It looks like you're new here. If you want to get involved, click one of these buttons!
Pop culture defines much of our daily life, from the music we hear to the TV shows we watch to the games we play. But do games adequately represent pop culture? Find out what we think in today's Fair Game. Head to the comments to continue the discussion.
Pop, (that is to say, popular) culture is not a new phenomenon, nor is it a byproduct of the technology age. Throughout human history, ideas (memes) have taken hold of public consciousness, often ruling the day in which they developed. Harry Potter’s trials and tribulations may have been a formative experience for an entire modern generation, but the fictional lives (and fates) of Dickens’ characters were no less compelling for the real people crowding New York Harbor in 1840-41, demanding of incoming ships, “What happens to Little Nell?”
Read more of Lisa Jonte's Fair Game: Pop Culture in World Building.
Comments
"If the purpose of an MMO is to be an immersive alternate reality, why should such a crucial part of the puzzle be so conspicuously absent?"
You do understand what you wrote, right?
If it's an "alternate reality" then this particular puzzle piece may not even be a part OF that reality.
Philosophy - FTW!
Yes, I've read a poem. Try not to faint.
I mean, the first two posts here pretty much sum it up.
I hate real world pop culture references in my MMOs. Its lazy and it isn't funny. It shows me that the games creators really aren't creative. If they were they would create new "pop culture" references based on the culture of the NPCs in the world they have created.
People just don't think that far or that deeply. Their a computer science major, not a philosophy major. Well, maybe MMO companies need to start hiring more philosophy majors.
Now, that's not to say real world pop culture references don't belong. Sure in games like Fallen Earth or Fallout something PopC today may have a place. But coding it so that avatars can do the Macarena and calling it the "Macarena" in a High Fantasy MMO....lazy, uninspired, hacknyed, lame and ultimately is an insult to RPGing.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
OP, maybe LotRO? Town criers keep announcing latest events, npc's gossiping the news and addressing you based on your status there (true, it's scripted), etc. Even your questions are answered mostly, if only by players and titles:
Charismatic ones and new dresses/uniform - there are fashion contests, with titles to show later, awarded by gm's. New outfits coming out all the time, usually themed by the current festival.
Trends in food or free time - again, festivals are great for those, occasionally with new recipes. Food can also give you titles, there are many of them so it's up to the players taste, if someone is eating veggie-based dishes all the time can earn the title vegetarian for example. (edit: who would do that anyways, when the game is stuffed with tasty pies? )
Artists and entertainers - Weatherstock? http://youtu.be/sCDgr_ySRnE?t=4m6s
Hodor!
I agree with your article. What developers are failing to see is that you don't need to create an adventure necessarily, yes every game needs a story in some form but once you create the characters that inhabit the world itself. The story writes itself almost.
Creating living breathing characters with dreams and aspirations and wants is all you really need.
I find that when I dream up a person in my head the first decision is "Is this character immoral?" and from that I base where is the character going. Cause thats really the only difference from other characters I created. They all have wants, styles, tastes, professions.
Once developers learn to make an actual evolving NPC and that spreads across an entire MMO universe. We will never be bored cause it won't be the developers that make the story or forced onto this rollercoaster of linear story. We will grow with a universe that is always shifting.
MMORPG Gamers/Developers need a reality check!
Smile
So in essence..You wan't more fictional celebrities, fashion and gossip in your MMO...
Papparazzi online anyone? Strong IP...
"Train by day, Joe Rogan podcast by night, all day!"
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
"If the purpose of an MMO is to be an immersive alternate reality, why should such a crucial part of the puzzle be so conspicuously absent?"
You must have missed the memo. This kind of immersion is "boring" for the majority of players.
I would love to see this kind of thing appear in MMORPGs, but I don't foresee it happening anytime soon...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
UO, AC and EVE have regularly adopted the players' memes and fads into gameplay, both in NPC dialog and in-game items.
I would enjoy seeing more games do that. It personalizes the game world for the players. It allows them to connect with the game more, especially when it comes to things like quests and NPCs, which have a story and lore so far removed from what the players experience in their daily gameplay.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I think some of the people are misunderstanding what kind of pop culture is being talked about in the article.
It's not about real world pop culture being injected into the game (ex: jokes in the Ungoro zone in WOW) but the game world's own pop culture. AC adopted a lot of player memes into spell names and locations in the game. EVE Online has incorporated player jargon, memes and player events into many of their in-game items.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre