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PvP Poll

1246713

Comments

  • Nurf3dukNurf3duk LondonPosts: 35Member
    Wait, if this perfect pvp world already exists then why does EQ:N need it - you already have a game that caters to your needs.
  • bcbullybcbully Westland, MIPosts: 8,279Member Uncommon
    Originally posted by Nurf3duk
    Wait, if this perfect pvp world already exists then why does EQ:N need it

    Because Wushu was made by a foreign developer placed in a foreign world, hosted by a overwhelmed 10 man USA team.

     

    If Wushu was made and hosted by Blizzard and set in a fantasy world, we may not be talking about EQN..

     

    The only purpose of bringing Wushu into this is to show that a FFA world pvp, doesn't not mean gank squads and safe zones. 

  • ReznechekReznechek San Marcos, CAPosts: 11Member
    Ironic how I was 15 when I began playing EQ and absolutely loved it's PVE gameplay. Now 13 years later I am still pleased to hear it may have non-consensual PVP. It should be done the right way though, where it will be easy to create or join factions with other players, as well as plenty of player created fortifications and areas that are patrolled to make it a non-gankfest. NPC's will probably be hire-able or relied upon in some cases and may even join you to do PVE activities i.e. a patrol, scout, or a resource gathering mission. This will be a vastly different kind of MMO than we're used to and PVP may only be a small part of the game's focus at times and a bigger focus at other times, depending on your play style. If you choose to be an explorer of course it'll be more frequent or if you choose to be a builder then you may not confront it as much.
  • cyandkcyandk NørresundbyPosts: 141Member

    164 votes and exactly 50-50 .. That surprises me. Thought there was a lot more "carebears" out there.

     

    No flaming intended.

    Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

  • RedempRedemp Hot Springs, ARPosts: 1,042Member
     There will have to be server types, otherwise .... DOOM! image
  • coretex666coretex666 PraguePosts: 1,934Member Uncommon
    Originally posted by bcbully

    I'm sitting here reading these arguments against pvp, gank this, gank that. Have you played Wushu?! Those arguments are tired, old, and have no barring on today's mmorpgs.

     

    A virtual FFA world can and was created free of gank squads, with no safe zones. I expect nothing less from the people at sony. 

     

    Reward pvp with a purpose, punish murder. No one wants a lawless world where safe zones are needed.

     

     

    Or even WoW

    I think WoW proves all these gankfest QQers wrong. It has (well used to have) OWPVP, yet it has never been gankfest.

    Waiting for L2 EU Classic

  • Nurf3dukNurf3duk LondonPosts: 35Member

    I'm just curious how many people who want FFA PvP etc actually played EQ, or just want FFA PvP  EQ:Next because of the whole "Teh Best at E3" nonsense so jumped on the bandwagon.....The average gamer age nowdays I guess to be mid 20's? so alot of them would of been very young when EQ was released.

     

    I read these forums alot and many times the argument drifts away from the original point, not that can/if/why X system would work....it's more is it fitting in this style of game given its lore, history and past games and the playerbase it already caters to.

  • SovrathSovrath Boston Area, MAPosts: 18,460Member Uncommon
    Originally posted by bcbully

     

    The only purpose of bringing Wushu into this is to show that a FFA world pvp, doesn't not mean gank squads and safe zones. 

    Actually I think that's a very good point. but...

    There is still "forced" pvp on players and The EQ franchise has a huge amount of pve only players.

    Sony is not going to turn their back on these players.

  • Nurf3dukNurf3duk LondonPosts: 35Member
    Originally posted by coretex666
    Originally posted by bcbully

    I'm sitting here reading these arguments against pvp, gank this, gank that. Have you played Wushu?! Those arguments are tired, old, and have no barring on today's mmorpgs.

     

    A virtual FFA world can and was created free of gank squads, with no safe zones. I expect nothing less from the people at sony. 

     

    Reward pvp with a purpose, punish murder. No one wants a lawless world where safe zones are needed.

     

     

    Or even WoW

    I think WoW proves all these gankfest QQers wrong. It has (well used to have) OWPVP, yet it has never been gankfest.

    You never played on Outland obviously

  • ice-vortexice-vortex Xenia, OHPosts: 951Member
    Originally posted by Sovrath
    Originally posted by bcbully

     

    The only purpose of bringing Wushu into this is to show that a FFA world pvp, doesn't not mean gank squads and safe zones. 

    Actually I think that's a very good point. but...

    There is still "forced" pvp on players and The EQ franchise has a huge amount of pve only players.

    Sony is not going to turn their back on these players.

    Except they already 'turned their backs' as you say when they decided to make EQN a sandbox instead of a themepark. Though they really aren't because they have no plans to shutdown the EQ and EQ2 servers. Getting these people to go from one game to another of their games does absolutely nothing for them. There is zero net gain there.

  • RedempRedemp Hot Springs, ARPosts: 1,042Member
    Originally posted by Sovrath
    Originally posted by bcbully

     

    The only purpose of bringing Wushu into this is to show that a FFA world pvp, doesn't not mean gank squads and safe zones. 

    Actually I think that's a very good point. but...

    There is still "forced" pvp on players and The EQ franchise has a huge amount of pve only players.

    Sony is not going to turn their back on these players.

     Thank god, someone who thinks the same thing I do.

    I'll go one step further ;  I personally think the come lately pvp crowd will be vastly disappointed with whatever PvP system is put into EQN. EQ's about PvE , Smedley can troll all he likes but the bottom line is the dollar ... SoE simply won't alienate their client base for a niche market.

    ---- I'm speculating.

    P.S -- Everquest was more of a sandbox than a themepark ,  so no ... SoE didn't turn their back on us. EQ2 is a very well done themepark in that the plethora of choices it offers detracts from the obvious flaws of a modern themepark. ( Tangent )

  • Agnostic42Agnostic42 That place, Overthere, WAPosts: 375Member
    Originally posted by Nurf3duk

    I'm just curious how many people who want FFA PvP etc actually played EQ, or just want FFA PvP  EQ:Next because of the whole "Teh Best at E3" nonsense so jumped on the bandwagon.....The average gamer age nowdays I guess to be mid 20's? so alot of them would of been very young when EQ was released.

     

    I read these forums alot and many times the argument drifts away from the original point, not that can/if/why X system would work....it's more is it fitting in this style of game given its lore, history and past games and the playerbase it already caters to.

    Good Post, I have often wondered that as well. As a title gains more momentum there are bound to be people who jump on for the ride.

    Original EQ did have free for all PvP, it was called the Rallos Zek server. Other ruleset servers came along like Sullon Zek with racial GooD,Evil,Nuetral factions.

    The ONLY places to PvP on ANY of the main servers was inside an Arena. The only time people could duel was if they both were in inside the arena. Each of the Capitol cities had their own Arena, as well as the original Bazaar and even an Entire Zone named 'The Arena".

    The old system Everquest had fit the lore perfectly, I hope they don't stray too far from that formula.

  • ZarriyaZarriya Long Island, NYPosts: 288Member Uncommon
    no I would not play it, for my pvp fix i would play a pvp game.
  • Mr_SneakymanMr_Sneakyman SeoulPosts: 42Member
    You nerd, care-bear cry-babies are pathetic.  PvE is for the weak. I will crush you all.
  • nothuman24nothuman24 Phoenix, AZPosts: 36Member
    Originally posted by cyandk

    164 votes and exactly 50-50 .. That surprises me. Thought there was a lot more "carebears" out there.

     

    No flaming intended.

     

    Imo, a lot of "carebears" overestimate how often fights break-out in true open-world pvp games. They picture an atmosphhere that is chaotic where fights happen around every corner without reason.

    If the "carebear" crowd understood how chill open-world pvp games actualy are, I bet the poll would be more like 80%:20%.

  • MardukkMardukk Posts: 1,556Member Uncommon
    As long as they separate pvp and pve abilities I'm good. As a PvE player primarily, I'm growing bored and need some risk reward while Pveing in the open world.

    Also the world will need to be big and open. If its corridored swtor style, I would obviously not want open world pvp.
  • ice-vortexice-vortex Xenia, OHPosts: 951Member
    Originally posted by Redemp
    Originally posted by Sovrath
    Originally posted by bcbully

     

    The only purpose of bringing Wushu into this is to show that a FFA world pvp, doesn't not mean gank squads and safe zones. 

    Actually I think that's a very good point. but...

    There is still "forced" pvp on players and The EQ franchise has a huge amount of pve only players.

    Sony is not going to turn their back on these players.

     Thank god, someone who thinks the same thing I do.

    I'll go one step further ;  I personally think the come lately pvp crowd will be vastly disappointed with whatever PvP system is put into EQN. EQ's about PvE , Smedley can troll all he likes but the bottom line is the dollar ... SoE simply won't alienate their client base for a niche market.

    ---- I'm speculating.

    P.S -- Everquest was more of a sandbox than a themepark ,  so no ... SoE didn't turn their back on us. EQ2 is a very well done themepark in that the plethora of choices it offers detracts from the obvious flaws of a modern themepark. ( Tangent )

    Sorry, but no matter how much you say it, it will not make Everquest anymore of a sandbox. We already have a sandbox to compare it to during that era: Ultima Online. Everquest is a typical loot centric, static world, themepark game.

    Also, that 'niche market' as you call it, has the second highest western MMORPG subscriber base in the market with EVE. Planetside 2, a PVP-focused game, is SOE's highest active playerbase of any of their games.

  • niceguy3978niceguy3978 Gainesville, FLPosts: 2,000Member
    I guess we all have different definitions of open PvP, but I consider it being able to go out and kill anybody I see.  I'm not really for this, but I am for something more factional like Planetside 2 where I can kill anyone that isn't part of my side.  
  • Riposte.ThisRiposte.This Toronto, ONPosts: 192Member

    EQ2 was never a "consented" pvp game. When they released PVP, it was open world, but with level ranges dependent on the zone.

    They only really need to worry about the griefing, and to me they already have a decent system they could use. If you kill someone enough, you become carnage flagged, which allows anyone from any level to kill you.

    Some of my best memories of EQ2 was questing, then getting killed a couple times and my guild would come out, then their guild would come out, and a huge battle of group on  group, or bigger would break out. So much fun. Then after a few group on group battles, people would go back to doing their own thing, and the fighting stopped. There was a mutual agreement.

    Also EQ2 has the "recent" list, where anyone on your recent list wouldn't give you any updates, fame, etc for 10 minutes.

    Killing dragons is my shit

  • CalmOceansCalmOceans BergenPosts: 2,273Member

    Maybe if PVP players behaved less like kids people would welcome them in their games.

    Yes we get it, you like acting tough, you like using "carebear" and you think PVP is better.

    Most people in Everquest or Everquest 2 and frankly most MMO players really don't give a damn about PVP.

    PVE to PVP servers in Everquest is 16 to 1 to pure PVE. And that 1 should be a 0 because most people don't even PVP on the PVP server.

     If this game needs to succeed you're going to need to realise PVP is a tiny minority of the MMO playerbase. 

  • RedempRedemp Hot Springs, ARPosts: 1,042Member
    Originally posted by ice-vortex
    Originally posted by Redemp
    Originally posted by Sovrath
    Originally posted by bcbully

     

    The only purpose of bringing Wushu into this is to show that a FFA world pvp, doesn't not mean gank squads and safe zones. 

    Actually I think that's a very good point. but...

    There is still "forced" pvp on players and The EQ franchise has a huge amount of pve only players.

    Sony is not going to turn their back on these players.

     Thank god, someone who thinks the same thing I do.

    I'll go one step further ;  I personally think the come lately pvp crowd will be vastly disappointed with whatever PvP system is put into EQN. EQ's about PvE , Smedley can troll all he likes but the bottom line is the dollar ... SoE simply won't alienate their client base for a niche market.

    ---- I'm speculating.

    P.S -- Everquest was more of a sandbox than a themepark ,  so no ... SoE didn't turn their back on us. EQ2 is a very well done themepark in that the plethora of choices it offers detracts from the obvious flaws of a modern themepark. ( Tangent )

    Sorry, but no matter how much you say it, it will not make Everquest anymore of a sandbox. We already have a sandbox to compare it to during that era: Ultima Online. Everquest is a typical loot centric, static world, themepark game.

    Also, that 'niche market' as you call it, has the second highest western MMORPG subscriber base in the market with EVE. Planetside 2, a PVP-focused game, is SOE's highest active playerbase of any of their games.

    I disagree with you , but this isn't the thread to discuss why so we will leave it at that.

    PS2 is a MMOFPS -- which is an entirely different beast , apples to oranges, completely irrelevant to the discussion at hand.

  • coretex666coretex666 PraguePosts: 1,934Member Uncommon
    Originally posted by Nurf3duk
    Originally posted by coretex666
    Originally posted by bcbully

    I'm sitting here reading these arguments against pvp, gank this, gank that. Have you played Wushu?! Those arguments are tired, old, and have no barring on today's mmorpgs.

     

    A virtual FFA world can and was created free of gank squads, with no safe zones. I expect nothing less from the people at sony. 

     

    Reward pvp with a purpose, punish murder. No one wants a lawless world where safe zones are needed.

     

     

    Or even WoW

    I think WoW proves all these gankfest QQers wrong. It has (well used to have) OWPVP, yet it has never been gankfest.

    You never played on Outland obviously

    Been subscribed to WoW since day 1 with several little breaks. I stay behind what I said whatever it was (Romney said that I believe :) ). No seriously, I think WoW has never been gankfest. Judging by your post, you do not agree.

    Waiting for L2 EU Classic

  • Riposte.ThisRiposte.This Toronto, ONPosts: 192Member
    Originally posted by CalmOceans

    Maybe if PVP players behaved less like kids people would welcome them in their games.

    Yes we get it, you like acting tough, you like using "carebear" and you think PVP is better.

    Most people in Everquest or Everquest 2 and frankly most MMO players really don't give a damn about PVP.

    PVE to PVP servers in Everquest is 16 to 1 to pure PVP. And that 1 should be a 0 because most people don't even PVP on the PVP server.

     If this game needs to succeed you're going to need to realise PVP is a tiny minority of the MMO playerbase. 

    Until they ruined pvp by changing rulesets / not allowing people to lock, Nagafen was the highest populated server in EQ2. Only 2 of the other servers came close. And even now Nagafen is still one of the top populated servers with a medium to high load a lot of the time.

    Can have 40 PVE servers, but if the population on them is low, who cares. But in my opinion ,there will be PVE and PVP based servers just like there was in EQ2. That way they can hit every market.

    Killing dragons is my shit

  • Riposte.ThisRiposte.This Toronto, ONPosts: 192Member
    Originally posted by coretex666
    Originally posted by Nurf3duk
    Originally posted by coretex666
    Originally posted by bcbully

    I'm sitting here reading these arguments against pvp, gank this, gank that. Have you played Wushu?! Those arguments are tired, old, and have no barring on today's mmorpgs.

     

    A virtual FFA world can and was created free of gank squads, with no safe zones. I expect nothing less from the people at sony. 

     

    Reward pvp with a purpose, punish murder. No one wants a lawless world where safe zones are needed.

     

     

    Or even WoW

    I think WoW proves all these gankfest QQers wrong. It has (well used to have) OWPVP, yet it has never been gankfest.

    You never played on Outland obviously

    Been subscribed to WoW since day 1 with several little breaks. I stay behind what I said whatever it was (Romney said that I believe :) ). No seriously, I think WoW has never been gankfest. Judging by your post, you do not agree.

    WOW is totally a gank fest but only because they don't have level range caps for PVP. I was killed easily over 50 times just getting to my 50s by people who were max level and just bored.

    Killing dragons is my shit

  • CalmOceansCalmOceans BergenPosts: 2,273Member
    Originally posted by Redemp

    SoE simply won't alienate their client base for a niche market

    Most PVP players are so delusional that they still don't realise they are an extreme niche in the fantasy RPG MMO.  In the EQ world they're pretty much ignored. EQ has 1 dead PVP server for 16 PVE servers. And those servers are pure PVE, no PVP whatsoever.

    And of that small PVP niche that exists, the people who actually like open world gankfest PVP are even smaller.

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