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Pick the option that sounds closest to what you are looking for. We all get that the core model can have things added and taken away from. Adding or removing a flag system as an eg. Please try and read them all before you vote.
1. Large open world continent for PvE and a large open world continent for PvP. Letting guilds build castles and keeps that can be sieged. Maybe a flag system depending on SoE. Some mixing of PvP and PvE. Lots of open world PvP and tends to feel sandboxish. Kinda like Archeage.
2. Ever race plays together in one open world. You pick a faction and PvP for that faction on a PvP map set aside from the PvE area. With castles and keeps that can be sieged (maybe again build by guilds). When your done PvPing you come back to play with everyone from every faction. Something like Rift.
3. GW2 Model: You play PvE with your server and no PvP takes place anywhere. Q up and fight 2 other servers in a battleground map thats so large it almost feels like open world but not really. Every few weeks you fight different servers. PvP and PvE never mix.
4. ESO model: 3 faction model done like DAoC with a twist. Castles and keeps that can be sieged, open world dungeons and a mega dungeon the winning side of the PvP battle gets to use that has phat loot. Has towns with quest hubs and crafting nodes for top level crafting on this battleground. Has so much PvE on the map it feels much more like open world but again not fully. No lowbe hunting. PvP and PvE never mix unless you want to PvE on the PvP map.
5. DAoC model: 3 factions fight on a battleground with castles and keeps that can be sieged. Instanced dungeon with wicked loot the 3 factions fight to control and own that has phat loot.The race you pick sets what faction you play with. PvP and PvE never mix and you play how you want. And you always fight the same group of guilds from the other factions. You get to know their tactics and this creates a real depth in the PvP but still not really open world.
6. FFA PvP, everywhere and any where. What else they add like castles and keeps that can be sieged, is up to SoE but its more about PvP can be anywhere. PvP and PvE mix allot and may or may not have a flag system. may or may not have factions and sometimes safe areas. Like SWG, EVE and Linage 2.
7. WoW model: PvE and PvP servers with contested zones on the PvP servers and more contested PvP zones the higher level you get. Even on PvE servers you must deal with the flag system and forced to PvP, there are some well known methods for doing that.
8. Other: Explain
9. No PvP system at all, lets make it all about PvE so skills and classes never have to be balanced so we have pure PvE.
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