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In his latest column for MMORPG.com, industry insider Matt Miller takes a look at the latest fad in game development: Crowdfunding. See what Matt thinks before heading to the comments to add your voice to the conversation.
For the uninitiated, the way Kickstarter works is this: a project goes out and asks for a certain dollar amount in order to achieve a goal. Usually that goal is “deliver the product”, and by pledging (backing) a specific amount, you are usually gifted the product upon release. Higher amount pledges get more “rewards” as well. When the campaign is over (it only runs for a limited time), then your payment method goes through immediately and then Kickstarter takes their cut and delivers the rest of the money to the developer. If the campaign fails to make their funding goal in the time allotted, no one is charged, and the developer gets no money. (Indiegogo operates a little differently from what I understand).
Read more of Matt Miller's Crowdfunding.