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What do I mean specifically by fluid? The sum of: the games response to your input, the successive execution of skills and skill macro responsiveness.
No, I won't go back to WoW. I'm finished with that game and practically this entire genre. WoW has a lot of problems.. and frankly, even without them I couldn't bring myself to play it, because my marginal utility from doing anything for a ridiculous amount of time is negative to 0.
Some games have tried making babysteps, like Tera, Raiderz, AoC etc., but nothing so far has been executed at the same caliber.
It has been over a decade now for MMORPGers and we're still stuck with tab targeting for the most part; you'll have some games like GW2 boasting a pseudo targeting, i.e. aoe system with a dodge in place mimicking a cooldown in WoW, but it's really just the same beast with a different flavor (and still, not quite as fluid in my worthless opinion).
Has anybody found anything with combat comparably "fluid" to WoWs? I am really hankering for something new and nothing recently has really captured my fancy in the combat department.