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Originally posted by nariusseldon Originally posted by ShakyMo Or 6 it was a story driven, solo centrist uber themepark, their internal feedback tells them people don't want that in a mmo, they've gone back to the drawing board.
Or may be they are reworking it into a non-MMO because they found that people don't care about virtual worlds anymore.
Go ahead and bet on that, just not your 401K. The very fact that a AAA game (EQ Next) was halted and being redesigned as a sandbox open world ought to be some indicator. That, and ALL the WOW clones are floundering, including WOW itself, ought to indicate to you that themeparks are no longer en vogue and that people are clamoring for sandbox/open world MMO's.
Originally posted by ReallyNow10 Originally posted by nariusseldon Originally posted by ShakyMo Or 6 it was a story driven, solo centrist uber themepark, their internal feedback tells them people don't want that in a mmo, they've gone back to the drawing board.
One future game that you don't know how it performs? I wouldn't bet on it.
Here is a list of highly success online games without open worlds that are MMO-like .. i have not even count all the shooters.
LoL, WoT, D3, DOTA2, ...
Originally posted by nerovipus32 Originally posted by zymurgeist Originally posted by lickm3 Originally posted by zymurgeist Originally posted by Mannish Originally posted by lickm3 Originally posted by nerovipus32 Titan is nothing but hyped up vapourware.
Riiiiight. If you're going to troll you need credible bait.
This Blizzard company can keep their secrets really secure without any single screen or alpha test info within 5 years when they first time mentioned about their "titan" project. They are like UFO. Nobody have seen them, but all belive they exists. Well done I can tell you!
Anyone who believes more than one person can keep a secret is an alien from another planet. Don't tell the MiB you heard that from me.
So if this is true how have they kept titan secret? nobody knows anything about yet they had 90 people working on it and not one leak.
There have been lots of leaks. Here's one. they had over a hundred people working on it not 90. No one is leaking much detailed information but this news itself, was a leak.
"Strong and bitter words indicate a weak cause" ~Victor Hugo
Originally posted by coretex666 Themepark --> Sandbox In the past, I have expressed my opinion regarding the development of project Titan. I stated that since the development of the project started many years ago when themepark MMOs were still very popular, it may not be able to reflect to recent twist in preferences of MMO players. This may or may not be a confirmation of what I said. Maybe Blizz is re-making something that was originally a pure themepark into something which is a little more sandboxy in order to reflect the shift in customers' preferences. Or maybe I am completely wrong. They would be crazy to release another themepark into the market unless it would be diametrically different from any themepark which ever existed, in my opinion.
All they said in the past was that it was not going to compete with WoW. That could be anything.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Gdemami -Informing people about your thoughts and impressions is not a review, it's a blog.
Originally posted by JimmyYO Lol at some of you thinking blizzard is intimidated by any of the upcoming/current games out there. Technically the only thing blizzard would have to do with titan is make a highly polished MMO to beat the majority of trash out there right now. The only game to even scratch the surface of WoW in the past 8 years is GW2 and it doesn't have 1/10th the active players, on a non sub game. Ponder that for awhile and rethink your answers.
I don't think the word "intimidated" was ever used. I think Blizzard took a cold hard look at the MMOs available and 1) saw that Titan wasn't different enough (especially if it was too similar to Wildstar) 2) Titan might dilute subs from current WoW, which is in slow decline 3) could possibly drive people to other games simply due to "change"
My guess is that they decided it was better to continue with WoW until subs really started seriously falling and continue to bring in sub dollars as long as possible, and make Titan the successor to WoW when the time is right. Much less risky, and leverages the strength of the Warcraft IP. Not intimidated, just cold business logic.
Whether sandbox features make it into the game will depend on what the market says over the next few years.
Originally posted by nerovipus32 Titan is not a game it's just a means to keep that hype train going and the money flowing.
MMO companies use hype to maintain interest in their product up until launch. If you can pre-order then hype does generate revenue. But at this stage hype is not generating Blizzard any money at all as no game has been announced.
Interestingly, in Kickstarters hype generates money from day one and keeps doing so until launch. In some ways getting something like a collectors edition is the way a MMO company mimics the Kickstarter tiers of support approach. If you pre-order or buy in the cash shop before launch you are effectively supporting a MMO in its development phase just like Kickstarter contributions.
The fact we are all talking about a game Blizzard has yet to announce it is making shows the power of hype.
You received 25 Agrees. You're posting some good content. Great!
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Now Doesn't That Make You Feel All Warm And Fuzzy? :P
Originally posted by Scot MMO companies use hype to maintain interest in their product up until launch. If you can pre-order then hype does generate revenue. But at this stage hype is not generating Blizzard any money at all as no game has been announced.
Can we point out there's some maintenance income from associated WoW accounts?
:shrug: I guess that'd be the next time financials are released and the usual micro-analysis search for relevance (and anything we could use to support an argument doommm) begins?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Lol! This may actually be true. I have always wondered how they manage to prevent even the smallest information from being leaked out over so many years on a project where they supposedly had 100 people working. Things, especially things with a lot of hype around them, leak. It is a fact of life. Ask politicians and celebrities. The answer may be that there is nothing to leak. rofl
Blizzard never officially announced Titan. They can simply keep resetting or rebooting and keep the hype going for a long time. haha
Originally posted by jpnz Gotta give blizzard props. Not a lot of companies have the will to throw away years of work cause it isn't up to their standards
Yeh. From what i know, they have already thrown away 3 games. One graphical adventure with Thrall as the main character, Starcraft Ghost, and now TItan.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Originally posted by Bladestrom Another way to look at it is they are throwing away obscene amounts of wow subscriber cash that should be invested in wow. No sense of urgency, no pressure to deliver quality for the money, just fat developers and managers gilding lilies and gold plating products that are taking so long to deliver they are obsolete before they release. Classic waterfall development in action.
In the last few years, anything Blizz put out is a big seller (SC2, D3, WoW expansion ...) so if "obsolete" means selling millions and millions, i bet many companies would love some of that "obsolete" products.
It is hard to argue with success.
Originally posted by Bladestrom You are confusing number of sales with value and quantity of content. These sales are exactly what I refer to.
If those games are not fun, why would anyone buy/play it?
Personally all of them are highly entertaining to me. You are confusing "you don't like it" with "low quality".
I don't care what anyone says, Blizzard is smart by this move. They can now see what SOE does again, and copy it like they did with WOW from EQ1.
If you disagree that WoW took all off EQ's core ideas, and classes and added a twist you are kidding yourself.
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
The question is did they really have years of work to throw away?
Originally posted by aRtFuLThinG Originally posted by MMOExposed It's a brand new iP, not Starcraft or WoW 2. What you all don't understand about that.
It WAS going to be a brand new IP, but article now says they are RESETING
Should probably read the article before you come down on commenters.
He was probably coming down on the OP, who said it was probably WoW 2.0, which we already knew was not true. Either way, I'm not concerned. Knowing Blizzard, they just decided they needed far more ideas to steal from other games before it's ready. I'm not excited about it.
Originally posted by TheJoda I don't care what anyone says, Blizzard is smart by this move. They can now see what SOE does again, and copy it like they did with WOW from EQ1. If you disagree that WoW took all off EQ's core ideas, and classes and added a twist you are kidding yourself.
Exactly what I think they're doing and pretty much always do.
Originally posted by Mannish Originally posted by jpnz Gotta give blizzard props. Not a lot of companies have the will to throw away years of work cause it isn't up to their standards
They've done it atleast three times in the past.
Originally posted by Bladestrom That doesn't make them great lol, in the software business being a great dev is producing great products quickly, not spending hundreds of millions of pounds and delivering nothing.
You misspelled Cataclysm.
I seen the majority of people express disgust in wow and wow type games, only to see the majority of people trash and ignore games that are not in any way wow like.
The majority of the mmorpg community just want a wow2, proven time and time again with every themepark launch and every sandbox/unique game fizzle.
IMO they should save the money and stress and just port wow into a top end graphics engine and keep adding expansions..i dunno add a hardmode server or two and make things not so easy. Just doing this would appeal to 99% of the mmorpg community and they could save a shitton of money.
Or...I guess they could try to do something unique and new, like what happened first gen mmorpgs...but then that was a different community...a different time...and I do believe that a new looking first gen mmorpg would flop hard after the first month in todays atmosphere.
Anyway...I think they will put a ton of money and resources into a game most will either hate (if its new and unique) or put tons of money into a new ip wow2 and people will be just as happy as they would have a graphic engine port of wow.
Who knows, maybe it will be a full loot sandbox done big budget...probably not...not enough money and people don't want things difficult or loss/risk. I can dream though.
Wonder what the titan "twist" the he tired old themepark mold will be?
*Cough cough* I call vapor ware, lol.
Seriously though, it's Blizzard, they're slow in just about everything they do. It's a built reputation now. However, with their finances, there is NO REASON to not have the best team, making the best game out there, delivered in the best frame of time.