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Originally posted by William12 Didn't D3 sell MILLIONS of copies and was one of the most sold PC games ever ? how is that a failure ? If you can't write unbiased articles do not write them at all.
Because most sold copies where pre-orders and trough a year sub on WoW. A game can sell millions and still be a failure. D3 is a failure as it didn't manage to deliver to the expectations. Its not him being unbiased, its how the community received the game. Many people where very disappointed with the result and how Blizzard had made some poor choices with the game. Aliens Colonial Marines sold very well too, still it was a huge failure for the many bugs, a total different engine then was shown to the press and in screenshots/trailers, etc.
About Titan, i wouldn't expect to see any information, screenshots and trailers before they released the last expansion for WoW. The news that Titan was in development was there before Diablo 3 was even announced or around the same time. Blizzard for now wants people all to focus on the MMORPG they already have and sell as many expansion copies as possible. WoW also has a 10 year life span as they said when WoW was released. So untill next year or the year after i wouldn't exspect to much info. In all these years we didn't hear a thing about Titan beside that it was being made and that it wasn't gonna be WoW 2, Starcraft online or a Diablo MMORPG.
I guess they hit the reset button cause its been in production for far to long meaning the engine is probably way to outdated and the MMO genre has shifted. My bet is that combat was pretty much like WoW where these days people want more real-time action styled combat. Though I'm slightly worried, cause they also said that Titan was gonna be more social focused. I wonder what the reset will have as consequences. Cause with more focus on the social aspect i imagined that the players had more influence on the world.
Originally posted by Jorendo Originally posted by William12 Didn't D3 sell MILLIONS of copies and was one of the most sold PC games ever ? how is that a failure ? If you can't write unbiased articles do not write them at all.
So the 12m sales after launch are a failure ? That's 12m sales that WERE NOT from the wow sub crap. Your opinion is biased and you're stating false facts to try and prove its not. The game continues to sell well to this day it is the number 1 selling PC game that is NOT a failure just because the MINORITY yes MINORITY didn't like it doesn't mean it failed.
If you were an investor in Blizzard D3 is the biggest success they have ever had not named WOW.
D3 was and is a failure, sale figures don't mean anything (at least not to a gamer).
People bought into the hype and that's it. One of the most anticipated games of all time, of course it sold well. The problem is, it didn't deliver.
And you can also look it from the point-of-view of lost future sales, because I for one, haven't bought a Blizzard product since, and won't. Simple as that.
Titan will be the Blizzard version of classic UO
hey I can dream right?
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
Originally posted by Nephaerius Yeah cause Blizzard hasn't had to let anyone go recently.... Vivendi's been trying to wash their hands of this company for over a year now and no one is buying and for good reason.
Vivendi has put the feelers out to to see who might e interested in buying Blizzard for the sole reason their other ventures have caused a cash flow issue and selling Blizzard will make it all ok,
The reason no one has shown interested is likely the price and that Blizzard will not doubt come with all kinds of conditions such as "Blizzard have full creative control", "blizzard decide what they want to create and how long they support it", "Blizzard will remain a separate entity" and to most companies such as EA for example "they" want this control, but Blizzard wont budge on that issue.
WoW still generates over 1 BILLION dollars in subs alone per year. That makes the idea of buying them now for a few tens of millions of dollars seem completely out of kilter with economic reality.
Titan has been in development hell for too long. Chances are the world outside has overtaken the original remit that Titan had.
Titan, to MMO players, was scotch mist. A game with no subject, no gameplay, no concept. I'm sure somewhere in a dark room someone knew what it was - but in the real world it was never more than just a name.
The idea of it being a "casual MMO - drop in drop out" put more people off than anything. Most MMO players are as far from "casual". Even those that claim they are casual tend to put in 8-10 hours a week. Titan in that respect began to look like a free Facebook game.
By the time it comes out - the chances of it living up to it's legend (and it is already almost a legend - amazing for a game we know so little about - but maybe that's at the core of all the best legends...) it will not live up to expectations. It may be good - but it won't live up to hype.
They are going to clone Age of Wushu.
Originally posted by Ganksinatra I have played World of Warcraft since right about launch. I love it. I've tried other games, but I always come back to WoW.....but I can safely say this......if EQNext is anything like the original EQ, with perhaps some of the town/crafting elements of UO, I would be outta there in a heartbeat. EQ was my first love. I have gone back to play it several times. The only reason I ever quit is because endgame wise, it is far too hard to attempt to catch up to the cutting edge raiding guild there at this point. If they made it as easy to catch up as WoW did, I probably never would have come back to WoW at all. If EQNext launches and is good, it will finally put down WoW......and let's face it.....to all of you saying WoW beat Everquest.......you obviously never played Everquest.......because WoW IS Everquest, just dumbed down and oversimplified. The problem is now, you cannot make another EQ, because people want epic gear handed to them on a silver platter with barely any real input from them. I remember playing EQ back in the Planes of Power days. I was in a Time raiding guild. It literally took you weeks and weeks to level a toon to top level, and once you got there, you could de-level dying in raids. There was a real sense of "If you're gonna be here, you need to know what you're doing, because if you fail, we all suffer". We need that again. That should weed out the 14 year old d bags. Real fast.
Im currently playing Darkfall because you acualy need to work towards higher end stuff such as boats and cities, not to mention there no instancing at all which is a major + for me, Will be playing this till EQNext comes out i reckon.
Originally posted by korr Titan will be the Blizzard version of classic UO hey I can dream right?
Wouldn't that be ideal, give us something we actually want?
What happens when you log off your characters????.....http://www.youtube.com/watch?v=GFQhfhnjYMkDark Age of Camelot
That is absolutely false.
Originally posted by Hrimnir My guess, they're shit scared because they know that wow was a fluke and if they dont deliver something with similar sub numbers it will probably spell the doom of the company. Personally i think its delicious either way. Why? Because it indicated failure.
Yeah because it is the only one game WOW which contributes to their profits as a company right?
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."-Luke McKinney
Blizzard's development process is so slow that the entire MMO landscape has changed since they started writing the game. F2P wasn't a major payment model, LoL and DOTA weren't the most played games ever, even considering a sandbox feature, much less a sandbox game was stupid and MMOs were not a gamble. Blizzard rewrites and shelves things when the market doesn't really change, it's amazing they haven't rewritten or changed Titan before now.
I can not remember winning or losing a single debate on the internet.
Originally posted by lizardbones Blizzard's development process is so slow that the entire MMO landscape has changed since they started writing the game. F2P wasn't a major payment model, LoL and DOTA weren't the most played games ever, even considering a sandbox feature, much less a sandbox game was stupid and MMOs were not a gamble. Blizzard rewrites and shelves things when the market doesn't really change, it's amazing they haven't rewritten or changed Titan before now.
yea, or it is amazing how little you understand
depends on the point of view imo.
"I'll never grow up, never grow up, never grow up! Not me!"
Originally posted by duggyfr3sh123 it's just delayed so they can copy EQNext.
Originally posted by Thane Originally posted by lizardbones Blizzard's development process is so slow that the entire MMO landscape has changed since they started writing the game. F2P wasn't a major payment model, LoL and DOTA weren't the most played games ever, even considering a sandbox feature, much less a sandbox game was stupid and MMOs were not a gamble. Blizzard rewrites and shelves things when the market doesn't really change, it's amazing they haven't rewritten or changed Titan before now.
AS allways nothing but the best from Blizzard, they are prolly the onl+y company in the world that can pull an almost finsihed product from release and shelve it indefinately. So this is obviously only a minor setback
Personally i think recent MMO developments must have shown Blizzard that they need more then an improved version of WoW to repeat the success... they need to develop a fundamentally new virtuall world not alike anything we have seen so far..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Tons of hatred and opinion flying about. As far as Blizzard being a flash in the pan or one-shot success... even by a stretch of the imagination, this isn't true. They have at least 3 successful franchises. Not games, but franchises. I'm no Blizzard fanboi, but they make fun games.
As far as D3 being a "failure", that's totally false from a financial standpoint. I work with about 100 people. Out of those, 60 are gamers. Every single person working at my company purchased D3. Not a single one failed to purchase. That's a retarded amount of purchases out of a small subset. Hell, even the owner of the company (age 40) was playing the damn game. While most don't play it now and have moved on, the sheer amount of money from box sales alone made it a success.
As far as Titan, 90% of this article is pure surmise. Development schedules do tend to run like this, especially when a base re-work occurs. Re-assigning people to a different project usually happen when base code reworks occur. Will this be another SC:G? Perhaps, who knows?
TLDR; Article has no information of value save for the vague Blizzard response.
I must be missing something.
How can you Delay a release that had NO release?
the game is in development, restarts are all part of it and also NEVER seeing the light of day. It happens. More so with titles that really are not officially announced.