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I see alot of threads about how reticule is the future of MMORPGs, that action combat requires more skill and somehow has more depth. That all MMORPG's should adopt such a system.
I personally don't believe this. I thought it was so, years ago when Vindictus game out, I was super amazed, and Reticule can be very fun. However MMORPG's really are meant for the long-haul and I find it can become tiring after awhile, being constantly vigilant. You got a scratch? You can't or you die. You wanna eat a snack while grouping? Can't. Wanna mindlessly grind some task? Can't.
Then there is also the debate about how it's more "skill based." one could make this argument, but I disagree again. I am a lover of games like Jedi Academy, Devil May Cry, Chivalry, Mount & Blade. But really it becomes almost the same after awhile. Press keys 1-4 for your attacks, or RMB / LMB top perform a combo. It ends up just being as monotone as Tab target can be - except you've got to put alot energy into it.
Tab target on the other hand, allows for better animations, more interesting skills, and depth that you can't have with action based combat. They both have their ups and downs, but after years of believing how action combat such as Vindictus was going to revolutionize the MMORPG, and how it must be more skill based, I've played alot of new MMOs since then and changed my opinion on the matter.
Both require skill. That's why I dislike fans of reticule who say they won't play a MMO without "action combat", because it's not skill based. I also dislike fans of tab target who won't do action combat because they say they don't want twitch based skill in a game. One requires dexterity, the other theoretical thinking. Both require their own type of skill, neither is more skill based in the end, I find.
What are your thoughts?
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