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Ridiculous, the game went live when they turned the cash shop on!
You might want to point that out instead of reiterating their marketing nonsense.
Originally posted by Tsuru Originally posted by Arskaaa So much potential but pay to win:/
Its not pay to win. People who pay money do not get anything that gives an advantage over players who don't. I wish people would stop saying its pay to win.
Wrong! Just look up Runes and how they work and see that without the cash shop you have a 1% chance using them.
The game is a major pay-to-win game, very typical of PW games. I knew PW would ruin anything cryptic made.
Originally posted by Nekky_Fate Economy is so jacked up from the endless number of exploits. Could have been a good game but fell apart fast. I had almost 50 guild members and none of them play any more.
Well, in all fairness, that pretty much happens with all MMORPG's today, playing long term is pretty much a thing of the past for most folks.
People leave for all sorts of reasons, and I'll bet far more left just because it wasn't fun any more rather than due to specific exploits.
On hiatus from EVE Online since Dec 2016 - Screw off-grid PVE boosting changes
Pouring on extra "Salt" for 2017
In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
Don't just play games, inhabit virtual worlds™ "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
New servers & class balances MIGHT save this game.
I'm betting neither will happen.
Originally posted by Ozmodan Originally posted by Tsuru Originally posted by Arskaaa So much potential but pay to win:/
I think you might be wrong on this one. I don't see these runes being pay-to-win. I associate pay to win with having a distinct advantage over another person. Considering in PVE be it dungeons or raiding it would equate to perhaps dealing more damage or taking more damage I don't see how you 'Win' over your fellow PvE fellows?
PvP is a bit different considering its a skill based system, but in honest once 60 you nuke everything very very quickly and it becomes more a 'team based' exercise rather than a solo PvP experience. There is a reason the PvP is designed as team based combat rather than a Free for all where the guy with the highest damage gets the most kills.
In addition, a key costs around 40k AD. A very easy sum to obtain. I've personally earned around 2 million AD since my time on there. I should also state that I bought Zen as well mainly for the character slot and for 2 bags. I used the AD I gained from buying and selling and playing the Zen market game. I have bought around 15 keys and traded for 10 others and I have got myself an epic mount, around 7 of those stones that prevent rune failure, 2x companions and a host of other goodies.
So, I haven't been required to spend a penny on that stuff. Why are you going about it the hard way? You really don't have to.
To find myself competing with players who have foundry insta-levelled, exploited the AH/AD, or farmed the bugged end dungeons is not something I'd go for.
I know that some of these exploits may not directly affect the pvp aspect of Gauntlgrym - ok hold that, I'd forgotten about the perma-afk in pvp that players used to get all the Glory they wanted.
Another post here suggested opening up a new server, I'd got for that, or a full roll back of the current servers.
Failing that - I'll leave it now. Lesson learnt re PWE.
Originally posted by Tsumoro Originally posted by Ozmodan Originally posted by Tsuru Originally posted by Arskaaa So much potential but pay to win:/
ANY advantage constitutes as P2W, defend it all you want but any sort of advantage one receives over others will constitute as P2W. Should the close calls be the winner who pays for "non-essential" upgrades? I think not. Not mention Hellloooo Health Stones and Rez Scrolls. The cash shop is atrocious and the entire system reeks of company greed.
Originally posted by nerovipus32 Saying this game is not live is the biggest con i have seen to date, They are trying to use the "it's beta" excuse to hide the games short comings.
What sense does it make then to release the game so soon? They won't be able to do that afterward? Nice conspiracy theory and all, but if they were doing that why do it for only a couple months?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by furbans Originally posted by Tsumoro Originally posted by Ozmodan Originally posted by Tsuru Originally posted by Arskaaa So much potential but pay to win:/
I am not sure why you feel that 'defending' a game I enjoy playing is a bad thing? I don't think poorly on your opinion. I do however feel that perhaps your animosity is a bit ill placed though. I am fully familiar with the item shop and to my understanding the scrolls and rez scrolls are not used in PVP? I will be honest with you, I don't really play PVP so I am not sure, but I have heard people say it is not affected by these items. Please, correct me if I am wrong.
Anyhow the point I am trying to make is that from a PVE perspective the items in the shop do not affect you. If anything should you have someone in your party have any of the items they only add to your personal benefit and chances of success.
The thing about the runes I was making is that it is perfectly viable to buy the items you need with AD or even Gold if people are looking to trade to where the bought 'for cash' version is not something you have to undertake. I personally have had no issues obtaining what I have needed for level 60 with out paying a single red cent. Why can't you?
I think a little bit of this is that you dislike the payment model in place, and as such openly show your disdain to a game where I feel your are obscured by how 'you' want to play it. The sad thing is, I would also like to play the game with everything available in game, I don't mind paying for a subscription for the continued development for an MMO I enjoy.
Sadly, this is what happened with Star Trek Online and they got themselves into trouble until they went free to play so I fully understand that in order to pay 'the bills' that they have to have items that are incensed into buying. You simply are not going to get an artist just to make cosmetics to make and sell with a fraction of the community partaking it. The game would close.
It is not GREED simply because you dislike the model, it is business. The staff at Cryptic want a job and remain employed working on a game they want to develop but they also must show that it is profitable to do so. Otherwise, the game closes and people end up without a job.
So I respectfully disagree with that it is Pay 2 Win. To be pay to win means you have to have an advantage. In PVE you have none, in PVP you have alternative means of obtaining items. The fact someone 'buys' these items makes no difference. It is like saying the game is unfair because my progress in the game is less than yours because I can only invest 2 hours a day where you can invest 8 hours a day.
Now a lot of people do talk about the health scrolls, mainly because the max health healed is 8.5k which is a drop in the sand with a large health pool. But it is very easy to simply not die regardless of level with just kiting and evading. As a TR with potions on hand I have NEVER died only when I have run out have I died and sometimes in dungeons, which I expect. Considering how EASY it is to farm gold you can easily keep yourself alive without any issue.
The only time I see Greater Health Scrolls being useful is if you are looking to solo a dungeon or go at it without a Cleric.
But again I should say I do understand your feelings and I am sorry to hear that the game was not for you. I enjoy it, as do many others. There are plenty of MMO's coming out soon which might help rekindle your enjoyment for them and their payment models.
If WoW was released today even in its' entirety it would be f2p in 3 months.Why is it still such a big deal?
Originally posted by kDeviL Woah that's a pretty awesome idea for endgame PvPvE -> PvP -> PvE all in one. Might not appeal to everyone but it sounds pretty badass to me xD
I agree, I am excited for this, although I can see all the incoming whinging by PvE purists now.
Originally posted by Kyleran Originally posted by Nekky_Fate Economy is so jacked up from the endless number of exploits. Could have been a good game but fell apart fast. I had almost 50 guild members and none of them play any more.
Yeah happened to me in SWTOR and GW2 with my first guilds on those respective games, but I am not going to claim that they were dead within a month either.
Originally posted by marz.at.play Originally posted by Rynet They should open a new server, cheaters can stay on theirs and people that want an even playing field with no exploits can go to new server.
That's actually a great idea. Fresh economy and have paid transfers for anyone else wanting to transfer their toon instead of rolling a new one.
Why would you ever suggest a paid transfer to the new server? That just allows the exploiters to expand out to the new server and ruin it.
I am sorry, but no matter in what kind of strange parallel world you are living in, convenience items do NOT count for pay to win. And what you listed are exactly that - convenience items.
# A GRIM, ODD, ARCANE SKY# ANY GOD, I MARK SACRED# A MASKED CRY ADORING# A DREAMY, SICK DRAGON
Originally posted by evilastro Originally posted by kDeviL Woah that's a pretty awesome idea for endgame PvPvE -> PvP -> PvE all in one. Might not appeal to everyone but it sounds pretty badass to me xD
And the PvP purists who will insist that they shouldn't have to pve for rewards. In an open world pvp/pve game the mix can work. I don't see it working well in this environment though. It was generally an unloved feature during alpha testing, when it worked, and frustrated players.
It will be interesting to see how Gauntlgrym has changed since then. It was hard to get into. You had to be guilded and aligned to a proper faction in order to even start. On top of that team matching was weak (and that's being kind). I hope they took the feedback and made it better. If they make it an option to dungeons for gearing then it might end up being popular. Still with the need to have 4 guilds queue at the proper time and with the limited time slots for availability I see a bumpy road ahead with this for a while.
Hopefully they will merge servers soon.
I don't like the cleric nerfs, not that they are bad or huge nerfs, but clerics really need a slight buff imo.
They have disabled the ability to need on items your class can't use which means that now everyone else in the party is screwed and the class specific items can be needed and sold only by one class. They need to retool how loot is generated and distributed. It's poor solution to restrict access to end game loot that can be sold for Astral Diamonds.
I think it's a horride system to incorperate. PvEers and PvPers are always at odds and usually on opposite end of the spectrum on so many things. Forcing PvP gameplay onto PvEers is just retarded, keep them separated and do content pertaining for each and not all inclusive.
I simply don't see this ending well. Now class balance on the basis of PvP takes a dominate role in justifications for nerfs or buffs.... which the majority of those that post on the official forums don't want happening.
Originally posted by Yuui Originally posted by furbans Originally posted by Tsumoro Originally posted by Ozmodan Originally posted by Tsuru Originally posted by Arskaaa So much potential but pay to win:/
Instant full health pots, your dead but can rez yourself with a scroll, items that provide top notch enchants on your gear..... OHHHH that's certainly CONVENIENCE items..... NOT.
Enjoy wearing those blinders? Either that or you do not understand how runes work, you can upgrade them to be extremely powerful power items, but you have to purchase expensive items from the item shop to do so as without them you have a 1% chance of the upgrade. Now you might have problems doing the math, but a 1% chance means extremely rare.
So yes, the game is outright pay-to-win with a big time expense for the upgrades. You are talking about an average $160 per character and of course that will only last until they raise the level limit and you have to start all over again.
Originally posted by furbans Originally posted by Yuui Originally posted by furbans Originally posted by Tsumoro Originally posted by Ozmodan Originally posted by Tsuru Originally posted by Arskaaa So much potential but pay to win:/
You expect the same benefits as someone who is actually spending money on the game? Good luck with that... These games cost a LOT to create. I have no problem with the Dev's making a profit on the time and talent they have invested in their game. In fact, I'd rather they make a good profit, so that there is more chance of the game continuing and perhaps being expanded.
Originally posted by Wraithone Originally posted by furbans Originally posted by Yuui Originally posted by furbans Originally posted by Tsumoro Originally posted by Ozmodan Originally posted by Tsuru Originally posted by Arskaaa So much potential but pay to win:/
I expect em to be truthful and not take back their word, the said specifically that all items will be convinience and vanity items only.
Cryptic needing to make money is not the issue, the issue at hand is the fanbois trumping the game as not P2W when the CS cannot be any more blatent that it most certainly is.
Originally posted by Fendel84M Lol transfers would kinda defeat the purpose though ..
Maybe not, they could offer the transfer but state that they will wipe the AD, gold (not that gold matters), and any equipment / runes / items that are not bound to you.
That way non-cheaters can transfer over for a fresh start economy wise, without losing the characters and items they have worked for. Sure cheaters could transfer over as well, but aside from the base character, they won't have any other benefits.