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Here are all the various comments made by Smedley to point towards open world PVP in Everquest Next.
On Twitter is the most recent comment. I
In response to:
KareesMoonshade j_smedley A sandbox game needs conflict to drive the economy, which means open-world PvP and risk/reward.
salty21db KareesMoonshade I agree wholeheartedly.
An email exchange last month was posted on this forum:
Originally posted by Dauzqul
I've emailed Smed several times over the past 5-6 years. Every now and then I will get a response. Anyways, I emailed him today about EverQuest "Next" and my hopes for meaningful World PvP - World PvP that isn't your typical "gank on sight and that's it" type PvP, but a deep World PvP System that has some actual purpose. He responded: Original Email: dauzqul <********@gmail.com> to John Every game has the same old instanced PvP.
My entire guild literally quit SWTOR after the 2nd week due to the redundant Warzones and Battlegrounds. We're done chasing the carrot on the stick via pvp item rewards. It's not fun anymore.
World PvP with meaning is the only way (on PvP Servers). Reply: Smedley, John <*******@soe.sony.com> to me you'll be happy man. I know that this is extremely vague. However, his reply does point to the fact that they are working on a much deeper than usual form of World PvP.
Smedley interview quotes that hinted at open world PVP:
"You’ll be able to destroy, massive, massive parts of this world, almost all of it. You can light the forest on fire; we have ambition with this thing. We want it to be something where the world you log into, might not be the world you log into in five days. What you saw in WoW’s Cataclysm could take place because someone cast a spell that is powerful enough to do something major."
"We're talking about changing the nature of the world around it so that there's a lot more to do "in between" expansions. A good example, but a very narrow example, is battlegrounds in WoW or EQII, where players get bored doing it over and over again. But imagine the entire world as part of the interaction."
"We want them to… Not make their own fun. We’re going to make our games amazingly fun. We want them to be able to make things we didn’t think of fun. That’s really what it is. I mentioned Hulkageddon, I love that in EVE. That’s just players putting bounties on something. It’s nothing. That’s all it is. But that’s as fun as anything in EVE. More fun if you ask me. It’s amazingly fun."