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OK bit of fun because there is almost zero information out there but the buzz is huge and getting bigger.
So, we all know this game is gonna be a WOW killa, be better then anything else ever made, deserves all the hype and is going to be the biggest sandbox MMO evaa! With all that in mind I was just wondering what you can think of that would really blow your mind if it was part of the game. So here are some thoughts from me to get the ball roling, feel free to throw in your wildest idea's...
Quests - All quests are player driven or dynamic. There are no PvE type quests where you can crete 10 characters, all visit the same NPC and all get the same quest.
NPC quests are dynamic in nature and will link to events in the wider world as well as more local events. These can be influenced by players. Some examples might be a cave nearby has some Orcs and at some point an NPC will get attacked by Orcs and so a dynamic quest to hunt down Orcs appears. Or a rampaging Buffalo heard (running some some players hunting them)knocks down a bridge thus creating various quests in the local own to repair the bridge, round up the buffalo's and hunt down the players responsible.
Players quests are simply the ability for a player tocreate quests using a macro sort of thing...pick up a piece of paper (enter macro) write your requirements (choose from various lists such as gathering, hunting, killing, finding, desrtoying...etc) and build up a job/quest that you can post for others to read and accept. So you might post a quest that you need 10 pieces of leather and you will pay 10 silver upon delivery. Or you might post a job offer for some enterprising player to capture and tame 10 cows so you can start a farm. Or you might put a reward up for the head of another player as long as you kill them within 5 days and do it with a spoon.
Family - The longevity of the game is not based on playing an immortal character who lives as long as you are willing to play them but a series of characters you can play that are part of a family. You could start off with a character, marry, have children and when your original character gets too old give everything to your son/daughter to carry on playing. you could marry other players or even have a guld comprising players of the same or inter related families.
You could even go so far as to make things a bit brutal so you never know quite how long you are going to live (perhaps some random age you will die is generated upon creation) and each time you suffer a would you get slightly closer to dying of old age or having a final death.
Individual and regional faction advancement - So you are a good guy living in a town on an island in the west. You put all your efforts into farming and looking after the land. Individually you will get as good as you can at farming. But there are also a lot of other people nearby who also like to farm and sort of like a shared consciousness you are able to learn quick erand learn more about farming simply because of the concentration of farming skills in the area. However, there are a lot of people on the bad island to the east who like to fight. They get good at it individually and due to how many people are good at fighting in the area they learn it quicker and can learn more stuff quicker. The island in the west is worried and so looks at defences. Soon, because everyone is now focused on defences they are able to put up defences to protect themselves.
Skills and new skills are linked not only to individual practice and dedication but also on a regional basis so if enough people in one area are all learning the same thing it gets quicker and easier to get better at it.
So...anyone have any other wild idea's they would love to see in a game and perhaps might be in EQN to make us poop?