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Read the two sections and compare (from the website). If you're short for time, just read the red words:
Part #1 Mar 25th 2007
It's no secret that our one and only problem so far has simply been the lack of progress as a direct result of our as of yet inability to procure solid and reliable investors for our project.
It's damn depressing to pretty much have a completed product in high demand; to be 90% there and unable to come the last 10% simply because of the lack of petty cash.
Here is a small chunk of undiluted truth about Divergence:
As far as the design and the overall plan are concerned, this game is nearly done.
Dozens of factions both human and alien alike, barely any of which are even announced.
Playable races already sketched, outlined, implimented and quasi-balanced.
Hundreds of special abilities pre-designed and scripted ready to be cut and pasted into the engine.
A gaming world just slightly smaller than the land mass of Sweden.
The combat and crafting models in their entirety.
A three-year story arch composed of 36 monthly and unique chapters.
Bandwidth and hosting provider ready to go.
3d assets and animations for all playable and NPC races, factions, creeps [mobs], items, components, doodads, weapons, armor, everything ready to be chucked out at a moments notice.
Voice actors on standby.
It's all done.
It's all been done for months upon months.
We've been done with this stuff for so long we're even past Convergence and into designing a D-O universe console for nextgen!
We just can't come up with the money we need. It's really as simple as that.
Part #2 Mar 28th 2007
Here's the new idea.
The likelyhood of anyone attached to this project helping a bag lady across the street and finding out she is a multimillionaire and has always wanted to pewn nubs with her grandchildren is for lack of a better phrase, hellaslim.
As the residing money... person... my biggest obstacle has always been the lack of more or less anything at all to show potential investors. Oh I have very pretty ideas! ... And a couple sketches! And a white shirt and tie! But nothing to put in front of someone[s] and say, "This is what I do. Your dodge stratus outside PALES in comparison to that which is Divergence!"
And so we reach the crux of my quasi-witty little spat. We're basically going to dump what money we have left into a modicom of 3d assets which we would need in the end regardless of the engine anyway instead of busting hump to get the engine license requirements first.
It pains me to say this, but the next step it looks like is to take said art and plug it into an engine we already own to create a "demo" so to speak purely as a data dump for preexisting special abilities, factions, whatever, and to begin chucking out screenies. At least then we'll be able to say, "Well I can't show you any of the cool and dynamic scripted content we want to have until we get the new engine... but you can at least see all the different "types" of things we have going on.
So as Paul Harvey would say, "Now you know the rest of the story."
And that is why...
Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.