.

    So same question for you I asked him: On which FF did you have to grind levels to do the ultimate bosses that you consider grinding a main trait of the whole series?

    I have an entitlement delusion - because I have this strange idea that my 50$ should have the same value as anyone else's 50$
    "Your account is not entitled to the same value as a new account. Just saying you are entitled to the same as someone else because you said so is exactly what expresses your entitlement issues."

  • KhebelnKhebeln DoncasterPosts: 681Member Uncommon
    Originally posted by Mardukk
    The combat is dull to the extreme.  Was WoW combat really this dull?  I don't even mean that it's too slow there are just no tactics at these low levels (lvl 7 currently).  I stand and tank the mob and press a few buttons.  The loot is even dull and sparse.  I never thought I would be "action" MMO guy but I just can't take being required to tank every stinking mob with no movement, difficulty or tactics involved.  At least let me kite or something.  The GCD is way too long as well.

    You know you can move or use CD skills during GCD right ?

    GCD is only for ATT skills

    image
    (Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2/ESO/FF14/Archeage/Gw2

  • RobokappRobokapp Dublin, OHPosts: 5,205Member Uncommon
    Originally posted by tkreep
    to me a bow and arrow class will never feel like a bow and arrow class in any mmo until i can play it like a shooter game.

    there's no challenge in using a reticle. There are no reticles in real life. 

    image

  • dontadowdontadow Detroit, MIPosts: 1,044Member Common
    Originally posted by Dakeru
    Originally posted by dontadow

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

    Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

    1 through 6 at least, and then it got easier for the masses with 7+.  Rarely did the previous story element get you to the level you needed to be for the next story element so you'd spend a bit of time leveling, as everyone used to call it.

    Not insulting, but come on, that wWAs, and still is the JRPG. JRPGs are built around grind, it was why they boasted 100+ hours back in the day. I think you're just trolling at this point. I don't know a fan of JRPGs that wouldn't admit that they consist mostly of grind.  We love them to death, but we know what we're getting in for. 

    Though 9  and later 10 had some familiar grind elements when it came to some of the harder content. Heck, if I remember right 7 had a fairly grindy way to get to one of the secret bosses.  

     

     

  • itchmonitchmon west islip, NYPosts: 1,714Member Uncommon
    i'll probably have one alt just because i thought of such a good name for my second character.... plus some of the character models look so good i want more than one.

    RIP Ribbitribbitt you are missed, kid.

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  • dontadowdontadow Detroit, MIPosts: 1,044Member Common
    Originally posted by Dakeru
    Originally posted by Khebeln
    Originally posted by Dakeru
    Originally posted by dontadow

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

    Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

    Guess you never really went for all the bosses then. As killing many extra bosses (and there are tons of them always) req a lot of grind and perfecting your character to even have chance,

    But from what you said you probably just rushed through main story w/o really exploring the game

    rofl

    I love it how you guys evade my questions and just assume things.

    I always do all extra bosses and I never did any level grinding for that. Depending on the game those bosses had to be beat with better gear / magic / chocobo breeding but never did it involve grinding levels.

    So same question for you I asked him: On which FF did you have to grind levels to do the ultimate bosses that you consider grinding a main trait of the whole series?

    Then my friend, you are an amazing game player. Us average game players usually had to grind a lot. There were whole early BBBs that used to share secrets on the best places to level in these games.  Come to think of it I believe it was 8 that had a very grindy way to get the elements to destroy one of the bosses. 

     

  • FoomerangFoomerang Portland, ORPosts: 5,565Member Uncommon

    I am looking forward to checking this game out. But one thing worries me that I keep seeing popping up on threads like these:

    A lot of people say this game is great because it feels like a FF game. Thats cool n all, but a lot of people said SWTOR was great because it felt like a KOTOR game and look how that turned out.

    I guess what I'm wanting to know is what other game systems and features make this game worth the purchase?

    I know that setting,graphics,ambiance,style,sound and music all play a big part of the feel of an mmo as well. I liked all those things in TSW and it fell flat for me.

    I can't play mmos based on aesthetics and combat alone. Please help me understand how good the other stuff is.

  • DakeruDakeru Posts: 1,646Member Uncommon
    Originally posted by dontadow
    Originally posted by Dakeru
    Originally posted by Khebeln
    Originally posted by Dakeru
    Originally posted by dontadow

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

    Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

    Guess you never really went for all the bosses then. As killing many extra bosses (and there are tons of them always) req a lot of grind and perfecting your character to even have chance,

    But from what you said you probably just rushed through main story w/o really exploring the game

    rofl

    I love it how you guys evade my questions and just assume things.

    I always do all extra bosses and I never did any level grinding for that. Depending on the game those bosses had to be beat with better gear / magic / chocobo breeding but never did it involve grinding levels.

    So same question for you I asked him: On which FF did you have to grind levels to do the ultimate bosses that you consider grinding a main trait of the whole series?

    Then my friend, you are an amazing game player. Us average game players usually had to grind a lot. There were whole early BBBs that used to share secrets on the best places to level in these games.  Come to think of it I believe it was 8 that had a very grindy way to get the elements to destroy one of the bosses. 

     

    Either I'm amazing or you are evading my question again. Saying 1 to 6 is as vague as can be.

    Give me a list of: "I remember this boss was hard and I had to grind some levels before I could beat him"

    And make it enough of those examples to back up your claim that FF has always been about grinding levels.

    I have an entitlement delusion - because I have this strange idea that my 50$ should have the same value as anyone else's 50$
    "Your account is not entitled to the same value as a new account. Just saying you are entitled to the same as someone else because you said so is exactly what expresses your entitlement issues."

  • spookydomspookydom BristolPosts: 1,782Member Uncommon
    This is my first beta weekend, have to say though I do find it a well made game it isn't for me. The music is awsome, as soon as the classic menu tune kicked in I got  goose pimples. It looks great on most settings, it's very polished for a beta build, some of the quests I found to be quiet amusing and well written. I can't put my finger on what exactly about it I don't enjoy but I am finding it kind of dull for want of another explanation. Maybe I haven't played it for long enough or leveled the wrong class combo but if a game isn't grabbing me after this many hours playing then I know it's not for me.  However I wish it and it's playerbase all the best and hope it kicks around for as many years as it's predecessor and will carry on testing for the duration.

    image

  • dontadowdontadow Detroit, MIPosts: 1,044Member Common
    Originally posted by Dakeru
    Originally posted by dontadow
    Originally posted by Dakeru
    Originally posted by Khebeln
    Originally posted by Dakeru
    Originally posted by dontadow

    You have a selective memory of what Final Fantasy is. 

    In reality, Final Fantasy (my favorite series of all time) is 70 percent grind, repeated killing the same monsters to level up, so you can be at the appropriate level to deal with the story elements. 

    Either my memory is really selective or your >reality< is somewhat twisted. I don't remember any FF where I had to grind levels to be able to beat a boss, other than FF1.

    Care to tell me which FF gave you so much trouble that you consider grinding an important part of the whole series?

    Guess you never really went for all the bosses then. As killing many extra bosses (and there are tons of them always) req a lot of grind and perfecting your character to even have chance,

    But from what you said you probably just rushed through main story w/o really exploring the game

    rofl

    I love it how you guys evade my questions and just assume things.

    I always do all extra bosses and I never did any level grinding for that. Depending on the game those bosses had to be beat with better gear / magic / chocobo breeding but never did it involve grinding levels.

    So same question for you I asked him: On which FF did you have to grind levels to do the ultimate bosses that you consider grinding a main trait of the whole series?

    Then my friend, you are an amazing game player. Us average game players usually had to grind a lot. There were whole early BBBs that used to share secrets on the best places to level in these games.  Come to think of it I believe it was 8 that had a very grindy way to get the elements to destroy one of the bosses. 

     

    Either I'm amazing or you are evading my question again. Saying 1 to 6 is as vague as can be.

    Give me a list of: "I remember this boss was hard and I had to grind some levels before I could beat him"

    And make it enough of those examples to back up your claim that FF has always been about grinding levels.

    Wow, most of us havn't played the early final fantasy games since we were teenagers. That said, no, I can't tell you how many invislble battles i had to fight to level from x to x.  But I can tell you that there were many. I have no reason to lie to you, nor does anyone else.  I recommend going back and attempting to play the older games, even up to 10. Try to unlock and fight all of the bosses. You will find that you will ceertainly need to levle, especially in the middle parts of the game.

     

    You can google JRPGs if you want, and frequently the defintion will reference grind.  I can tell you that there were days I did nothing but run around and fight the invisible monsters in teh game.  

  • AyulinAyulin Mt marion, NYPosts: 334Member
    Originally posted by Omgz
    zones and loading screens everywhere... and porno looking characters. lackluster combat and ez mode transportation everywhere. cant beleive anyone would play this tbh. Happy for those that like though, gratz!

    Porno looking characters?

    Are you sure you're in the right MMO's forums? Maybe you were looking for TERA or Lineage2?

    Seriously, lol... I don't know how you can make that remark.

  • kabitoshinkabitoshin Posts: 758Member Uncommon
    Originally posted by Foomerang

    I am looking forward to checking this game out. But one thing worries me that I keep seeing popping up on threads like these:

    A lot of people say this game is great because it feels like a FF game. Thats cool n all, but a lot of people said SWTOR was great because it felt like a KOTOR game and look how that turned out.

    I guess what I'm wanting to know is what other game systems and features make this game worth the purchase?

    I know that setting,graphics,ambiance,style,sound and music all play a big part of the feel of an mmo as well. I liked all those things in TSW and it fell flat for me.

    I can't play mmos based on aesthetics and combat alone. Please help me understand how good the other stuff is.

    There's tons of info, theres some threads here about mostly everything to do ingame. If you can't decide if you wan't this game on your own with all the available info, then I don't think you really want this game.

  • FoomerangFoomerang Portland, ORPosts: 5,565Member Uncommon


    Originally posted by kabitoshin
    Originally posted by Foomerang I am looking forward to checking this game out. But one thing worries me that I keep seeing popping up on threads like these: A lot of people say this game is great because it feels like a FF game. Thats cool n all, but a lot of people said SWTOR was great because it felt like a KOTOR game and look how that turned out. I guess what I'm wanting to know is what other game systems and features make this game worth the purchase? I know that setting,graphics,ambiance,style,sound and music all play a big part of the feel of an mmo as well. I liked all those things in TSW and it fell flat for me. I can't play mmos based on aesthetics and combat alone. Please help me understand how good the other stuff is.
    There's tons of info, theres some threads here about mostly everything to do ingame. If you can't decide if you wan't this game on your own with all the available info, then I don't think you really want this game.

    like I said, I've already decided to check this game out (ie buy) but I do have a couple concerns that crept up in previous mmo purchases.
  • RhaorthRhaorth DespairPosts: 22Member
    While the combat is nothing special, i'm surprised there aren't more complaints about other stuff, such as:

    -Being locked to a town depending on your class, unable to choose your starting area.

    -Being forced to leave your party and solo storyline quests in an instance to progress, some of which can be very frustrating to do for some classes.

    -Having to complete a dungeon to progress, which can be an hassle due to the usual ratio of damage dealers to healers.

    -Unable to send whispers inside any instanced content.

    While it's a great improvement over 1.0, and it is a solid game, FFXIV just seems unfriendly in a social aspect for those who want to play with friends from the start.
  • tokinitokini third hut on the leftPosts: 341Member Common
    Originally posted by Robokapp
    Originally posted by tkreep
    to me a bow and arrow class will never feel like a bow and arrow class in any mmo until i can play it like a shooter game.

    there's no challenge in using a reticle. There are no reticles in real life

    http://www.trijicon.com/na_en/products/product3.php?pid=CCAS-D-1500000

     

  • RhaorthRhaorth DespairPosts: 22Member
    Originally posted by tokini
    Originally posted by Robokapp
    Originally posted by tkreep
    to me a bow and arrow class will never feel like a bow and arrow class in any mmo until i can play it like a shooter game.

    there's no challenge in using a reticle. There are no reticles in real life

    http://www.trijicon.com/na_en/products/product3.php?pid=CCAS-D-1500000

     

     

    Sad, I was hoping for someone to throw in a Google Glass comment.

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