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Hmm. Not so great.

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Comments

  • Lord.BachusLord.Bachus Den HelderPosts: 9,065Member Uncommon
    Its fun to see that negativevposts in general are never longer then 3 lines, and positive posts almost a full page...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • RaxeonRaxeon cedar falls, IAPosts: 2,090Member Uncommon
    Originally posted by CrazKanuk
    Originally posted by Dogblaster
    What level did you reach? :) I think when you get more and more spells + cobine the other class spells, it gets better. But combat  was many times tweaked in ff xiv AA .. you never know, they might tweak it few more times before release  :) ull see

    +1

     

    It does get better later on, but I started in on this game in p3 beta and it was so horrible I was literally falling asleep playing it. After a good night sleep, I returned as was able to gut through the game until I got to some higher-level content, but it really does lack that initial hook, I mean even engage me via story, I'm ok with that. Instead you get dropped into a town and you essentially run around for the first couple hours just running errands. 

     

    It was fun, but it's certainly not at the level that I would say I'd pay for it. 

    we dont have voice overs and some cutscenes are place holders

  • SnarkRitterSnarkRitter TPHCMPosts: 316Member
    Originally posted by Lord.Bachus
    Its fun to see that negativevposts in general are never longer then 3 lines, and positive posts almost a full page...

    So are you saying that all those posts are troll posts? Tell me why would people need to troll FF XIV? It's not like FF XIV is some upcoming WoW-killer caliber MMORPG that people need to troll it because they're afraid their games will lose players to it.

    How about this? People don't need to say much about it because most  of FF XIV they've already seen it in other MMORPGs and thus they don't want to describe them again? I think that's a more likely reason.

  • BadSpockBadSpock Somewhere, MIPosts: 7,974Member
    Originally posted by Lord.Bachus
    Its fun to see that negativevposts in general are never longer then 3 lines, and positive posts almost a full page...

    Constructive criticism is a very difficult skill to master.

    Many people, despite their best efforts, always sound douchey when they're trying to post a neutral or positive toned, yet negative criticism.

    Most just say "it sucks" or "because it does" kind of negatives and don't even put forth the effort.

    Gushing optimism and positivity can be equally as annoying, and it is just as difficult to temper ones joy and refrain from reactionary, emotional writing.

    Still, at the end of the day, this website doesn't need anymore negativity.

    So I appreciate that fact that negative posts are usually short and the positive ones generally longer. :)

  • SovrathSovrath Boston Area, MAPosts: 18,455Member Uncommon
    Originally posted by Omgz
     and porno looking characters.

    I assume you wrote that but didn't keep a straight face.

  • Laughing-manLaughing-man Dublin, OHPosts: 3,415Member Uncommon
    Originally posted by Omgz
    zones and loading screens everywhere... and porno looking characters. lackluster combat and ez mode transportation everywhere. cant beleive anyone would play this tbh. Happy for those that like though, gratz!

    Are you kidding? Porno looking characters?  What are you talking about?

    Transportation is NEVER hard in ANY game, it's just time consuming, tell ya what, when you click accept to fly to the next city via airship, go afk for 10 minutes, there, now its like there was an annoying flying zone with nothing happening in it.

    I doubt you bothered to try the game at all tbh.

  • Laughing-manLaughing-man Dublin, OHPosts: 3,415Member Uncommon
    Originally posted by SnarkRitter
    Originally posted by Lord.Bachus
    Its fun to see that negativevposts in general are never longer then 3 lines, and positive posts almost a full page...

    So are you saying that all those posts are troll posts? Tell me why would people need to troll FF XIV? It's not like FF XIV is some upcoming WoW-killer caliber MMORPG that people need to troll it because they're afraid their games will lose players to it.

    How about this? People don't need to say much about it because most  of FF XIV they've already seen it in other MMORPGs and thus they don't want to describe them again? I think that's a more likely reason.

    Yeah, the only reason anyone trolls is because they're scared that something might kill WoW.

    That makes about no sense bucko...

    Sorry but when the story doesn't make sense then it's probably fiction.  Which in this case it is.

  • Laughing-manLaughing-man Dublin, OHPosts: 3,415Member Uncommon
    Originally posted by Lobotomist

    The game is really really old fashioned.

    Graphic is quite good I guess. And it probably holds some value for fans of Final Fantasy.

    Other than that , i dont see why anyone would be interested in it.

     

    Because of plenty of reasons, however it appears you've already written if off with your 3 lines.

    I'm sad, I really respected you Lobo.  :-(

    (If you want to hear why players like it you know where to look, you are no stranger to these forums.)

  • Master.RyuMaster.Ryu Death Valley, NCPosts: 52Member
    I played several months ago up until level 10 or so and didn't find it outstanding. Just felt like another MMO to me, then I find out a few months later that the game is suddenly hyped up. I don't really understand the hype, but I suppose it's just the name. I prefer Guild Wars 2 and the occasional Rift.
  • Lord.BachusLord.Bachus Den HelderPosts: 9,065Member Uncommon
    Originally posted by BadSpock
    Originally posted by Nihilist
    Originally posted by Mothanos

    iam glad SE does its own thing otherwise it would have been mmo #9081212319 with all the same shit we have seen past 10 years.
    it wont be a mmo for evryone, its a pure Final Fantasy mmo, dont like it ? tuff luck /goodbye

    What is better is that SE doesnt need to listen to all those forum baby's to maintain high sub numbers.
    They can do it the way they want it without having the need worry about hitting 2 millions subs.


    This is what makes me very happy, finaly an mmo that follows a strong developer with a vision instead of finance department screaming to change evrything for the $$$

    10/10 SE job well done :)

    This type of attitude is exactly what led to version 1.0 and one of the worst financial years in SEs recent history.

    The combat in this game is pressing 2, possibly 3 buttons for the first 15 levels which is around 4-5 hours of gameplay. A lot of people probably wont spend much more time than that in a 2 day beta, so its fairly obvious why there are skeptical people here.

    The combat has absolutely 0 innovation for the genre. I was doing the exact same rotations in DAOC 12+ years ago.

    It's funny to me how many people on these boards want something "more" in a game than combat, yet complain when combat isn't new and different, yet complain when combat is new and different (GW2, AoC, TERA, NW, etc.)

    I'm reserving my judgement of FFXIV:ARR combat until I gain a few more levels and start playing with the cross-class abilities and such.

    There is more to combat then abbilitiesnto dodge and crosshairs to make it active...

     

    i still adore GW2 combat because its both tactical as strategical and i love how active it is.... Tough i am still a fan of trinity, or better advanced trinity systems.  For strange reasons you happen to feel atracted to combat systems, i dont like nverwinter and tsw combat much, despite the fact that its action based but it has to few skills tomallow people to really react to the things on the combat field.  While other games like rift fail to win me over because the combat feels distant. As of late i have come to like swtor combat more and more, i dont know why but to me it has punch and you need to make the right choices to be really great.

     

    In the end a good combat system should have a tactical and a strategical layer combined with reactionals that make you react to the things happening on the combat field and they shoud require timing...

     

    i dont know how much of this we will see in this game,,,

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Laughing-manLaughing-man Dublin, OHPosts: 3,415Member Uncommon
    Originally posted by Master.Ryu
    I played several months ago up until level 10 or so and didn't find it outstanding. Just felt like another MMO to me, then I find out a few months later that the game is suddenly hyped up. I don't really understand the hype, but I suppose it's just the name. I prefer Guild Wars 2 and the occasional Rift.

    Guild wars 2 was pretty neat I guess, I don't like how they essentially refuse to accept that they will have to have gear progression some day, they essentially wrote themselves into a corner, the entire development process reminded me of SWTOR's feednig us lines about some "fourth pillar" of story.  Public quests were cool, but as a central focus of the game?  Meh.

    RIFT?  Very very small boxed in world with 1 single linear progression, extremely quest driven and hand holdy.

     

    FFXIV, lots of ways to progress, many people have listed off all of the ways you can level, I won't go back into it, however it has something that new MMO's don't, alternative leveling paths, no focus on some gimmicky system, no feeding players some bull lines that make you scratch your head and ask if they (the developers) 'get it'.

    FFXIV has had the most transparent development of any game, and Yoshi knows what hes doing, hes proved this with every moment hes been director.

    The difference between FFXIV and other MMO's is night and day.

  • AlberelAlberel LondonPosts: 1,121Member
    Originally posted by Nihilist
    Originally posted by BadSpock

    It's funny to me how many people on these boards want something "more" in a game than combat, yet complain when combat isn't new and different, yet complain when combat is new and different (GW2, AoC, TERA, NW, etc.)

    I'm reserving my judgement of FFXIV:ARR combat until I gain a few more levels and start playing with the cross-class abilities and such.

    AoC and GW2 are among my favorite MMOs because they have better combat than what was offered 10+ years ago.

    90% of the combat is fighting 1 mob at a time pressing 2-3 buttons with a 3.5s GCD. Its not tactical, its 2 buttons.

    What makes it semi-bearable is how easy it is. You just blast through mob after mob and can pretty much fight constantly with 0 downtime. Braindead, but bearable for those who like MMOs in general.

    Lol, says GW2 is favourite MMO, describes GW2 combat when criticising FFXIV... go figure.

    Seriously the first 10-20 levels of GW2 are nothing but mindless button spam. If you gave that one a chance then at least do the same for another game before jumping the gun and putting it down.

  • LobotomistLobotomist ZagrebPosts: 5,053Member Uncommon
    Originally posted by vandal5627
    Originally posted by Lobotomist

    The game is really really old fashioned.

    Graphic is quite good I guess. And it probably holds some value for fans of Final Fantasy.

    Other than that , i dont see why anyone would be interested in it.

     

    Why are you here then?

    Because I read few posts about how great the game is. And I got the beta key.

    [mod edit]

    image

  • JacobinJacobin Toronto, ONPosts: 697Member Uncommon
    Originally posted by Alberel
    Originally posted by Nihilist
    Originally posted by BadSpock

    It's funny to me how many people on these boards want something "more" in a game than combat, yet complain when combat isn't new and different, yet complain when combat is new and different (GW2, AoC, TERA, NW, etc.)

    I'm reserving my judgement of FFXIV:ARR combat until I gain a few more levels and start playing with the cross-class abilities and such.

    AoC and GW2 are among my favorite MMOs because they have better combat than what was offered 10+ years ago.

    90% of the combat is fighting 1 mob at a time pressing 2-3 buttons with a 3.5s GCD. Its not tactical, its 2 buttons.

    What makes it semi-bearable is how easy it is. You just blast through mob after mob and can pretty much fight constantly with 0 downtime. Braindead, but bearable for those who like MMOs in general.

    Lol, says GW2 is favourite, describes GW2 combat when criticising FFXIV... go figure.

    Gw2 has no GCD, it has a plethora of movement and evade-based abilities, kockbacks as well as environment changing skills like walls.

    Clearly you never played pvp at a high level, and have no clue about the mechanics behind GW2s combat engine that are worlds beyond what exists in FFXIV.

  • KuppaKuppa Boulder, COPosts: 3,292Member Uncommon
    Originally posted by Laughing-man
    Originally posted by Master.Ryu
    I played several months ago up until level 10 or so and didn't find it outstanding. Just felt like another MMO to me, then I find out a few months later that the game is suddenly hyped up. I don't really understand the hype, but I suppose it's just the name. I prefer Guild Wars 2 and the occasional Rift.

    Guild wars 2 was pretty neat I guess, I don't like how they essentially refuse to accept that they will have to have gear progression some day, they essentially wrote themselves into a corner, the entire development process reminded me of SWTOR's feednig us lines about some "fourth pillar" of story.  Public quests were cool, but as a central focus of the game?  Meh.

    RIFT?  Very very small boxed in world with 1 single linear progression, extremely quest driven and hand holdy.

     

    FFXIV, lots of ways to progress, many people have listed off all of the ways you can level, I won't go back into it, however it has something that new MMO's don't, alternative leveling paths, no focus on some gimmicky system, no feeding players some bull lines that make you scratch your head and ask if they (the developers) 'get it'.

    FFXIV has had the most transparent development of any game, and Yoshi knows what hes doing, hes proved this with every moment hes been director.

    The difference between FFXIV and other MMO's is night and day.

    What are the "lots of ways to progress"? or when can I find that?

    image


    image

  • JacobinJacobin Toronto, ONPosts: 697Member Uncommon
    Originally posted by Laughing-man
    Originally posted by Nihilist
    Originally posted by Alberel
    Originally posted by Nihilist
    Originally posted by BadSpock

    It's funny to me how many people on these boards want something "more" in a game than combat, yet complain when combat isn't new and different, yet complain when combat is new and different (GW2, AoC, TERA, NW, etc.)

    I'm reserving my judgement of FFXIV:ARR combat until I gain a few more levels and start playing with the cross-class abilities and such.

    AoC and GW2 are among my favorite MMOs because they have better combat than what was offered 10+ years ago.

    90% of the combat is fighting 1 mob at a time pressing 2-3 buttons with a 3.5s GCD. Its not tactical, its 2 buttons.

    What makes it semi-bearable is how easy it is. You just blast through mob after mob and can pretty much fight constantly with 0 downtime. Braindead, but bearable for those who like MMOs in general.

    Lol, says GW2 is favourite, describes GW2 combat when criticising FFXIV... go figure.

    Gw2 has no GCD, it has a plethora of movement and evade-based abilities, kockbacks as well as environment changing skills like walls.

    Clearly you never played pvp at a high level, and have no clue about the mechanics behind GW2s combat engine that are worlds beyond what exists in FFXIV.

    5 skills is now a plethora guys.  (5 active)  Which is really all that maters.  

    FFXIV has oh 16 active buttons...  And is very movement based with knock backs and roots and a lot of other things.

    Clearly you didn't bother to do any research on FFXIV :-(

    Weapon swap = 5x2 + heal + 3 utility + ultimate + class abilities on f1-4 keys depending on class = 16-19 active skills per class, more on elementalist.

    More pure ignorance. If you honestly think FFXIV has a combat system that is anything close to the mechanics available in GW2 you need to take a computer class. The lack of a 3.5s GCD ALONE makes the combat much much faster.

  • AIMonsterAIMonster Apopka, FLPosts: 2,059Member
    Originally posted by Kuppa

    What are the "lots of ways to progress"? or when can I find that?

    Yeah, I have to agree with this.  Having leveled 2 classes to 20+ in the beta I was already out of quests to progress and was forced on my second class (and yes I did go to each of the cities and actively search for quests) to grind dungeons and fates to level.  I didn't want to do that in a beta so I stopped leveling.  Leves are basically daily quests, but hardly put a dent in the XP bar unless you get into a full party and do each other's leves.  ARR has less means to progress than most modern MMOs really.

    image

    Raptr link because it's the cool new trend:
    image

  • Laughing-manLaughing-man Dublin, OHPosts: 3,415Member Uncommon
    Originally posted by Kuppa

    What are the "lots of ways to progress"? or when can I find that?

    - Guildleves

    - Guildhests

    - Hunting Logs

    - Grinding big mobs with friends (there are always higher level mobs around that you can party up to kill instead)

    - Quests (they are limited in scope, and in the game only to tell the story of the universe, once you complete one its done for good)

    - Dungeons

    - FATEs (Which include a variety of things, like guild wars 2 heart quest system, but I feel it has a lot of potential, the FATE system is very detailed and there are a lot of interviews about it, what it can do, and examples of FATEs in the game, do a google and you'll be very informed)

    - Hamlets (haven't been reintroduced but they are essentially attacking monster bases)

    - Open world dungeons

    Just off the top of my  head.

  • vandal5627vandal5627 Jersey City, NJPosts: 586Member Uncommon
    Looks like all the Guild Wars 2 fans coming out to bash today eh? :)
  • Laughing-manLaughing-man Dublin, OHPosts: 3,415Member Uncommon
    Originally posted by Nihilist

    Weapon swap = 5x2 + heal + 3 utility + ultimate + class abilities on f1-4 keys depending on class = 16-19 active skills per class, more on elementalist.

    More pure ignorance.

    Ah I see, you can't prove your point so you resort to personal attacks... 

    :-(

    Is this a prime example of GW2 community?   FFXIV community waits in line to complete quests, answers questions and patiently helps out new players.

    GW2 people make personal attacks on others.

    Gotcha.

    (Oh and I know how GW2 works, I owned it, and had them refund me after a few days of playing, game was not as advertised)

     

    Edit:  You essentially admitted that GW2 and FFXIV have the same amount of abilities. As the combat IS similar (I've played both at high level) So I think its time to eat some crow buddy.

    Edit 2: Actually your GW2 numbers are wrong.  Its 4 + Ultimate... not 5.  And the F1-F4 CAN be passive socketed, and I bet its optimal to have some be passive.  So You are just fudging numbers now.

  • BeansnBreadBeansnBread PshPosts: 5,501Member Uncommon
    Originally posted by Laughing-man
    Originally posted by Nihilist

    Weapon swap = 5x2 + heal + 3 utility + ultimate + class abilities on f1-4 keys depending on class = 16-19 active skills per class, more on elementalist.

    More pure ignorance.

    Ah I see, you can't prove your point so you resort to personal attacks... 

    :-(

    Is this a prime example of GW2 community?   FFXIV community waits in line to complete quests, answers questions and patiently helps out new players.

    GW2 people make personal attacks on others.

    Gotcha.

    (Oh and I know how GW2 works, I owned it, and had them refund me after a few days of playing, game was not as advertised)

     

    Edit:  You essentially admitted that GW2 and FFXIV have the same amount of abilities. As the combat IS similar (I've played both at high level) So I think its time to eat some crow buddy.

    He didn't make an attack on you, he said you were ignorant. Which you obviously were. Claiming that GW2 has 5 active skills is an ignorant statement.

     

    And the combat is not similar at all. I'm surprised you owned both games. They probably do have a similar amount of skills available on the skill bar though. I mean, you might as well say WoW and TERA have similar combat.

  • BeansnBreadBeansnBread PshPosts: 5,501Member Uncommon
    Originally posted by Laughing-man

    Edit 2: Actually your GW2 numbers are wrong.  Its 4 + Ultimate... not 5.  And the F1-F4 CAN be passive socketed, and I bet its optimal to have some be passive.  So You are just fudging numbers now.

    You really have no clue what you are talking about.

  • AIMonsterAIMonster Apopka, FLPosts: 2,059Member
    Originally posted by Laughing-man
    Originally posted by Kuppa

    What are the "lots of ways to progress"? or when can I find that?

    - Guildleves

    - Guildhests

    - Hunting Logs

    - Grinding big mobs with friends (there are always higher level mobs around that you can party up to kill instead)

    - Quests (they are limited in scope, and in the game only to tell the story of the universe, once you complete one its done for good)

    - Dungeons

    - FATEs (Which include a variety of things, like guild wars 2 heart quest system, but I feel it has a lot of potential, the FATE system is very detailed and there are a lot of interviews about it, what it can do, and examples of FATEs in the game, do a google and you'll be very informed)

    - Hamlets (haven't been reintroduced but they are essentially attacking monster bases)

    - Open world dungeons

    Just off the top of my  head.

    Guildleves + Guildhests are the same thing though, just one is the group version and one is the solo version.  Since they are very limited (3 every 12 hours was it?) and on the same timer isn't not a very viable form of progression.  Essentially it's the game's version of daily quests which a lot of MMOs have already.

    Open world dungeons?  Where are these?  I didn't see any.  Do they come into play at higher levels?  All the dungeons so far (I've played through 4 of them) have been instanced.

    The biggest problem I have right now with FFXIV's progression is that as you start leveling your second job you are completely out of quests and the other things mentioned here aren't frequent enough to keep a good rate of progression by themselves unless you play supercasually (like an hour a day for leves).  You need to do Hunting Logs, Fates, and Leves when available and you are still forced to grind dungeons to level at an efficient rate.  Basically if you want to play more than an hour a day be prepared to grind the same content over and over again on your second job.

    image

    Raptr link because it's the cool new trend:
    image

  • Laughing-manLaughing-man Dublin, OHPosts: 3,415Member Uncommon
    Originally posted by colddog04
    Originally posted by Laughing-man
    Originally posted by Nihilist

    Weapon swap = 5x2 + heal + 3 utility + ultimate + class abilities on f1-4 keys depending on class = 16-19 active skills per class, more on elementalist.

    More pure ignorance.

    Ah I see, you can't prove your point so you resort to personal attacks... 

    :-(

    Is this a prime example of GW2 community?   FFXIV community waits in line to complete quests, answers questions and patiently helps out new players.

    GW2 people make personal attacks on others.

    Gotcha.

    (Oh and I know how GW2 works, I owned it, and had them refund me after a few days of playing, game was not as advertised)

     

    Edit:  You essentially admitted that GW2 and FFXIV have the same amount of abilities. As the combat IS similar (I've played both at high level) So I think its time to eat some crow buddy.

    He didn't make an attack on you, he said you were ignorant. Which you obviously were. Claiming that GW2 has 5 active skills is an ignorant statement.

     

    And the combat is not similar at all. I'm surprised you owned both games. They probably do have a similar amount of skills available on the skill bar though. I mean, you might as well say WoW and TERA have similar combat.

    There are 5 active buttons on your skill bar, that is a fact.

    I socketed all passive abilities.  I played a warrior, I used only the great sword.

    5 is all I got, that's not ignorant, and you are rude.

    Edit:  I'm not sure how you think the combat is different.. both are tab target, both have lots of attacks you must and can dodge from their monsters...  FFXIV has more abilities...

    What is SO different in your opinion about GW2?

  • JacobinJacobin Toronto, ONPosts: 697Member Uncommon
    Originally posted by Laughing-man

     

    Edit:  You essentially admitted that GW2 and FFXIV have the same amount of abilities. As the combat IS similar (I've played both at high level) So I think its time to eat some crow buddy.

     

    The number of abilites on a bar is irrlelevant, what matters is what they do. In ffxiv pretty much every ability is the exact same thing. The types of CC mechanics are incredibly basic.

    You also returned GW2 after 2 days apparaently, which means no you did not play it at a high level. Playing a signet warrior is not exactly a great way to prove your point.

    FFXIV has the most basic combat system imagnable.

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