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[Review] Neverwinter: An Astral Diamond in the Rough

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Comments

  • daltaniousdaltanious waPosts: 2,142Member Uncommon
    Originally posted by mcrippins
    Agree with the overpriced cash shop. I actually use it. I'm really enjoying the game.. but $10 for a large bag is kinda rough. 

    Until reading this post I was sure I will try NW as all MMO's out there that do have 3rd view and can move avatars with both mouse buttons .... but after reading you post about prices from cash shop ... this to me is close to crime. Unless they have also sub model and all this free.

  • herculeshercules lancashire,blackpoolPosts: 4,788Member Uncommon

    I bought the game and went for the $60 founder pack .To be honest i have played STO and CO,but this game is far better and its actually great fun and enjoying it .

    However the cash shop and recent handling of the duping in the game  means a truely expensive game to play and a horrible economy .

    If the game was released as a monthly pay and cryptic handled the duping better by doing a server wipe before going offically "live" then i would give this game a 8/10 ,a rating i have not given since the days of EQ2 or WoW launched 7 years ago!

    But sadly as it is i give it a 4/10 .Sad finally a good fun game you can easily pick up and play and its already ruined!

    I came back from a small hiatus to play mmorpg again and picked this and was initally amazed till i saw what effect the cash shop has.

    I have not played in a week and just started SWTOR  again which sadly i am actually having more fun   despite its F2P model been far from perfect!



     

  • LydonLydon Cape TownPosts: 2,913Member Uncommon
    So PvP is "woefully lacking," crafting is an "odd-beast/not a visceral experience" and character customization "falls down" in parts, but the game scores 9 for gameplay? Wow is all I can say.

    image
  • furbansfurbans Tinbucktwo, IAPosts: 965Member
    Originally posted by hercules

    I bought the game and went for the $60 founder pack .To be honest i have played STO and CO,but this game is far better and its actually great fun and enjoying it .


    However the cash shop and recent handling of the duping in the game  means a truely expensive game to play and a horrible economy .


    If the game was released as a monthly pay and cryptic handled the duping better by doing a server wipe before going offically "live" then i would give this game a 8/10 ,a rating i have not given since the days of EQ2 or WoW launched 7 years ago!


    But sadly as it is i give it a 4/10 .Sad finally a good fun game you can easily pick up and play and its already ruined!

    I came back from a small hiatus to play mmorpg again and picked this and was initally amazed till i saw what effect the cash shop has.

    I have not played in a week and just started SWTOR  again which sadly i am actually having more fun   despite its F2P model been far from perfect!




     

    If Cryptic made it a P2P then it would have failed before leaving the doors.  The main reasons people even consider playing it, 1. It's F2P and 2. It's D&D/Forgetten Realms.  Take either of those away and the game would be on the Worst MMOs of 2013 nominee list.

    Shame really, well hopefully Pathfinder Online delivers what Turbine and Cryptic should have done and show em how to really design a D&D game.  But Neverwinter has bashed any hopes of a decent D&D MMO ever being created.

  • AkulasAkulas GoldcoastPosts: 1,615Member Uncommon
    Don't mind playing through the stories and PvE just you can afk in PvP and get xp for doing nothing. Wouldn't mind resetting my feat tree but don't have enough AD. Probably won't be playing it in the future but it's a good game even though the quests seem a bit generic. Not really a real D&D game and you could get to 60 in a week without even trying but I'd still give it a try if you haven't already. The lore is interesting if nothing else.

    This isn't a signature, you just think it is.

  • DistasteDistaste Lancaster, PAPosts: 667Member
    Originally posted by evilastro
    Originally posted by Distaste

    Class balance is an utter mess. TR and CW dominate and clerics are there only to drop astral shields. DC's actually have a passive "buff" that makes them heal themselves for 40% less just to give you an idea of how horribly put together the classes are(the reason given is because they wanted clerics to use potions...). Many skills do not work how the tooltip says, some are broken, and others are so broken they do the opposite of the tooltips.

    PvP is not even worth doing unless you're a TR or CW due to the horrid class balance. There is no real matching so you can be at GS 5k and be vs a premade 5 man with GS 10k. If you PUG queue you have an equal chance of getting an AFKer or having the group leader(given to a random player) kick you because he can. Honestly 3/4 my PvP gear(which isn't even that great) was bought with glory from losses due to either AFKers, going against premades, or bad class comp(not enough TR or CW).

    Picking up on these two points.

    1) Clerics got the self heal debuff because they were stupidly OP without it. As it stands you barely need potions as a DC. Before the debuff they were simply unkillable.

    2) GWF and GFs are actually the king of PvP at the moment. But only if you are good. Both have crazy burst DPS and the best CC in the game (obliterates the short duration CW stuff). They can literally stunlock you to death. If either get in melee range of a CW / TR its game over.

    1. "Regarding Cleric self heals, they will likely remain fairly minor for the Cleric. This is to help balance the fact that Clerics don't need to use as many health potions as other classes. Before the self heal reduction, Clerics would pretty much always have more gold than all other classes.

    It was also creating situations where Clerics would just self heal tank through encounters.

    So as unfortunate as the reduction is, it does make you a more concerned with taking damage in combat, which hopefully leads to a more satisfying experience at the end of the day."

     

    That's from the IAMA on Reddit and shows just how inept the devs are. At 30+ this is anything but true. A TR with cleric companion will use far less potions than a DC because the TR can kill mobs about 100x faster(exageration but not that far off) where the cleric is left tanking the mobs and slowly killing them while popping pots alongside all of his heals.There really isn't a relief until 50 when we get AS and even then some mobs have some serious dps. We certainly aren't tanking in dungeons either because unless there are 2 clerics for AS stacking the adds alone will drop a cleric. I know this happened around BW2 so perhaps other classes got buffed after? Feats were put in? Either what matters is that clerics healing can safely be brought back to 100% and it won't be OP in the least.

    2. CW short stuns are more than long enough to kill pretty much any class so it doesn't matter if they are shorter. The GF do hit hard but they are incredibly easy to get away from and kite. Plus their shield is now pretty buggy with one of the recent patches. I also imagine the TR daze circle from stealth means a dead GF but perhaps I'm wrong. The GWF I have never seen one dominate either on my team or on the opposing side. Sure they do decent damage but they don't drop people nearly as fast as a TR or CW can, plus they are vulnerable. I've done a few 1v1's vs GF and GWF and at least I have a chance at winning. A TR or CW there is ZERO chance. I've outplayed rogues numerous times but it still ends up with me dead because of poor class balance. I've never outplayed a CW though, well because choke->dead, or the more complicated combo of push me out of AS->Choke->dead.

     

    My take on PvP balance is TR and CW damage needs brought down, GF and GWF stay right where they are for now, and DC need some damage buffed and righteousness removed. Then implement DR on CC, as well as make AS stacking not give near invulnerability.Once that happens and the TTK is no longer 2 seconds we can get a better feel for where balance is.

  • evilastroevilastro EdinburghPosts: 4,270Member
    Originally posted by Distaste
    Originally posted by evilastro
    Originally posted by Distaste

    Class balance is an utter mess. TR and CW dominate and clerics are there only to drop astral shields. DC's actually have a passive "buff" that makes them heal themselves for 40% less just to give you an idea of how horribly put together the classes are(the reason given is because they wanted clerics to use potions...). Many skills do not work how the tooltip says, some are broken, and others are so broken they do the opposite of the tooltips.

    PvP is not even worth doing unless you're a TR or CW due to the horrid class balance. There is no real matching so you can be at GS 5k and be vs a premade 5 man with GS 10k. If you PUG queue you have an equal chance of getting an AFKer or having the group leader(given to a random player) kick you because he can. Honestly 3/4 my PvP gear(which isn't even that great) was bought with glory from losses due to either AFKers, going against premades, or bad class comp(not enough TR or CW).

    Picking up on these two points.

    1) Clerics got the self heal debuff because they were stupidly OP without it. As it stands you barely need potions as a DC. Before the debuff they were simply unkillable.

    2) GWF and GFs are actually the king of PvP at the moment. But only if you are good. Both have crazy burst DPS and the best CC in the game (obliterates the short duration CW stuff). They can literally stunlock you to death. If either get in melee range of a CW / TR its game over.

    1. "Regarding Cleric self heals, they will likely remain fairly minor for the Cleric. This is to help balance the fact that Clerics don't need to use as many health potions as other classes. Before the self heal reduction, Clerics would pretty much always have more gold than all other classes.

    It was also creating situations where Clerics would just self heal tank through encounters.

    So as unfortunate as the reduction is, it does make you a more concerned with taking damage in combat, which hopefully leads to a more satisfying experience at the end of the day."

     

    That's from the IAMA on Reddit and shows just how inept the devs are. At 30+ this is anything but true. A TR with cleric companion will use far less potions than a DC because the TR can kill mobs about 100x faster(exageration but not that far off) where the cleric is left tanking the mobs and slowly killing them while popping pots alongside all of his heals.There really isn't a relief until 50 when we get AS and even then some mobs have some serious dps. We certainly aren't tanking in dungeons either because unless there are 2 clerics for AS stacking the adds alone will drop a cleric. I know this happened around BW2 so perhaps other classes got buffed after? Feats were put in? Either what matters is that clerics healing can safely be brought back to 100% and it won't be OP in the least.

    2. CW short stuns are more than long enough to kill pretty much any class so it doesn't matter if they are shorter. The GF do hit hard but they are incredibly easy to get away from and kite. Plus their shield is now pretty buggy with one of the recent patches. I also imagine the TR daze circle from stealth means a dead GF but perhaps I'm wrong. The GWF I have never seen one dominate either on my team or on the opposing side. Sure they do decent damage but they don't drop people nearly as fast as a TR or CW can, plus they are vulnerable. I've done a few 1v1's vs GF and GWF and at least I have a chance at winning. A TR or CW there is ZERO chance. I've outplayed rogues numerous times but it still ends up with me dead because of poor class balance. I've never outplayed a CW though, well because choke->dead, or the more complicated combo of push me out of AS->Choke->dead.

     

    My take on PvP balance is TR and CW damage needs brought down, GF and GWF stay right where they are for now, and DC need some damage buffed and righteousness removed. Then implement DR on CC, as well as make AS stacking not give near invulnerability.Once that happens and the TTK is no longer 2 seconds we can get a better feel for where balance is.

    1) Used heaps of pots on my TR, never once used a potion except in PvP for my Cleric.

    2) GWF can drop people in 3-4 seconds, the whole while that person is on the floor. Just sounds like you have played with bad ones. GF are impossible to kite at higher levels. 2 of your slotted encounters rush, and they have an at will that rushes as well. Good luck kiting someone who can charge at you instantly with no cooldown. Basically once they are at you, they are stuck like glue. Also a good GF can read the CC like a book and just block it. On my CW the list of people I have difficulty with goes GF -> GWF -> CW -> DC -> TR. The only exception for TR is if they have precharged a daily, then its a free one shot for them if they get me from stealth.

     

  • evilastroevilastro EdinburghPosts: 4,270Member
    You are right though about damage. It needs to be brought way down in PvP. At the moment, unless you are multistacking Astral Shield, pretty much anyone except Cleric can kill someone in 3-4 seconds.
  • evilastroevilastro EdinburghPosts: 4,270Member
    Originally posted by wordiz

    Kill priority should usually be weakest to strongest. This idea goes all the way back to original D&D and the old school console rpgs. The point is to keep the fewest amount of mobs at any time alive, for obvious reasons. Fewer opponents = less damage and better odds. Sometimes certain mobs are an immediate threat for some reason or another and that's pretty much the only time to break kill priority, unless a certain boss strat or extra evil little trash pack requires something else.

    You are wrong and right about CW's. You're right that they make an excellent AOE DPS, BUT, having played a CW through all the content and being pretty active with one in PVP, I can tell you that they also make excellent single target DPS in PVP. On top of that, some of the Castle Never bossfights pretty much require a CW playing a CC role. Believe it or not, the PVP gear set gives crazy CD bonuses and also charges your daily crazy fast, meaning: black hole, steal time, aoe, rinse and repeat. It's a pretty interesting sight to behold. >: )

    But yeah, dude talking about kill priority knows what he's talking about, in the exception of some boss fights in the game. Kill priority is a law as old as MMO time and will speed you through 80% of content in modern MMOs. There are instances in Neverwinter where you can see the game was actually designed around this. (Little brain things with the evil stuns are both a high risk target and the lowest HP target in any engagement.)

    Again, showing your inexperience with the game. The adds don't stop coming, so you need to burn the name as quick as possible, while still controlling the number of adds. Chances are you wont keep up with adds unless you are overgeared for an encounter, so its better to have a rogue on the name at all times, also acting as the tank to keep the name and its AEs away from the main group.

    Any CC you do as a CW is just secondary, and not really necessary. I use Time Steal because it does AE damage, the short stun is just a bonus, same with the single target stun on Ice Spike. The only real CC you need is Arcane Singularity to keep the mobs together to burn them down faster. And yes, my CW has finished Castle Never too. The single target damage by slotting Rays is good, doubly so in PvP where it debuffs the opponents damage by 30% as well as making them take 30% more damage, but this doesn't really compare to Rogue DPS. Generally the CW will just stay on adds unless its an easy burn fight where you are going to burn a boss rather than worry about adds. Typically for fights we are overgeared for anyway (basically any T2 except Castle Never on my CW).

    At no point will the rogue ever need to get off the name in any dungeon though. Unless your wizards are bad and try to CC instead of AE DPS, like the above posters think they are supposed to.  

  • SuperPanekiSuperPaneki New York, NYPosts: 62Member
    My final verdict 6. One point above the average because it's free. Zen shop is ruining Cryptic Studios.
  • AyulinAyulin Mt marion, NYPosts: 334Member

    Originally posted by Lydon



    So PvP is "woefully lacking," crafting is an "odd-beast/not a visceral experience" and character customization "falls down" in parts, but the game scores 9 for gameplay? Wow is all I can say.

    Yeah, the review seemed a bit off-balance and overly praising to me, emphasizing the good, glossing over the negative, and practically ignoring the very negative.

    To me, it reads like so many reviews which are written to meet a pre-determined score. They knew what they wanted the final score to be, so they just had to write a review that would make it "fit". And, they do so with the open promise of increasing it further in the future "if" PWE/Cryptic adjust some of the problems with it".

    So, it's a game they would have given a "much higher score" (per the review), but couldn't because of issues they rather downplayed, but couldn't ignore entirely, considering how major those issues have been. So, keeping in mind that it's only 3 points to a perfect 10, I'm guessing they really want to give it a 9, but couldn't without making their bias completely obvious.

    But that's okay, because they clearly leave a window open to bump that score higher down the road. Would that be foreshadowing?


     

  • DMKanoDMKano Gamercentral, AKPosts: 8,494Member Uncommon

    I give it a 5/10, Protectors Enclave is the lobby, the tiny zones with 20 players max (each instsnced 100s of times) are your maps, there is no massive gameplay here at all.

    Laughably overpriced cash shop, massive exploits (many still in game), its a train wreck imo.

    Having said all this the game is fun for those first 80ish hours it takes to hit 60 without exploits.

    Also I find the game FAR too easy, outside of mad dragon being a bit tricky at lvl 35, my group was able to steamroll all content at 60 no sweat.

    Here's the winning tactic for all end game content - TR engages the named, all others clump adds together and AE those - laughably easy.

     

  • DMKanoDMKano Gamercentral, AKPosts: 8,494Member Uncommon
    Originally posted by evilastro
    Originally posted by Distaste
    Originally posted by evilastro
    Originally posted by Distaste

    Class balance is an utter mess. TR and CW dominate and clerics are there only to drop astral shields. DC's actually have a passive "buff" that makes them heal themselves for 40% less just to give you an idea of how horribly put together the classes are(the reason given is because they wanted clerics to use potions...). Many skills do not work how the tooltip says, some are broken, and others are so broken they do the opposite of the tooltips.

    PvP is not even worth doing unless you're a TR or CW due to the horrid class balance. There is no real matching so you can be at GS 5k and be vs a premade 5 man with GS 10k. If you PUG queue you have an equal chance of getting an AFKer or having the group leader(given to a random player) kick you because he can. Honestly 3/4 my PvP gear(which isn't even that great) was bought with glory from losses due to either AFKers, going against premades, or bad class comp(not enough TR or CW).P

    2) GWF and GFs are actually the king of PvP at the moment. But only if you are good. Both have crazy burst DPS and the best CC in the game (obliterates the short duration CW stuff). They can literally stunlock you to death. If either get in melee range of a CW / TR its game over.

    2) GWF can drop people in 3-4 seconds, the whole while that person is on the floor. 

     

    I have a 60 GWF that i PVP with and I 2-3 shot people constantly - it takes no skill just the right build and gear. My crit is %41, all my gear is built for massive burst, I can do over 20k DMG in 2 hits.

    Stun, prone, DMG - dead, if still alive my daily also stuns and does massive DMG.

    its not skill, I'll be the first to admit.

  • PanzerbasePanzerbase Chicago, ILPosts: 423Member

    Please we all know full well the reviews are based on advertising revenue, people aren't go to slam games when their paycheck depends on it. 

    The game is garbage, time to move on. 

  • RocSekRocSek Charlotte, NCPosts: 59Member

    I read the review and based my score on the same criteria. My rating for the game is a 6 IMO.

    Social aspect, Zen market pricing and longevity were lower but everything else was about spot on.

    Social/Longevity - I soloed the entire game and never had a reason to step into a group to play the game. I'm sitting at 60 and have a GS of 8800 and thats without ever having to step foot into a T1 dungeon.  I just used the AD I acquired on the way to 60.  This dosen't bode well for the social aspect or longevity.

    The only thing I purchased from the Zen market is 1 bank spot and 1 bag. Everything is just to high price. If things were priced at a more reasonable level, even though I wont be playing this game long I would have probably spent more money on it.

    I think its a good game and the combat is a lot of fun, but nothing more than a single player game.

    All I heard was... "Well aren't you just a little lolly pop triple dipped in psycho."

  • JDogg126JDogg126 Southeast, MIPosts: 44Member

    Let's be realistic.  The game is still in beta even though it's actually a "live" game that is collecting revenue for Cryptic and PWE.  I don't know how much longer it will take to complete the necessary polish, bug fixes, and content needed for the official "release".  In many ways it's very close and in others you really would rather seem them get it right than get it quick.  It's a fun game to play as is but once you've spent enough time with it you'll be longing for them to get some of the betaness ironed out.

    It's fair to criticize the cost of the game because while it's F2P and you really don't need to pay anything to play, you really will want (demand) certain items that Cryptic has chosen to monetize that games with a traditional subscription just give you.  I don't see how anyone wins an argument about business models because we know some people won't play P2P games because of the subscription and some people won't play F2P because of the cash shops.  Ultimately it's a business offering a gaming service and if anyone was in their shoes they would need to develop a financial strategy that will support the ability to deliver the service.  It's much harder to do than it is to criticize.  I think most people just want a fun game and they don't care if it's F2P or a peanutbutter sandwich.  I personally don't think the cost to play Neverwinter is any more than the cost to play subscription games so long as you are keen to give yourself a $10-15 budget per month.  That said it will absolutely punish impatience, min/maxing, and gamblers.

  • ScotScot UKPosts: 5,751Member Uncommon
    This is astonishing the game is getting a Review when it is still in BETA? What is going on?
  • Tindale111Tindale111 croydonPosts: 197Member
    I am really enjoying this game but 9 for gameplay seriously !! I assume top mark would be 10 and I don't think any game could get that theres always room for improvement you have already pointed out some of its faults in pvp but didn't mention the fact the game is very linear and if the elder scrolls ,eqnext wildstar etc has better gameplay will they get a 10 maybe start a scale out of 20 would give a better picture I do agree tho with your overall of 7 and totally agree a game isn't beta if they are charging for stuff in cashshop after all they cant do a wipe and to be fair they have said they wont everyones entitled to their opinions mine would be gameplay 14 out of 20 :) and I know people hate it so I wont put lol
  • DoogiehowserDoogiehowser ParisPosts: 1,873Member
    Originally posted by Axewielderx
    Originally posted by SBFord
    I wonder how much NW paid to get this OK review. Surprisingly when they gave Scarlet blade a 2, all the ads on this site disappeared. NW's are still up so they must march on whistling a happy tune so they get their paychecks.

    This is such a tiresome argument for a review with which you do not agree. Come take a look at my bank account if you think otherwise.  

    For the record: Social scored a 5 not a 7. 

     

     

    Perhaps, but I did note you failed to respond to my response. Guess it is hard to argue with plain FACTS.

    Lol..FACTS!! i don't think you know what it really means. And yes i am agree with SBFord..this is such a cliche reason to dislike a review which you obviously disagreed with.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • TorvalTorval Oregon CountryPosts: 7,187Member Uncommon
    Originally posted by evilastro
    Originally posted by Distaste
    Originally posted by evilastro
    Originally posted by Distaste

    Class balance is an utter mess. TR and CW dominate and clerics are there only to drop astral shields. DC's actually have a passive "buff" that makes them heal themselves for 40% less just to give you an idea of how horribly put together the classes are(the reason given is because they wanted clerics to use potions...). Many skills do not work how the tooltip says, some are broken, and others are so broken they do the opposite of the tooltips.

    PvP is not even worth doing unless you're a TR or CW due to the horrid class balance. There is no real matching so you can be at GS 5k and be vs a premade 5 man with GS 10k. If you PUG queue you have an equal chance of getting an AFKer or having the group leader(given to a random player) kick you because he can. Honestly 3/4 my PvP gear(which isn't even that great) was bought with glory from losses due to either AFKers, going against premades, or bad class comp(not enough TR or CW).

    Picking up on these two points.

    1) Clerics got the self heal debuff because they were stupidly OP without it. As it stands you barely need potions as a DC. Before the debuff they were simply unkillable.

    2) GWF and GFs are actually the king of PvP at the moment. But only if you are good. Both have crazy burst DPS and the best CC in the game (obliterates the short duration CW stuff). They can literally stunlock you to death. If either get in melee range of a CW / TR its game over.

    1. "Regarding Cleric self heals, they will likely remain fairly minor for the Cleric. This is to help balance the fact that Clerics don't need to use as many health potions as other classes. Before the self heal reduction, Clerics would pretty much always have more gold than all other classes.

    It was also creating situations where Clerics would just self heal tank through encounters.

    So as unfortunate as the reduction is, it does make you a more concerned with taking damage in combat, which hopefully leads to a more satisfying experience at the end of the day."

     

    That's from the IAMA on Reddit and shows just how inept the devs are. At 30+ this is anything but true. A TR with cleric companion will use far less potions than a DC because the TR can kill mobs about 100x faster(exageration but not that far off) where the cleric is left tanking the mobs and slowly killing them while popping pots alongside all of his heals.There really isn't a relief until 50 when we get AS and even then some mobs have some serious dps. We certainly aren't tanking in dungeons either because unless there are 2 clerics for AS stacking the adds alone will drop a cleric. I know this happened around BW2 so perhaps other classes got buffed after? Feats were put in? Either what matters is that clerics healing can safely be brought back to 100% and it won't be OP in the least.

    2. CW short stuns are more than long enough to kill pretty much any class so it doesn't matter if they are shorter. The GF do hit hard but they are incredibly easy to get away from and kite. Plus their shield is now pretty buggy with one of the recent patches. I also imagine the TR daze circle from stealth means a dead GF but perhaps I'm wrong. The GWF I have never seen one dominate either on my team or on the opposing side. Sure they do decent damage but they don't drop people nearly as fast as a TR or CW can, plus they are vulnerable. I've done a few 1v1's vs GF and GWF and at least I have a chance at winning. A TR or CW there is ZERO chance. I've outplayed rogues numerous times but it still ends up with me dead because of poor class balance. I've never outplayed a CW though, well because choke->dead, or the more complicated combo of push me out of AS->Choke->dead.

     

    My take on PvP balance is TR and CW damage needs brought down, GF and GWF stay right where they are for now, and DC need some damage buffed and righteousness removed. Then implement DR on CC, as well as make AS stacking not give near invulnerability.Once that happens and the TTK is no longer 2 seconds we can get a better feel for where balance is.

    1) Used heaps of pots on my TR, never once used a potion except in PvP for my Cleric.

    2) GWF can drop people in 3-4 seconds, the whole while that person is on the floor. Just sounds like you have played with bad ones. GF are impossible to kite at higher levels. 2 of your slotted encounters rush, and they have an at will that rushes as well. Good luck kiting someone who can charge at you instantly with no cooldown. Basically once they are at you, they are stuck like glue. Also a good GF can read the CC like a book and just block it. On my CW the list of people I have difficulty with goes GF -> GWF -> CW -> DC -> TR. The only exception for TR is if they have precharged a daily, then its a free one shot for them if they get me from stealth.

    The DC righteousness debuff is still too strong.  DC's also had much better damage output before righteousness.  Now they kill the slowest and still have meager heals.

    I use pots quite a bit on my cleric now at 37.  The demons just eat through my armour like it's not even there.  It is the same experience with the Drow at 60 though - a cleric can't handle too many adds and their kiting sucks.  Chains is a horrible root (at like 3 seconds) and until you get a little past 45 it's rough.

    I do fine if I only pull 1 - 3 non-minion types.  I can handle tons of minions if I have DP built up and can aoe them, but if I get more than 3 non-minion (you know the type with actual HP and armour) then it's really tough.

    The problem is that in some areas there are so many roamers and the clerics kill so slow that by the time I finish off a large area I'm out of DP, my cooldowns are on, and all the mobs are respawning.

    The real answer is to upgrade to blues, but the idea of farming dungeons over and over doesn't excite me and I'm not wasting a couple hundred grand in AD just for a mid-level armour upgrade.  The game really pushes players to do certain things (grind dungeons, spend AD at the armour merchants, etc) in order have a smooth experience.  Running in greens is a bitch.

  • evilastroevilastro EdinburghPosts: 4,270Member
    Originally posted by Torvaldr

    The DC righteousness debuff is still too strong.  DC's also had much better damage output before righteousness.  Now they kill the slowest and still have meager heals.

    I use pots quite a bit on my cleric now at 37.  The demons just eat through my armour like it's not even there.  It is the same experience with the Drow at 60 though - a cleric can't handle too many adds and their kiting sucks.  Chains is a horrible root (at like 3 seconds) and until you get a little past 45 it's rough.

    I do fine if I only pull 1 - 3 non-minion types.  I can handle tons of minions if I have DP built up and can aoe them, but if I get more than 3 non-minion (you know the type with actual HP and armour) then it's really tough.

    The problem is that in some areas there are so many roamers and the clerics kill so slow that by the time I finish off a large area I'm out of DP, my cooldowns are on, and all the mobs are respawning.

    The real answer is to upgrade to blues, but the idea of farming dungeons over and over doesn't excite me and I'm not wasting a couple hundred grand in AD just for a mid-level armour upgrade.  The game really pushes players to do certain things (grind dungeons, spend AD at the armour merchants, etc) in order have a smooth experience.  Running in greens is a bitch.

    I levelled all the way to 60 in mostly greens. I would say its probably the skills you are using. At your level you should have gotten Forgemasters Flame by now. If you use that while you are in divine mode you get a really high power heal over time in an AE from the mob.  That was more than enough to keep me and my tank companion topped up.

  • TorvalTorval Oregon CountryPosts: 7,187Member Uncommon
    Originally posted by evilastro
    Originally posted by Torvaldr

    The DC righteousness debuff is still too strong.  DC's also had much better damage output before righteousness.  Now they kill the slowest and still have meager heals.

    I use pots quite a bit on my cleric now at 37.  The demons just eat through my armour like it's not even there.  It is the same experience with the Drow at 60 though - a cleric can't handle too many adds and their kiting sucks.  Chains is a horrible root (at like 3 seconds) and until you get a little past 45 it's rough.

    I do fine if I only pull 1 - 3 non-minion types.  I can handle tons of minions if I have DP built up and can aoe them, but if I get more than 3 non-minion (you know the type with actual HP and armour) then it's really tough.

    The problem is that in some areas there are so many roamers and the clerics kill so slow that by the time I finish off a large area I'm out of DP, my cooldowns are on, and all the mobs are respawning.

    The real answer is to upgrade to blues, but the idea of farming dungeons over and over doesn't excite me and I'm not wasting a couple hundred grand in AD just for a mid-level armour upgrade.  The game really pushes players to do certain things (grind dungeons, spend AD at the armour merchants, etc) in order have a smooth experience.  Running in greens is a bitch.

    I levelled all the way to 60 in mostly greens. I would say its probably the skills you are using. At your level you should have gotten Forgemasters Flame by now. If you use that while you are in divine mode you get a really high power heal over time in an AE from the mob.  That was more than enough to keep me and my tank companion topped up.

    I use FF, Chains, Daunting, Sunburst, and Healing Word.  Mostly I keep FF, HW, and Daunting on my bar.  I'll switch out HW for chains or sunburst if stuff is really hard. I use HG and Flames as my dailies.  I use lance and astral seal as my at wills.  I tried brand but couldn't get the hang of it.  That just made things go slower.

    Like I said it's not really that 3 main mobs with some minions is a problem, it's that just in areas with faster respawn and lots of roamers it gets tricky.  If I'm kiting well it's all good.  If I miss one knockdown then it's all over because I'm usually dead before I can stand back up.

    DC's aren't in a horrible way, but I do think either righteousness needs toned down a little or armour/defense needs bumped and then damage output needs to go up a tiny bit as well.

    I'm using the striker warg, but I've been thinking of buying a tank pet.  I used the tank pet mostly through alpha and it was awesome, way better than the strikers.  I also use a CW pet during alpha and really liked it too.  The warg is better than the healer companion, but not by a lot.

    I should also try and find a guild to do runs with, but I've not found one and clicked yet.

  • mindw0rkmindw0rk St-petersburgPosts: 1,351Member
    The game doesnt deserve more then 5/10. I had hard time finding at least something to like about it. 
  • Athena_StarfireAthena_Starfire AucklandPosts: 195Member Uncommon
    The Foundry needs A LOT of work if they plan to keep authours. Better Incentives to play UGC Content. At the moment its painful as hell to do much of anything and the time it take to reload a map for checking is ridiculous.
  • OzmodanOzmodan Hilliard, OHPosts: 7,180Member Uncommon

    This is not a very good review, too many important drawbacks are glossed over.  Get someone who can tell it like it is, not someone that sugar coats everything.

    Anyone that attempts to say this game is truely free is delusional.  All you have to do is look at how powerful runes are and how they are constructed.  If you like to pvp, expect to lay out some serious cash to be competitive.

    This is a pay-to-win game.  The cash shop alone brings it down to a 5 at best.

    This is one of those games that will be a ghost town within a year of release.  Look what a bad cash shop did to allods.

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