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Darkfall: Unholy Wars is probably my favorite MMORPG due to the fact it incorporates "hardcore aspects" such as Open World PvP and Loss of Loot upon Death, and unlike most other games that share these aspects, it's rather polished. The game doesn't feel clunky, it feels exceptionally fluid, and I haven't experienced any bugs yet (aside from the unoften crashing, if you consider this a bug). It also possesses that TERA Online / RaiderZ "aiming" gameplay mechanic. Add on to this mounted combat, boat combat, sieges over clan cities / villages / hamlets, shared dungeons (you can enter an instanced dungeon with a group, and you'll encounter / interact with other groups that have entered), treasure maps, bossing, and the unique Prowess System (you gain prowess as you craft, harvest, PvE, PvP, and complete feats), and you've got one hell of a game.
Comments
hahaha
The game is great, just as DF 1 was, but it has some advances that make it far superior to the first. First, the prowess system forces you into the open world where as before, you would basically afk macro for months to level. Game is very smooth, disconnect issues during sieges suck...but they'll get it fixed. Game is a blast for the hardcore crowd.
Incognito
www.incognito-gaming.us
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It doesn't feel clunky to me either. The only thing I kind of dislike is the hit sound, but thats nothing big.
What I mean is, in comparison to other games within the "Hardcore MMORPG" genre, it feels polished. Now it's not as polished as say, Guild Wars 2, World of Warcraft, etc. those games are extremely fluid, but it's definitely better than games like Mortal Online, where aiming and general maneuvering can be difficult.
I'm just being a bit of a troll. If you like the game thats great. I find the concept of the game awesome but the general gameplay of it way too cluncky.
The mmorpg world is in a sad state of affairs when people claim DFUW is their favorite MMO, below are my reasons why i say this.
It doesn't offer much in the "open world" department also. Beside its persistant and seamless it offers themepark content of the type "go kill 150 rats" so called "features" to become ready for "endgame"...
Themepark ..concepts of teampark gameplay...avoid if you look for for a deep complex sandbox gameplay..
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
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What turned your from rabid fan boy to hater?
Anyways, prowess system is not themepark. It just way to give you goals to level with a bouns. For it to be themepark you would have to do feats in a particular order. There are issues with the game, but the prowess system isn't really one of them.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher