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Like 2000-1998ish stale. So fucking stale that you could break your teeth on it and it crumbles in your mouth with a bland aftertaste.
The recent games, like GW2, TSW and friends have combat that is bland and boring if you've been playing MMOs since EQ/UO, or even before (NWN).
The latter games sort of mask that fact by making quests a lot more interesting, adding platforming elements, but ... at the end of the day the activity you engage in most in those games is COMBAT.
It's almost a paradox: Why is the combat, the activity you do the most, the weakest? I know it's not easy to implement something really nifty like Chivalry without putting a lot client-side and leaving it vulnerable to hacks. To keep using that as an excuse and adding all of the bells and whistles that TSW and GW2 boast just doesn't seem to make any sense.. to me at least.
Is it really that much cheaper to just add more things/tools to spice things up than actually innovate, and/or do people simply not care that much about combat?
That is the question on my mind that I wish to discuss. So what is your take on the issue, or is there even an issue in your book?