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This is only for levels 1-8 in Gridiana zone.
I played final fantasy XI and really liked that.
I played Final Fantasy XIV 1.0 and was dispointed a great deal and barely played it.
So far i am enjoying the game., What i like so far.
Jumping and no more invisible walls! thank god!
lots of teleports around town for getting around better.
Questing is so far pretty straight forward and run of the mill. But at least i don't get lost as easily.
good item custimization and equipment.
outside the town of Gridiana the area feels much better and more open. In the old 1.0 i hated the forest cause all the paths were so narrow and felt linear. a slight bump meant i could not walk on that ledge. but now i can jump and move around in realm reborn.
Fate system so far seems pretty good. though a lot of times i think its funny to just see 25 enemies appear out of no where. I guess thats why rifts were kinda cool cause at least you would see a rift and all the enemies popping out of it. Right now with FATES the enemies just spawn all around you.
What improvments I would like to see.
Get rid of more invisible walls. Sometimes in buildings there are stairs but you could easily jump over the balcony and skip them but invisible wall prevents me from doing this.
You also see invisible walls on some big rocky hills or sometimes there is a river and it won't let you jump in that river. I hope they remove as many invisible walls as they can. if someone gets pushed off a cliff and dies. oh well. I don't want to push a monster up against an invisible wall. I want to see myself push him off the cliff and fall to his death. :P Its nice to have those "This is sparta!" moments in a game.
Combat is the old way of tab targeting and standing still mostly. If they can make it the slightist bit more interactive without too much trouble i hope they do.
Right now combat is still pretty good cause FFXI was really popular because the character and class custimization is consderably better than most MMO's. The chain of combos and working together as a group always made the combat fun cause everyone was paying attention and timing everything just right to beat a tough boss or even a single monster. I think this is what they are going for in FFXIV realm reborn. So i think if they pull that same feeling off it will be a huge success.
So far leveling 1-8 is waaay too easy. I guess thats expected. I never come close to dying. I hope in later levels killing regular monsters one on one is a much closer fight.
I guess they trying to balance the whole downtime thing where in FFXI you would have to sit or rest a lot between fights. I like being able to fight one after the other but don't take away the challenge. I am only level 8 so i hope it kicks up in difficulty soon.
I would like to see the map done better. I still find myself having a hard time finding my way when turning in a quest.. So maybe better map markers. Also when using the town teleports it jwould be nice if the map popped and highleighted where that teleport is. I can't remember where every teleport is by name alone.
Also I know this game does have zones but please try to make them as big as possible. or the very least make one city or town an entire zone. I am not a fan of having Gridiana and Old Gridiana seperated by two different zones. it makes it more difficult to find out where i need to go for a quest.
I have not tried joining a guild or using the free companies yet.. So far i am optomistic about how the game is turning out.