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The Division IGN Article : Inside the MMORPG Shooter

ElRenmazuoElRenmazuo Alexandria, VAPosts: 4,553Member Uncommon

http://www.ign.com/articles/2013/06/10/the-division-inside-the-tom-clancy-mmo-shooter

http://www.youtube.com/watch?v=dvbZfsvt2bE - Interview with Devs at E3 Talks about skills

- Ubisoft Massive, a studio using its own Snowdrop engine specifically built for The Division

- Coming 2014

- Lighter game than WoW

- On the action side of things, Polfeldt calls The Division a “light shooter,” an RPG that makes you “work for it” without the inconvenience of under-the-hood die rolls

- The Division is also deliberately unforgiving in its difficulty -- skilled players can come out of tough scenarios unscathed, but it won’t scale to accommodate someone silly enough to brave a bad situation by themselves.

- No classes

- Will have progress through skill trees

- Respec on the fly and jump between custom-built classes

- It will have an end game

- Enemy players can take your weapons and items unless extracted in time

- Extraction sets timer and reveals your location via flare to other players on map

- Group Size 4 players + Drone

- Has Group Finder (Match making system)

- Food are consumable buffs

- Role Playing Game First and Formost

- Not all areas will be PvP zones

- The Division also draws from the hardcore survivalism of Day Z or The Last of Us

- When your sleeper agent awakens, their belongings include just three days of food, water, and supplies. After that, you’re on your own for ammo and weapons, scouring logical locations for the right things

- The Division introduces another element to make matters worse for you and whatever crew you decide to roll with (Alignment depends on your actions)

- The Division has a companion app

- Players using their mobile devices can control drones to spot enemies and assess a combat situation. That drone has its own distinct upgrade progression, too.

- Polfeldt, a recent victim of a Skyrim obsession, aims to drive players to explore, discover, and take in a different kind of shooter in ways console gamers aren’t used to. Gadgets, stealth, upgrades, and a persistent multiplayer world

Comments

  • ElRenmazuoElRenmazuo Alexandria, VAPosts: 4,553Member Uncommon
    Bump. This hasnt come out yet but to me it already just raised the standard to a new level for the mmo genre
  • djazzydjazzy louisville, COPosts: 3,578Member

    Sounds pretty darn cool

    but then again, a lot of things seem like they are great on paper

    Will wait and see but I'm definitely putting the game on my watch list

  • Mtibbs1989Mtibbs1989 Fredericksburg, VAPosts: 2,920Member Uncommon
    Originally posted by tkreep
    Bump. This hasnt come out yet but to me it already just raised the standard to a new level for the mmo genre

    I hope the game has much more gear like qualities like a traditional MMO. I personally don't like the gear progression in Defiance at all. However, I do like the sound of the game so far.

     

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • redcappredcapp brook, NYPosts: 722Member

    Sounds legit.  I like the focus on the RPG side of things and the survivalism nod from games like DayZ.

     

    Could actually end up being a lot of fun.  Never really been fond of shooter MMOs because they're just massive .. shooters.  No depth that you typically look for in an MMO.  This might change the pace.

     

    Serious question, though.  If you can respec at the touch of a button on the fly.. why have specialization in the first place?  Might as well just leave the skill system totally open.  /shrug

  • IselinIselin Vancouver, BCPosts: 5,614Member Uncommon
    Originally posted by tkreep
    Bump. This hasnt come out yet but to me it already just raised the standard to a new level for the mmo genre

    Just watched the gameplay demo from E3. Everything about it looks amazing. The models, animations even the frigging virtual map.

  • ElRenmazuoElRenmazuo Alexandria, VAPosts: 4,553Member Uncommon
    Originally posted by Iselin

    Just watched the gameplay demo from E3. Everything about it looks amazing. The models, animations even the frigging virtual map.

    The players that was chatting with each other made it look more immersive too, at first i thought it was voice acting by the characters lol.

  • ElRenmazuoElRenmazuo Alexandria, VAPosts: 4,553Member Uncommon
    Bump. Updated Info
  • ElRenmazuoElRenmazuo Alexandria, VAPosts: 4,553Member Uncommon
    Originally posted by djazzy

    Sounds pretty darn cool

    but then again, a lot of things seem like they are great on paper

    Will wait and see but I'm definitely putting the game on my watch list

    Well a lot of its features was shown on the gameplay vid so its not just ideas on paper.

  • maplestonemaplestone Ottawa, ONPosts: 3,099Member

    How well do consoles shield games from bots?  It seems to me that an aim bot would wreck a game like this pretty fast.

    What is the long term progression?

  • maskedweaselmaskedweasel houston, TXPosts: 7,277Member Uncommon
    Originally posted by maplestone

    How well do consoles shield games from bots?  It seems to me that an aim bot would wreck a game like this pretty fast.

    What is the long term progression?

    Aim bots are substantially tougher to have on consoles, but I won't say its completely impossible, I've heard of people using aimbots in console shooters before, but I've also heard of bannings for aimbots too.

     

    I guess it would depend on how easy it would be to hack the new consoles,  but I honestly wouldn't worry about botting.  If any kind of "botting" will happen, it would be macro'able keyboards running recursively.. but I don't think we'll see that kind of farming on a game like this.

    "Loan me a Dragon I wanna see space"


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  • ice-vortexice-vortex Xenia, OHPosts: 951Member
    This is definitely the best game at E3 this year. How the server randomly assigns groups to the same instance and how these instances are actually seamless to zone into sounds like a really great idea. It allows for a massive seamless world without overcrowding which fits the survivalist aspect of the game. I wish DayZ had similar technology behind it.
  • OpapanaxOpapanax Rochester, NYPosts: 973Member

    Interesting stuff..

    These are the best parts about next-gen systems dropping are the games that are also meant to push the envelope. I hope things pan out for them Ubisofts got a lot of games on the table right now for next-gen. let's see if they can keep their forcus and get these games out as planned.

    PM before you report at least or you could just block.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by redcapp

    Serious question, though.  If you can respec at the touch of a button on the fly.. why have specialization in the first place?  Might as well just leave the skill system totally open.  /shrug

    So you constrained the choices to create more trade-offs?

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