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I wanted to vomit.

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  • Squeak69Squeak69 Member UncommonPosts: 959
    Originally posted by Torvaldr
    Originally posted by Vorthanion
    Originally posted by Distopia
    Originally posted by Vorthanion
    Originally posted by ShakyMo
    Waterlilly

    "nothing dies as fast as a f2p game"?

    How come planetside 2 is still going strong then? 3/4 million unique logins per week 6 months after launch.

    Something tells me it's more to do with it being a FPS than an MMO.

    Something tells me it's because it's really the only true MMO-FPS, aside from it's predecessor.

    The point being that FPS have always been more popular and garner a wider appeal over-all than RPGs.  Slapping MMO mechanics on that does nothing to change that fact.

    That's really bad logic (because you're arguing a different premise), but if we're going to accept that premise then we could also assert that the reason EVE is popular as a p2p game is because it has full loot pvp in an open economy.   If EVE were F2P right now it would be just as popular.  If what you said is true, then PS2 would be equally as popular as a p2p game.

    Basically you're reinforcing that the revenue model has nothing to do with the quality of the game, but it's the game mechanics, not even the community, that draw players to a game.

    EVE tried to go F2P thier player base revolted and forced them to stay P2P

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Vorthanion
    Originally posted by Distopia
    Originally posted by Vorthanion
    Originally posted by ShakyMo
    Waterlilly

    "nothing dies as fast as a f2p game"?

    How come planetside 2 is still going strong then? 3/4 million unique logins per week 6 months after launch.

    Something tells me it's more to do with it being a FPS than an MMO.

    Something tells me it's because it's really the only true MMO-FPS, aside from it's predecessor.

    The point being that FPS have always been more popular and garner a wider appeal over-all than RPGs.  Slapping MMO mechanics on that does nothing to change that fact.

    Really?

    Diablo 3, a ARPG, outsells 99% of the FPS out there. The first 2 Diablos probably do the same.

    And how about Mass Effect, Skyrim, Oblivion? They are less popular than FPS? do you have proof?

     

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Well there are other shooter mmos

    Like world of tanks and defiance.

    But ps2 is also unique as its the only modern rvr mmo, well maybe gw2 but wvw ain't the same thing imo. reds v greens v blues for 2 weeks ain't the same as cool science guys vs hillbillies & commies for ever.
  • DameonkDameonk Member UncommonPosts: 1,914
    Originally posted by nariusseldon
    Originally posted by Vorthanion

    The point being that FPS have always been more popular and garner a wider appeal over-all than RPGs.  Slapping MMO mechanics on that does nothing to change that fact.

    Really?

    Diablo 3, a ARPG, outsells 99% of the FPS out there. The first 2 Diablos probably do the same.

    And how about Mass Effect, Skyrim, Oblivion? They are less popular than FPS? do you have proof?

    These numbers are from VGCharts, so not 100% accurate, but it's the best we have access to.

    Numbers are million units sold.

    Diablo 3 - 3.11 - According to Activision this number is closer to 12 million, still a fraction of 1 CoD game and less than BF3.

    Skyrim - 14.71 including expansions

    Mass Effect - 12.91 - All games

    Modern Warfare 3 - 30.04

    So yes, they are less popular.

    "There is as yet insufficient data for a meaningful answer."

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by Mkilbride

    I read this post on another forum...and quite literally wanted to vomit.

     

    _____________________________________________________

    The Deal Breaker
    This is a message mostly towards the devs, but also a statement for my fellow gamers. I've seen bits of Darkfall for quite a few years now. I originally lost interest during my highschool years when everything else in life bogged down on me. Seeing it on steam, I was excited and even pondering whether or not to purchase it like I always wanted to. Then I saw the business model...

    That death sentence for any mmo in 2013; $15 a month. Can you even fathom how utterly dissapointed I was? I've seen gameplay videos of this game; they look interesting! Fun! Good! I really, REALLY wanted to play this game soooo badly. $40? Sure! I don't mind paying a good lump of cash for an mmo. Pay once to play forever mmos are by far my favorite; unfortunately that wasn't the case here.

    I still considered buying the game for awhile, but eventually came to the conclusion that in doing so, I was making a statement not just to the devs of this game, but all devs for any mmo, that subscription fees are acceptable. They're not. Cash shops; expansion packs; things like that are more than welcomed. But blatant subscription fees are a thing of the past. An ugly archaic practice that can not compete with other business practices these days. Something I have to vote 'no' at with my wallet :/

    It's the deal breaker for me, and I'm sorry to see it happen to what looked like a really good game. I hope those of you playing this game are enjoying it thoroughly for that extra $15 a month. As for the rest of you considering whether or not to purchase this game, take into consideration what paying may mean for the rest of the gaming community. What will those added votes, your payments, do to influence the industry later on? Are you alright with the return of the subscription era? Do you wan't to motivate developers and publishers to find compromise in better business models that don't tax players? Think long and hard about this before you hit that 'purchase' button.

    Best of wishes.
     
    __________________________________________________
     
    Your thoughts?

    Both opinions are drama queen attitudes.


  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by ShakyMo
    Well there are other shooter mmos

    Like world of tanks and defiance.

    But ps2 is also unique as its the only modern rvr mmo, well maybe gw2 but wvw ain't the same thing imo. reds v greens v blues for 2 weeks ain't the same as cool science guys vs hillbillies & commies for ever.

    Shooters yes, FPS no... :P

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • BrianshoBriansho Member UncommonPosts: 3,586
    An  open world PVP sandbox MMO going subscription? How about item mall? They could always go the RCE route like Entropia and make people pay for repairs and items and slow down skill gain.

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • theAsnatheAsna Member UncommonPosts: 324

     

    I acknowledge that some people won't play an MMO if it is based on a subscription model. But then most subscription only MMOs that I had played included a month of free game time (ofc you had to create an account ).

     

    If that free month isn't enough to get a solid impression then I don't know what else could. Would a F2P model really be an incentive to play the game? How long will people need to determine that they like or dislike a game?

     

    As others have pointed out a subscription based payment model is more upfront with the costs. You'll know what it costs. If you pay the subscription then you can access the whole game. The subscription fee lets you play for a whole month. Whenever you want to play during that month (ofc not during scheduled maintenance times).

    F2P games try to nickel and dime you as much as possible. You can end up paying more than with a subscription fee. The other extreme is also possible. You can end up paying next to nothing for countless hours of entertainment.

    People can argue a lot about a game's quality. In the end it is a subjective decision whether to play or not to play a game. Nonetheless there was some effort involved in making a game and there is a continued effort in maintaining and "improving" a game. Sometimes I get the impression that a portion of the F2P playerbase are simply freeriders. I dunno if the F2P model is sustainable. I hope this spectrum of the MMO genre will take the next step in evolution and include in-game advertising (like on TV). Happy immersive gaming...

  • EdeusEdeus Member CommonPosts: 506

    Paying 15$ a month, or paying a cash shop.  In the end, the casino always wins... wait what!?

     

    image

    Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by ShakyMo
    Also waterlillyPlanetside 2 is sonys most successful mmo in terms of concurrent players.There are more people playing ps2 today, than were playing eq1 at its peak. 50% more.
    With more people playing MMOs now, is that hard to imagine? Think if they did NOT have those numbers with the playerbase to draw from today.

    Comparing one game that costs players to play and another game that has no cost is really not fair, don't you think? EQ had what, maybe 400K players at peak? That's 6 Million a month (400,000 * 15). How much is PS2 making a month? How many of those 3/4 of a million players pay anything into the game?

    Is success measured by number of players, or income from the players who are playing? Maybe a combination of the two?

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Originally posted by AlBQuirky

     


    Originally posted by ShakyMo
    Also waterlilly

     

    Planetside 2 is sonys most successful mmo in terms of concurrent players.

    There are more people playing ps2 today, than were playing eq1 at its peak. 50% more.


    With more people playing MMOs now, is that hard to imagine? Think if they did NOT have those numbers with the playerbase to draw from today.

     

    Comparing one game that costs players to play and another game that has no cost is really not fair, don't you think? EQ had what, maybe 400K players at peak? That's 6 Million a month (400,000 * 15). How much is PS2 making a month? How many of those 3/4 of a million players pay anything into the game?

    Is success measured by number of players, or income from the players who are playing? Maybe a combination of the two?

     Thats true.  But look at swtor (not past performance or how much it costs just today's revenue)

    500,000 subscibers and 2 million f2p players.  That is enough to turn any devs head.

    Just because you don't like it doesn't mean it is bad.
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by Torvaldr
    There were how many games available at the time, you know from 1999 - 2004?  You basically had a choice of Lineage, UO, DAoC, EQ, AO, and  AC.
    Can not let this one go unanswered...

    There were about 60 games available in 2004, not your measly handful.

    1999 had 10 MMOs out already, released prior to 1999.

    • 1996 - Furcadia
    • 1996 - Meridian59
    • 1996 - The Realm Online
    • 1997 - Hostile Space
    • 1997 - Tibia (When did it close down?)
    • 1997 - Ulitima Online
    • 1998 - Clan Lord
    • 1998 - Kraal Kingdoms
    • 1998 - Nexus: The Kingdom of the Winds
    • 1998 - Underlight: Shadows of Truth

    1999 saw the release of 6 new MMOs.

    • Dark Ages
    • EverQuest
    • Ferion
    • Ogre Island
    • The 4th Coming
    • Utopia

    2000 had no new MMOs released.

    2001 introduced 7 new MMOs into the market.

    • Kingdom of Draakar
    • WWII Online: Battleground Europe
    • Anarchy Online
    • Shattered Galaxy
    • Dark Age of Camelot
    • Priston Tale
    • Evernight: Reign of Darkness

    2002 had 3 new entries.

    • Astonia III
    • Ragnarok Online
    • Darkspace

    2003 was a huge year bringing in 14 new games.

    • There
    • Entropia Universe
    • Eve Online
    • Planetside
    • Tibia
    • With Your Destiny
    • Disney's Toontown Adventures
    • Second Life
    • MU Online
    • Helbreath
    • Final Fantasy XI
    • Istaria: Chronicles of the Gifted
    • Yohoho! Puzzle Pirates
    • Gekkeiju Online
    • Star Wars: Galaxies

    2004 was another stellar year with 21 new games, including WoW.

    • Roblox
    • Starport: Galactic Empires
    • Fantasy Worlds: Rhynn
    • Ashen Empires
    • Runescape
    • Fall of Rome
    • Endless Online
    • Lineage 2
    • Travian
    • Ryzom
    • Neocron 2
    • Star Sonata 2
    • Vendetta Online
    • KAL Online
    • EverQuest II
    • Conquer Online
    • World of Warcraft
    • Terraworld Online
    • Habbo
    • City of Heroes
    I do not think any of the above games, with the exception of Tibia, closed down before 2004. I could be wrong here.

    People seem to think that "way back when" we did NOT have choices, that we played games that we had to play because there were no others. This is so wrong. Sure, not each and every one of these were great games, but each had their playerbase and lasted awhile.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by VengeSunsoar

    Originally posted by AlBQuirky

    Originally posted by ShakyMo
    Also waterlillyPlanetside 2 is sonys most successful mmo in terms of concurrent players.There are more people playing ps2 today, than were playing eq1 at its peak. 50% more.
    With more people playing MMOs now, is that hard to imagine? Think if they did NOT have those numbers with the playerbase to draw from today.Comparing one game that costs players to play and another game that has no cost is really not fair, don't you think? EQ had what, maybe 400K players at peak? That's 6 Million a month (400,000 * 15). How much is PS2 making a month? How many of those 3/4 of a million players pay anything into the game?Is success measured by number of players, or income from the players who are playing? Maybe a combination of the two?
    Thats true.  But look at swtor (not past performance or how much it costs just today's revenue)500,000 subscibers and 2 million f2p players.  That is enough to turn any devs head.
    That's a good example :) Is that sub number up from before F2P, too?

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by nariusseldon
    Originally posted by Vorthanion
    Originally posted by Distopia
    Originally posted by Vorthanion
    Originally posted by ShakyMo
    Waterlilly

    "nothing dies as fast as a f2p game"?

    How come planetside 2 is still going strong then? 3/4 million unique logins per week 6 months after launch.

    Something tells me it's more to do with it being a FPS than an MMO.

    Something tells me it's because it's really the only true MMO-FPS, aside from it's predecessor.

    The point being that FPS have always been more popular and garner a wider appeal over-all than RPGs.  Slapping MMO mechanics on that does nothing to change that fact.

    Really?

    Diablo 3, a ARPG, outsells 99% of the FPS out there. The first 2 Diablos probably do the same.

    And how about Mass Effect, Skyrim, Oblivion? They are less popular than FPS? do you have proof?

     

    How many diablo style games out there are hugely popular compared to the plethora of FPS franchises that are extremely popular on both PC and consoles.

    image
  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by VengeSunsoar
    Originally posted by AlBQuirky

     


    Originally posted by ShakyMo
    Also waterlilly 

     

    Planetside 2 is sonys most successful mmo in terms of concurrent players.

    There are more people playing ps2 today, than were playing eq1 at its peak. 50% more.


    With more people playing MMOs now, is that hard to imagine? Think if they did NOT have those numbers with the playerbase to draw from today.

     

    Comparing one game that costs players to play and another game that has no cost is really not fair, don't you think? EQ had what, maybe 400K players at peak? That's 6 Million a month (400,000 * 15). How much is PS2 making a month? How many of those 3/4 of a million players pay anything into the game?

    Is success measured by number of players, or income from the players who are playing? Maybe a combination of the two?

     Thats true.  But look at swtor (not past performance or how much it costs just today's revenue)

    500,000 subscibers and 2 million f2p players.  That is enough to turn any devs head.

    SWTOR had just under 500K subs the other month, when Makeb was launched, where most people subbed just to get Makeb for $10, it is no doubt a lot less than that now. Also they stated it was 1.7 million new free accounts, not 2 million

    Clone Wars Adventures achieved 10 million users, so SWTOR numbers are not exactly great

    What was great was that it managed to sell 2 million copies at launch, with players expecting to pay $15 per month. This just shows that people are willing to pay $15 per month for a quality game. Subs then dropped and it had to go F2P because SWTOR was not a quality game in the end. After SWTOR people may not bother with P2P games only because it is just a matter of time before they switch to F2P. Although if a game is awesome, then a monthly fee is not going to stop people playing it. Subs may start off small, as people now will sit on the fence, but then increase to the millions, like WOW. If the game is just average then the subs will drop until they are forced to go F2P

    P2P / $15 per month is still viable, just needs an awesome game for it

  • Ladrann27Ladrann27 Member Posts: 43
    Originally posted by Doogiehowser
    Originally posted by Waterlily
    Originally posted by Eir_S

    And I think there's always going to be the Gun Jumping contingent that feel that simply because someone doesn't want to pay means they can't.  Fortunately, you're wrong and subs are going the way of the dodo either way.

    Nothing dies as fast as a F2P game. How long does it take before 90% of the playerbase has bailed on an F2P game? 6 minutes? 7?

    Maybe we should ask that guy from this forum who keeps hopping from MMO to MMO how long he stays in an F2P, I bet he's onto another MMO before the evening is over.

    And who can blame you people. You have 1001 shallow and meaningless F2P to choose from.

    Care showing us some examples of these dead F2P MMOS? do you know what is ironic about your post? it was P2P MMOS that went F2P because they were all shallow and meaningless. image


    And they went F2P because they were shallow and meaningless. Which again strengthens the point that most of the MMO's that are F2P are mediocre games at best.

     

    And that is also why people will still sub for a good game. We have many live examples still going strong right now.

  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by Vorthanion
    Originally posted by Doogiehowser
    Originally posted by shinkan

    the good thing about the guy making a stand against subscription is that I wont have to run into these guys in any game.

    'these people'? you are being very vague. You make it sound as if P2P communities are full of angels. I will just give you examples of the two most rotten P2P communities.

    WOW

    Eve Online.

    Originally posted by Waterlily

    Originally posted by nariusseldon
    Originally posted by Waterlily

    On the one hand players complain about a lack of community, and on the other hand they think game hopping is great.

    Is adding one and two together so hard.

    Who complains about lack of community? I don't play games for "in-game" community. I do that for fun. And yes, game hopping is great.

    And this ladies and gentlemen, is why F2P are garbage.

     

    Yeah because we know that it is an irrefutable FACT that all players who play P2P games do so for the community..right? image

    He didn't even imply that P2P games are full of angels, but like him, I find F2P game audiences to be much, much more annoying than those attracted to games made for the subscription model.

     

    I also find that when a developer focuses more on gameplay rather than the cash shop, it builds and sustains a feeling of community far better than any game I've played that focuses on revenue from their cash shop.

    No that is exactly what he was trying to do. Comparing F2P communities with P2P and trying to make it look as if 'these people' only exists in F2P games. Even when no F2P game can even come close to rotten communities of WOW and especially Eve Online which is notorious for harassment, scams, real life threats, griefing, abuse..you name it they got it.

    So much for focusing on gameplay instead of cash shop right? image

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by Ladrann27
    Originally posted by Doogiehowser
    Originally posted by Waterlily
    Originally posted by Eir_S

    And I think there's always going to be the Gun Jumping contingent that feel that simply because someone doesn't want to pay means they can't.  Fortunately, you're wrong and subs are going the way of the dodo either way.

    Nothing dies as fast as a F2P game. How long does it take before 90% of the playerbase has bailed on an F2P game? 6 minutes? 7?

    Maybe we should ask that guy from this forum who keeps hopping from MMO to MMO how long he stays in an F2P, I bet he's onto another MMO before the evening is over.

    And who can blame you people. You have 1001 shallow and meaningless F2P to choose from.

    Care showing us some examples of these dead F2P MMOS? do you know what is ironic about your post? it was P2P MMOS that went F2P because they were all shallow and meaningless. image


    And they went F2P because they were shallow and meaningless. Which again strengthens the point that most of the MMO's that are F2P are mediocre games at best.

     

    And that is also why people will still sub for a good game. We have many live examples still going strong right now.

    Live examples from 8 to 10 years ago hardly mean anything when there has been a huge shift in over all gaming habits over the years. But if you can give me a recent example of a quality AAA MMO which is doing great as a P2P MMO i would agree with you.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • quseioquseio Member UncommonPosts: 234

    here here ! i say the ftp model is a fad and once people tire of the shitty quality of mmos developed from ftp they will go back to sub

     

     people flock from one mmo to another in ftp forget about staying around a game for years!

     

    ftp Is a sign for gold spammers cmon get it !  spam the shit out of our general chat!

     

    there arent many   subtp atm why ? because the developers are blinded by  dollar signs floating in their eyes, go ahead  keep cheerleading this.... trend developers will focus more on   the cash shop than the game and the MARKET WILL GO  KABOOM

     

    ftp is like the dark side its corrupting,  very very few people can keep their hands out of the cookie  jar  enough  , to not become like jaba the hutt bloated and filthy from the cash shop

     

    I yearn for the day when a game is a game and not how big is your wallet  shop till you drop fest

     

    Theoreticly ftp could be viable but i have yet to see someone do it right except LOL and thats not a mmo

     

    keep  the cash shop to appearences and  very small exp /skill bonuses only and    ftp would be fine if the expansions are paid for.  ftp  produces nothing but shitty expansions and updates otherwise

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by Doogiehowser
    Originally posted by Vorthanion
    Originally posted by Doogiehowser
    Originally posted by shinkan

    the good thing about the guy making a stand against subscription is that I wont have to run into these guys in any game.

    'these people'? you are being very vague. You make it sound as if P2P communities are full of angels. I will just give you examples of the two most rotten P2P communities.

    WOW

    Eve Online.

    Originally posted by Waterlily

    Originally posted by nariusseldon
    Originally posted by Waterlily  

    On the one hand players complain about a lack of community, and on the other hand they think game hopping is great.

    Is adding one and two together so hard.

    Who complains about lack of community? I don't play games for "in-game" community. I do that for fun. And yes, game hopping is great.

    And this ladies and gentlemen, is why F2P are garbage.

     

    Yeah because we know that it is an irrefutable FACT that all players who play P2P games do so for the community..right? image

    He didn't even imply that P2P games are full of angels, but like him, I find F2P game audiences to be much, much more annoying than those attracted to games made for the subscription model.

     

    I also find that when a developer focuses more on gameplay rather than the cash shop, it builds and sustains a feeling of community far better than any game I've played that focuses on revenue from their cash shop.

    No that is exactly what he was trying to do. Comparing F2P communities with P2P and trying to make it look as if 'these people' only exists in F2P games. Even when no F2P game can even come close to rotten communities of WOW and especially Eve Online which is notorious for harassment, scams, real life threats, griefing, abuse..you name it they got it.

    So much for focusing on gameplay instead of cash shop right? image

    Yeah, right.  WoW doesn't hold a candle to the asshattery that is Tera Online.  I haven't played a single game that doesn't have instances of individual behavior such as you described, but what I have noticed in my many years of gaming is that the F2P games I have played exhibited much more of it on a more regular basis.  You 'may' have had a different experience, but I think you're painting the F2P scene with rose tinted glasses.

     

    By the way, you inferred the "full of angels" tripe, he was merely pointing out the previous statement from a F2P gamer about how he doesn't play for the community as the perfect example of why so many F2P games have garbage for community.

    image
  • quseioquseio Member UncommonPosts: 234
    Originally posted by Distopia
    Originally posted by Waterlily
    Originally posted by Torvaldr

     

    Game hopping is bad.  Why?  Because they said so.  

    On the one hand players complain about a lack of community, and on the other hand they think game hopping is great.

    Is adding one and two together so hard.

    Uh, those two arguments are usually voiced by two completely different groups of players.

    As far as F2P die faster than any other option goes, lets look at the facts we can see, DDO, LOTRO, AOC, and others, the P2P model was short lived, while the F2P option has kept these games afloat much longer than P2P would have.

    sure their still running because of ftp but its just like   being alive because of dialysis those  people wont go anywhere till the game is shut down, its a former btpsub  game with ftp tacked on to keep it going what fun there is isnt   because its ftp  its because its a former aaa sub game.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by quseio
    Originally posted by Distopia
    Originally posted by Waterlily
    Originally posted by Torvaldr

     

    Game hopping is bad.  Why?  Because they said so.  

    On the one hand players complain about a lack of community, and on the other hand they think game hopping is great.

    Is adding one and two together so hard.

    Uh, those two arguments are usually voiced by two completely different groups of players.

    As far as F2P die faster than any other option goes, lets look at the facts we can see, DDO, LOTRO, AOC, and others, the P2P model was short lived, while the F2P option has kept these games afloat much longer than P2P would have.

    sure their still running because of ftp but its just like   being alive because of dialysis those  people wont go anywhere till the game is shut down, its a former btpsub  game with ftp tacked on to keep it going what fun there is isnt   because its ftp  its because its a former aaa sub game.

    No one is debating that they were once a subscription title. The facts, as history has shown us so far, are that subscription would have meant short lived title and going free to play meant much longer life span. Your argument that it's lasting longer because its free ignores that little thing called revenue, which is why they changed in the first place. If it cost nothing for a business to keep an MMO running, you would have a point. Sadly, no such utopia exists yet. The revenue under subscription wasn't good enough to keep the game running, whereas the revenue under free to play is. Free to Play = Longevity for those titles where subscription did not. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by AlBQuirky

     


    Originally posted by Torvaldr
    There were how many games available at the time, you know from 1999 - 2004?  You basically had a choice of Lineage, UO, DAoC, EQ, AO, and  AC.

    Can not let this one go unanswered...

     

    There were about 60 games available in 2004, not your measly handful.

    1999 had 10 MMOs out already, released prior to 1999.

    • 1996 - Furcadia
    • 1996 - Meridian59
    • 1996 - The Realm Online
    • 1997 - Hostile Space
    • 1997 - Tibia (When did it close down?)
    • 1997 - Ulitima Online
    • 1998 - Clan Lord
    • 1998 - Kraal Kingdoms
    • 1998 - Nexus: The Kingdom of the Winds
    • 1998 - Underlight: Shadows of Truth

     

    1999 saw the release of 6 new MMOs.

    • Dark Ages
    • EverQuest
    • Ferion
    • Ogre Island
    • The 4th Coming
    • Utopia

     

    2000 had no new MMOs released.

    2001 introduced 7 new MMOs into the market.

    • Kingdom of Draakar
    • WWII Online: Battleground Europe
    • Anarchy Online
    • Shattered Galaxy
    • Dark Age of Camelot
    • Priston Tale
    • Evernight: Reign of Darkness

     

    2002 had 3 new entries.

    • Astonia III
    • Ragnarok Online
    • Darkspace

     

    2003 was a huge year bringing in 14 new games.

    • There
    • Entropia Universe
    • Eve Online
    • Planetside
    • Tibia
    • With Your Destiny
    • Disney's Toontown Adventures
    • Second Life
    • MU Online
    • Helbreath
    • Final Fantasy XI
    • Istaria: Chronicles of the Gifted
    • Yohoho! Puzzle Pirates
    • Gekkeiju Online
    • Star Wars: Galaxies

     

    2004 was another stellar year with 21 new games, including WoW.

    • Roblox
    • Starport: Galactic Empires
    • Fantasy Worlds: Rhynn
    • Ashen Empires
    • Runescape
    • Fall of Rome
    • Endless Online
    • Lineage 2
    • Travian
    • Ryzom
    • Neocron 2
    • Star Sonata 2
    • Vendetta Online
    • KAL Online
    • EverQuest II
    • Conquer Online
    • World of Warcraft
    • Terraworld Online
    • Habbo
    • City of Heroes
    I do not think any of the above games, with the exception of Tibia, closed down before 2004. I could be wrong here.

     

    People seem to think that "way back when" we did NOT have choices, that we played games that we had to play because there were no others. This is so wrong. Sure, not each and every one of these were great games, but each had their playerbase and lasted awhile.

    From the posts on pre-WOW MMOs on this forum, it seems like a lot of people think EQ was the sum of everything pre-2004

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by Loktofeit
    Originally posted by AlBQuirky

     


    Originally posted by Torvaldr
    There were how many games available at the time, you know from 1999 - 2004?  You basically had a choice of Lineage, UO, DAoC, EQ, AO, and  AC.

    Can not let this one go unanswered...

     

    There were about 60 games available in 2004, not your measly handful.

    1999 had 10 MMOs out already, released prior to 1999.

    • 1996 - Furcadia
    • 1996 - Meridian59
    • 1996 - The Realm Online
    • 1997 - Hostile Space
    • 1997 - Tibia (When did it close down?)
    • 1997 - Ulitima Online
    • 1998 - Clan Lord
    • 1998 - Kraal Kingdoms
    • 1998 - Nexus: The Kingdom of the Winds
    • 1998 - Underlight: Shadows of Truth

     

    1999 saw the release of 6 new MMOs.

    • Dark Ages
    • EverQuest
    • Ferion
    • Ogre Island
    • The 4th Coming
    • Utopia

     

    2000 had no new MMOs released.

    2001 introduced 7 new MMOs into the market.

    • Kingdom of Draakar
    • WWII Online: Battleground Europe
    • Anarchy Online
    • Shattered Galaxy
    • Dark Age of Camelot
    • Priston Tale
    • Evernight: Reign of Darkness

     

    2002 had 3 new entries.

    • Astonia III
    • Ragnarok Online
    • Darkspace

     

    2003 was a huge year bringing in 14 new games.

    • There
    • Entropia Universe
    • Eve Online
    • Planetside
    • Tibia
    • With Your Destiny
    • Disney's Toontown Adventures
    • Second Life
    • MU Online
    • Helbreath
    • Final Fantasy XI
    • Istaria: Chronicles of the Gifted
    • Yohoho! Puzzle Pirates
    • Gekkeiju Online
    • Star Wars: Galaxies

     

    2004 was another stellar year with 21 new games, including WoW.

    • Roblox
    • Starport: Galactic Empires
    • Fantasy Worlds: Rhynn
    • Ashen Empires
    • Runescape
    • Fall of Rome
    • Endless Online
    • Lineage 2
    • Travian
    • Ryzom
    • Neocron 2
    • Star Sonata 2
    • Vendetta Online
    • KAL Online
    • EverQuest II
    • Conquer Online
    • World of Warcraft
    • Terraworld Online
    • Habbo
    • City of Heroes
    I do not think any of the above games, with the exception of Tibia, closed down before 2004. I could be wrong here.

     

    People seem to think that "way back when" we did NOT have choices, that we played games that we had to play because there were no others. This is so wrong. Sure, not each and every one of these were great games, but each had their playerbase and lasted awhile.

    From the posts on pre-WOW MMOs on this forum, it seems like a lot of people think EQ was the sum of everything pre-2004

    It was the first fully realized 3D MMO that set the benchmark for all MMOs to come after.  None of the others, including UO can make that claim.

    image
  • pmilespmiles Member Posts: 383

    There are always a bevy of more games out there than that are played.  Heck, the majority of those that play WoW have no idea how many other choices there are out there... they think that WoW is pretty much it... it's the only one sitting on the shelf at the game store.

     

    F2P doesn't make a great game... subscriptions don't either.  People assume the games with subs are better... and yet they keep looking for new games.  If your current game really is all that, you'd never even leave it to test out other games... you leave it because it is tired and old and you want something new and fresh.  Well F2P allows you to test all the waters without having to invest a penny.  Subscriptions are an anchor that weighs you down... you can't hop into game and say hi to your friends unless you are subbed... or even tell if they are playing... without a sub.  Why pay $15 a month to do what you can do for free in so many other games?

     

    You say F2P is shit... but that can only be remotely true if you've tried them... apparently that sub game isn't all that and you are willing to try anything to find some fun.  Stop bashing F2P... it's not the reason games suck, would you be happier paying $15 a month for a lousy game, or better yet, buy the damn game, sub for x number of months only to have it go F2P on you.  Don't you feel like the fool.  Apparently spending money doesn't make a game succeed.  You're happy with having wasted money where someone today can just log in for free.

     

    You all ask for free trials... where here they are... all the free trials you could ever want.  They only thing you waste is your time... which you usually pay to do in that sub game.

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