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I wish all developers talked to their players like this (sometimes)

PhaserlightPhaserlight Boca Raton, FLMember Posts: 1,591 Rare

The relationship between developer and player is a strange one (and sometimes fuzzy with things like player-contributed content), but this is an interesting thread:

http://www.vendetta-online.com/x/msgboard/1/27670

After reading this, the thoughts "holy Thread" and "dark night of the soul" come to mind.  From about 6 pm to 4 am last night (Chicago time) Vendetta's lead dev Incarnate corresponded with a couple of well known VO players on the forums, apparently doing little else before getting ready for a trip to the city.  That's ten hours.

Inc went from responding to one player's indictment that VO had unintentionally introduced a "pay-to-win" mechanic to making general comments on game development, the cost of massive goals, developer-player relations, middle-end game versus game intro, as well as outlining some tragic personal circumstances that have recently occurred.  Anyone interested in the industry may find it an enlightening read.

It would be nice to see more game companies adopt Guild Software's glass-door relationship with their playerbase.

"To be what you are not, experience what you are not." -Saint John of the Cross
Authored 131 missions in Vendetta Online
Check it out on Steam

Comments

  • mmoskimmoski plymouthMember Posts: 282
    Yeah, i think its becoming more common and its a good thing tbh, dev's intouch with their players is an important part of extending and defining ongoing development.
  • CrazKanukCrazKanuk Elmira, ONMember Posts: 4,164 Rare

    More than just communication it is good when companies have frank conversations with their users. Unfortunately people tend to create their arguments based on their own concerns. They have absolutely no concept of the bigger picture. 

     

    As far as I'm concerned, there will always be P2W mechanics in any game. Shoot, the majority of serious EVE players sub multiple accounts, with the main reason that it will increase their revenue stream over what they could achieve with one account. The issue here is really no different. 

     

    TBH, why wouldn't a developer like the fact that they have created an accidental (maybe) mechanic that introduces an incentive for players to subscribe to multiple accounts? That's an increase in revenue for the developer. 

     

    I do really like how honest he is with the users, though. Unfortunately, I think that you won't see much of this because people generally don't want to hear it. They'd much rather you just agree with them :)

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
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  • worldalphaworldalpha Milton, ONMember Posts: 403
    I'm monitoring the chat for our game 6-8 hours a day.  It can be distracting a little, but engaging players gives me a lot of insight into the community.

    Thanks,
    Mike
    Working on Social Strategy MMORTS (now Launched!) http://www.worldalpha.com

  • AccountDeleted12341AccountDeleted12341 Houston, TXMember Posts: 351

    I find it odd that players expect their developers to have relationships with them.

     

    If I were a developer, which I am,  I would develop the game for myself. A good game by a gamer, for a gamer.

    If I ever talked to "the community" it would be because I liked them, enjoyed socializing, or wanted people to kiss my feet for no reason.

     

    However, if any players ever expected something from me, were upset for a decision I made, this or that, I would simply laugh. I do not want to develop a game for strangers. I want to develop a game because I want to develop a high quality game. Not really for myself although that is a great reason. It's like art. An artist doesn't draw because they want to give themselves a painting. They don't draw to give others paintings. They don't draw to sell for massive profits. They just draw for the sake of drawing. If players like my game, good for them. If no one likes it, good for me. If I become a millionaire, good for the world (Ill probably give most of it away). If I don't, then good for me.

     

    Don't care about money. Don't care about fame. Don't care about others' enjoying or disliking my game. Just care about my dream, for the sake of dreaming. Art for the sake of art. Game design for the fun of it.

     

    Of course, I don't believe in making facebook updates, emotional tweets bashing my playerbase, or even acknowledging the playerbase exists. Why? I think it's extremely unprofessional to get involved with "the community" in a personal level. That is what leads to people writing emotionally volatile blogs, tweets that get articles blasting the developer's immaturity, and other silly mistakes developers (esp indie devs) seem to love making.

     

     

    Perhaps I am getting ahead of myself and am just spouting idealism. Part of me kindof wants to make a game in a kind of selfless altruism. To give people a game, when there was no game before. To satisfy that thirst, when no other developer wants to try it. To give out quality, when there is only quantity. Because if I were the people playing my game, I would be so grateful that a developer made it so I could get the priviledge to play it.

    But if anyone asks, I don't care about anyone and would prefer to live under my bridge and in my cave!

     

    Just to note: I don't care about alot of this stuff because I have no extreme financial investment in this game. It does not pay my salary, it is not what provides for me, it will not break me if it fails, and the amount I invested in it is that of a very expensive hobby. If I were to be financially invested in a game, then I would treat this differently, and I would be the one communicating with my community and doing everything I could to make them happy.

     

    If I were financially invested in a game, it would be a Business.

    Since I am not, it is instead an Art.

    I'd treat each one entirely differently.

  • AccountDeleted12341AccountDeleted12341 Houston, TXMember Posts: 351
    Originally posted by CrazKanuk

    I do really like how honest he is with the users, though. Unfortunately, I think that you won't see much of this because people generally don't want to hear it. They'd much rather you just agree with them :)

    That is what I mean by unprofessional.

     

    Most of the time when developers "communicate" with their playerbase, they are being extremely unprofessional.

     

    How many drunken tweets bash forum trolls from the dev's fanbase? How many times has a dev said too much? How many times has a dev confused its playerbase? How many times have players taken what a dev said, and skewed it or misinterpreted it? How many times has an idiotic dev told a player (in a nice way) that their suggestion is stupid and they won't even consider it, despite the player having a great point.

    How many times have devs, who communicate with their playerbase, been emotional? Almost every time.

     

    It's understandable. Understandable for unprofessional amateurs. Amateurs who don't understand the social faux pas of dev's getting personal or emotional. It's only understandable to a point- the point that it's obvious some developers can't take criticism very well and are too emotionally out of control on the *insiiiiiiiiiiide* lol

  • WereLlamaWereLlama Lubbock, TXMember Posts: 244 Uncommon

    Interacting with players is helpful,  but it should remain professional.

    Players may disrespect you and your work if you attempt to befriend them.

    -WL

  • SavijSavij NottMember Posts: 341

    another dev-team that is doing this: Wh40k: Eternal Crusade!

    http://www.mmorpg.com/discussion2.cfm/forum/1480

     

     

    be always up to date about Eternal Crusade
    WH40k:EC dev Tracker

    Other EC Sites i'm in:
    Dakkadakka Savij
    Reddit EC Savij1337
    EternalCrusader.com Savij

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