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With Runescape 3.0 looming on the horizon, The Tourist began to wonder what the magic of v2.0 was and whether or not the venerable game would continue to compete in today's crowded market. See what he discovered and then leave your thoughts in the comments.
Runescape's early life existed alongside heavy hitters like Everquest and Dark Age of Camelot. Against such competition, Runescape seemed empty. The animations and depth of gameplay just couldn't compare, and with no subscription fee, the game didn't seem to be much of an MMO. Thus, the earliest core MMO players wrote Runescape off. It wasn't a “real” MMO with no client or monthly surcharge.
Read more of Chris Coke's The Tourist Says Goodbye to Runescape 2.0.
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