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http://www.ign.com/articles/2013/06/10/the-division-inside-the-tom-clancy-mmo-shooter
http://www.youtube.com/watch?v=dvbZfsvt2bE - Interview with Devs at E3 Talks about skills
- Ubisoft Massive, a studio using its own Snowdrop engine specifically built for The Division
- Coming 2014
- Lighter game than WoW
- On the action side of things, Polfeldt calls The Division a “light shooter,” an RPG that makes you “work for it” without the inconvenience of under-the-hood die rolls
- The Division is also deliberately unforgiving in its difficulty -- skilled players can come out of tough scenarios unscathed, but it won’t scale to accommodate someone silly enough to brave a bad situation by themselves.
- No classes
- Will have progress through skill trees
- Respec on the fly and jump between custom-built classes
- It will have an end game
- Enemy players can take your weapons and items unless extracted in time
- Extraction sets timer and reveals your location via flare to other players on map
- Group Size 4 players + Drone
- Has Group Finder (Match making system)
- Food are consumable buffs
- Role Playing Game First and Formost
- Not all areas will be PvP zones
- The Division also draws from the hardcore survivalism of Day Z or The Last of Us
- When your sleeper agent awakens, their belongings include just three days of food, water, and supplies. After that, you’re on your own for ammo and weapons, scouring logical locations for the right things
- The Division introduces another element to make matters worse for you and whatever crew you decide to roll with (Alignment depends on your actions)
- The Division has a companion app
- Players using their mobile devices can control drones to spot enemies and assess a combat situation. That drone has its own distinct upgrade progression, too.
- Polfeldt, a recent victim of a Skyrim obsession, aims to drive players to explore, discover, and take in a different kind of shooter in ways console gamers aren’t used to. Gadgets, stealth, upgrades, and a persistent multiplayer world
Comments
Sounds pretty darn cool
but then again, a lot of things seem like they are great on paper
Will wait and see but I'm definitely putting the game on my watch list
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Sounds legit. I like the focus on the RPG side of things and the survivalism nod from games like DayZ.
Could actually end up being a lot of fun. Never really been fond of shooter MMOs because they're just massive .. shooters. No depth that you typically look for in an MMO. This might change the pace.
Serious question, though. If you can respec at the touch of a button on the fly.. why have specialization in the first place? Might as well just leave the skill system totally open. /shrug
Just watched the gameplay demo from E3. Everything about it looks amazing. The models, animations even the frigging virtual map.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The players that was chatting with each other made it look more immersive too, at first i thought it was voice acting by the characters lol.
Well a lot of its features was shown on the gameplay vid so its not just ideas on paper.
How well do consoles shield games from bots? It seems to me that an aim bot would wreck a game like this pretty fast.
What is the long term progression?
Aim bots are substantially tougher to have on consoles, but I won't say its completely impossible, I've heard of people using aimbots in console shooters before, but I've also heard of bannings for aimbots too.
I guess it would depend on how easy it would be to hack the new consoles, but I honestly wouldn't worry about botting. If any kind of "botting" will happen, it would be macro'able keyboards running recursively.. but I don't think we'll see that kind of farming on a game like this.
Interesting stuff..
These are the best parts about next-gen systems dropping are the games that are also meant to push the envelope. I hope things pan out for them Ubisofts got a lot of games on the table right now for next-gen. let's see if they can keep their forcus and get these games out as planned.
PM before you report at least or you could just block.
So you constrained the choices to create more trade-offs?