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Darkfall: Unholy Wars is probably my favorite MMORPG due to the fact it incorporates "hardcore aspects" such as Open World PvP and Loss of Loot upon Death, and unlike most other games that share these aspects, it's rather polished. The game doesn't feel clunky, it feels exceptionally fluid, and I haven't experienced any bugs yet (aside from the unoften crashing, if you consider this a bug). It also possesses that TERA Online / RaiderZ "aiming" gameplay mechanic. Add on to this mounted combat, boat combat, sieges over clan cities / villages / hamlets, shared dungeons (you can enter an instanced dungeon with a group, and you'll encounter / interact with other groups that have entered), treasure maps, bossing, and the unique Prowess System (you gain prowess as you craft, harvest, PvE, PvP, and complete feats), and you've got one hell of a game.