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You can take pretty much all clans on EU, with a few exceptions, and you find this kind of behaviour. Guilds zerg up and sit inside their zaptower cities looking at each other. Doing just about nothing that would add some flavor to PvP and add some fun ingame.
And god forbid if anyone break this "safezone" gameplay and siege during primetime hours! Then the zergs get together and with pure numbers set the agenda of continuing this safezone gameplay.
A good example is Pandora that lost their city in a prime time siege (standard for EU is off-hour sieges) even though they were 2:1 up against The Blackhand Order and Liandrii (2 guilds that actually have some balls). Pandora then resieged after getting SUN and KDS together with Friendly Fire, Red Army to join them to get a whopping 6:1 advantage.
That could some call politics but i call it pure lameness and a game where numbers mean just about everything and player skill mean very little.
This kind of behavior tell us alot about the "safezone" mentality that even the self-preclaimed "hardcore" guilds practice when it comes to reality. Talking big wont change this.
Some could claim game is boring cause there is so little content, which it is, but why then Zerg jump the clans that try to bring some fun to the game?
Here is a thread that describe the lameness of DFUW EU sieges pretty well -
And here we have 2 good examples of what type of PvP these Zergs (Lux Arcana and SUN in this case) prefer, they call it events inside their city limit where they all are binded and with full access to guildbanks for fast reequipping, just amazing -
Why not take a hundred of your guild/alliance mates out of your zap tower cities and actually do something? Or would it be to few?
Edit - 3 biggest zergs on EU had a protection pact. Been revealed after Zerg Mercs recently imploded.
SUN (huge carebear guild), Zerg Mercs (added anyone that wanted to join) and Celiahs.
It's the mentality of clans like these that destroy DFUW not the lack of content.