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I am just tired of all the killing and war...

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  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Jayaris
    Originally posted by Whitebeards
    It is about excitement and thrill. What is more fun...hitting the robber in the face with an axe or talking with the robber?

    It depends what the robber has to say. I certainly wouldn't take any joy in murdering a robber, he might be a very desperate man who poses no real threat to my life. To murder him without further investigation would be a terrible act indeed.

    To answer the OP, game designers are not very inventive, and as such they rely on conventions that have already proved successful. 

    He is talking about killing the robber in a GAME. You "murder" NPCs left and right in games anyway. Who cares if he is a desperate digital man. Blowing him up with digital grenade is fun!

    Do you "investigate" if an NPC is worthwhile of capital punishment before you mow them down with your BFG?

    As long as game designers are inventive of how violence is carried out, i am happy.

  • red_cruiserred_cruiser Member UncommonPosts: 486
    Originally posted by mbd1968
    Originally posted by Elikal

    I mean in games. Yes in RL also, but that's not the issue in this forum.

    Because humans are the only species that kills for pleasure and not just for food...

    Not true.  Killer whales kill for the fun of it as well.

  • AvatarBladeAvatarBlade Member UncommonPosts: 757
    Originally posted by red_cruiser
    Originally posted by mbd1968
    Originally posted by Elikal

    I mean in games. Yes in RL also, but that's not the issue in this forum.

    Because humans are the only species that kills for pleasure and not just for food...

    Not true.  Killer whales kill for the fun of it as well.

    Tigers too.

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Elikal

    I mean WHAT THE FRACK IS WRONG WITH HUMANITY?

    What's with the dynamic social change initiatives this morning?

    Not to be too dismissive of your op, but it's one we've seen many thousands of times since 1978.

    You're railing against video games in general, not MMOs.

    But you know--you can quit any time you want to.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • BrucyBonusBrucyBonus Member Posts: 220
    Originally posted by AvatarBlade
    Originally posted by red_cruiser
    Originally posted by mbd1968
    Originally posted by Elikal

    I mean in games. Yes in RL also, but that's not the issue in this forum.

    Because humans are the only species that kills for pleasure and not just for food...

    Not true.  Killer whales kill for the fun of it as well.

    Tigers too.

    and chimpanzees.  Foxes.. in fact a lot of animals do.  But the difference is that humans are able to discern the impact of their actions and empathize with the victims.  

  • AvatarBladeAvatarBlade Member UncommonPosts: 757
    Originally posted by nariusseldon
    Originally posted by Jayaris
    Originally posted by Whitebeards
    It is about excitement and thrill. What is more fun...hitting the robber in the face with an axe or talking with the robber?

    It depends what the robber has to say. I certainly wouldn't take any joy in murdering a robber, he might be a very desperate man who poses no real threat to my life. To murder him without further investigation would be a terrible act indeed.

    To answer the OP, game designers are not very inventive, and as such they rely on conventions that have already proved successful. 

    He is talking about killing the robber in a GAME. You "murder" NPCs left and right in games anyway. Who cares if he is a desperate digital man. Blowing him up with digital grenade is fun!

    Do you "investigate" if an NPC is worthwhile of capital punishment before you mow them down with your BFG?

    As long as game designers are inventive of how violence is carried out, i am happy.

    Well you do get this kind of options in a game like Mass Effect, where at certain times you can find out why an NPC did something, and decide their fate based on that. I found the options enjoyable and I am sure I wasn't the only one, considering it was a successful franchise.

  • red_cruiserred_cruiser Member UncommonPosts: 486
    Originally posted by buegur
    I remember games like M.U.L.E., Zork, Rail Road Tycoon, Sim City and such, but apparently no one is interested much in those types of games these days.  Many of the games with violence such as Pirates, Crush, Crumble and Chump, empire, were toned down without the realistic blood of todays shooters.  Maybe todays graphics are to be blamed.

    I really do believe that a good game can be made out of just about any idea.  Crush, Crumble and Chomp's graphics were so bad, like most of the games back then, that it would have been hard to find offensive no matter what the subject matter.  Violence was hardly a rarity, though.  Just look at games like the Seven Cities of Gold; which perhaps labored under it's historical relationship, nevertheless involved marching into Native American villages and cities and dispatching them en masse. 

  • AvatarBladeAvatarBlade Member UncommonPosts: 757
    Originally posted by BrucyBonus
    Originally posted by AvatarBlade
    Originally posted by red_cruiser
    Originally posted by mbd1968
    Originally posted by Elikal

    I mean in games. Yes in RL also, but that's not the issue in this forum.

    Because humans are the only species that kills for pleasure and not just for food...

    Not true.  Killer whales kill for the fun of it as well.

    Tigers too.

    and chimpanzees.  Foxes.. in fact a lot of animals do.  But the difference is that humans are able to discern the impact of their actions and empathize with the victims.  

    True, but the moment they kill for pleasure, there's not much empathy taking place.

  • red_cruiserred_cruiser Member UncommonPosts: 486
    Originally posted by BrucyBonus
    Originally posted by AvatarBlade
    Originally posted by red_cruiser
    Originally posted by mbd1968
    Originally posted by Elikal

    I mean in games. Yes in RL also, but that's not the issue in this forum.

    Because humans are the only species that kills for pleasure and not just for food...

    Not true.  Killer whales kill for the fun of it as well.

    Tigers too.

    and chimpanzees.  Foxes.. in fact a lot of animals do.  But the difference is that humans are able to discern the impact of their actions and empathize with the victims.  

    You assume that killer whales don't; because they wouldn't continue to do so if they could- but I'd love to see the scientific proof of that one. 

  • BrucyBonusBrucyBonus Member Posts: 220
    Originally posted by red_cruiser
    Originally posted by BrucyBonus
    Originally posted by AvatarBlade
    Originally posted by red_cruiser
    Originally posted by mbd1968
    Originally posted by Elikal

    I mean in games. Yes in RL also, but that's not the issue in this forum.

    Because humans are the only species that kills for pleasure and not just for food...

    Not true.  Killer whales kill for the fun of it as well.

    Tigers too.

    and chimpanzees.  Foxes.. in fact a lot of animals do.  But the difference is that humans are able to discern the impact of their actions and empathize with the victims.  

    You assume that killer whales don't; because they wouldn't continue to do so if they could- but I'd love to see the scientific proof of that one. 

    No I don't, human's are capable of empathy and aware of the wider context of their actions but continue to kill for pleasure, often as a result of more base instincts (pack instinct being the major one). 

  • jalexbrownjalexbrown Member UncommonPosts: 253
    Originally posted by BrucyBonus
    Originally posted by red_cruiser
    Originally posted by BrucyBonus
    Originally posted by AvatarBlade
    Originally posted by red_cruiser
    Originally posted by mbd1968
    Originally posted by Elikal

    I mean in games. Yes in RL also, but that's not the issue in this forum.

    Because humans are the only species that kills for pleasure and not just for food...

    Not true.  Killer whales kill for the fun of it as well.

    Tigers too.

    and chimpanzees.  Foxes.. in fact a lot of animals do.  But the difference is that humans are able to discern the impact of their actions and empathize with the victims.  

    You assume that killer whales don't; because they wouldn't continue to do so if they could- but I'd love to see the scientific proof of that one. 

    No I don't, human's are capable of empathy and aware of the wider context of their actions but continue to kill for pleasure, often as a result of more base instincts (pack instinct being the major one). 

    Murder is almost always just a means to an end.  Other than your occasional, random psychopath walking the streets, murder isn't really committed for pleasure.

  • InsaneDalekInsaneDalek Member Posts: 119

    It's a sad day indeed when a family is too afraid of reprisals to publicly thank somebody for saving their lives.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by nariusseldon
    Originally posted by Iselin
    Originally posted by Elikal

    Once in Ultima Online, a MMO was about a world. In Star Wars Galaxies I knew people who spent 50% of their time or more as DANCERS. Or musicians. Or Doctors. Or Hairdressers. And I don't have to tell you the many fantastic stories of the UO days.

     

    People do that every day in 2nd Life. If that's what you actually do want to do, there it is.

    Not a lot of people want to be hairdressers in games. There is a reason why violent combat based games are the most popular, and mainstay of the industry.

    Yeah...hairdressing and interior decorating in a virtual fantasy world is not my idea of fun either.

    I read threads like this as" Why can't MMOs be more like those other games we hate and ignore?" image

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • picommanderpicommander Member UncommonPosts: 256

    Even the outdated EQII has more diversity than most modern games. Besides the well known "kill x monster" jobs you also get escort jobs where you need to prevent any hostile encounter or explorer jobs. Also the crafting in EQII is unmatched and challenging. Or look at diplomacy in Vanguard and its (IMO) second best crafting. Personally I have nothing against killing some NPC monsters in general even more so when mixed with a sense of danger. It's just the over-simplifying route of modern games that I find so boring and unrewarding. Neverwinter with its gimpy pathfinding is a good negative example of these kind of modern short-living games.

  • NikopolNikopol Member UncommonPosts: 626

    It's not about MMOs having combat. It's about MMOs having nothing but combat these days.

    To me, an MMO isn't about just killing things. Yeah, sure I'll kill things, chase phat loot, collect items, run dungeons, and even go on a critter massacre for achieving stuff, but if that's all I do in a game, I can't keep playing for long. It becomes a much too narrowly-focused game for me, because I'm looking for various ways to interact with the gameworld. 

    I think we have so much combat in games not because "humans are just violence-prone, GRR!", but because combat is a straightforward way of designing gameplay and creating conflict. It's easy to design a mechanism that sets up barriers for the player to overcome, and it has passable moment-to-moment gameplay.

    But only "passable". If all I'm going to do in an MMO is combat, then I'd rather play a multiplayer action game, as those have much better moment-to-moment gameplay.

    Expansiveness is where an MMO shines for me; it has to give me other things I enjoy doing in the world so I can put variety in my gameplay. When I can do various things with my character, it enriches the character for me and that reflects on the game. It's how I get attached to an MMO.

  • SuperDonkSuperDonk Member UncommonPosts: 759
    Originally posted by Iselin
    Originally posted by nariusseldon
    Originally posted by Iselin
    Originally posted by Elikal

    Once in Ultima Online, a MMO was about a world. In Star Wars Galaxies I knew people who spent 50% of their time or more as DANCERS. Or musicians. Or Doctors. Or Hairdressers. And I don't have to tell you the many fantastic stories of the UO days.

     

    People do that every day in 2nd Life. If that's what you actually do want to do, there it is.

    Not a lot of people want to be hairdressers in games. There is a reason why violent combat based games are the most popular, and mainstay of the industry.

    Yeah...hairdressing and interior decorating in a virtual fantasy world is not my idea of fun either.

    I read threads like this as" Why can't MMOs be more like those other games we hate and ignore?" image

    Why does it have to be one way or the other? Black or white?

     

    Even within the Military there are barbers.

  • evictonevicton Member Posts: 398
    Originally posted by red_cruiser
    Originally posted by BrucyBonus
    Originally posted by AvatarBlade
    Originally posted by red_cruiser
    Originally posted by mbd1968
    Originally posted by Elikal

    I mean in games. Yes in RL also, but that's not the issue in this forum.

    Because humans are the only species that kills for pleasure and not just for food...

    Not true.  Killer whales kill for the fun of it as well.

    Tigers too.

    and chimpanzees.  Foxes.. in fact a lot of animals do.  But the difference is that humans are able to discern the impact of their actions and empathize with the victims.  

    You assume that killer whales don't; because they wouldn't continue to do so if they could- but I'd love to see the scientific proof of that one. 

    Strange noone mentioned dolphins considering how intelligent they are believed to be. Dolphins indulge themselves in rape either 1v1 or gang-rape. Theres been atleast one dolphin who had no issue attempted to rape human divers as well.

    Dolphins are also known to kill porpoises for fun.  Descendants of dolphins used for the original flippers have been know to play volleyball with baby sharks.

     

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by SuperDonk
    Originally posted by Iselin
    Originally posted by nariusseldon
    Originally posted by Iselin
    Originally posted by Elikal

    Once in Ultima Online, a MMO was about a world. In Star Wars Galaxies I knew people who spent 50% of their time or more as DANCERS. Or musicians. Or Doctors. Or Hairdressers. And I don't have to tell you the many fantastic stories of the UO days.

     

    People do that every day in 2nd Life. If that's what you actually do want to do, there it is.

    Not a lot of people want to be hairdressers in games. There is a reason why violent combat based games are the most popular, and mainstay of the industry.

    Yeah...hairdressing and interior decorating in a virtual fantasy world is not my idea of fun either.

    I read threads like this as" Why can't MMOs be more like those other games we hate and ignore?" image

    Why does it have to be one way or the other? Black or white?

     

    Even within the Military there are barbers.

    Where do you get the idea that it is "black or white"? He just stated that it is not his idea of fun. Did he ever say not a single person in the world love to be a hairdressor inside a game?

     

  • BrucyBonusBrucyBonus Member Posts: 220
    Originally posted by evicton
    Originally posted by red_cruiser
    Originally posted by BrucyBonus
    Originally posted by AvatarBlade
    Originally posted by red_cruiser
    Originally posted by mbd1968
    Originally posted by Elikal

    I mean in games. Yes in RL also, but that's not the issue in this forum.

    Because humans are the only species that kills for pleasure and not just for food...

    Not true.  Killer whales kill for the fun of it as well.

    Tigers too.

    and chimpanzees.  Foxes.. in fact a lot of animals do.  But the difference is that humans are able to discern the impact of their actions and empathize with the victims.  

    You assume that killer whales don't; because they wouldn't continue to do so if they could- but I'd love to see the scientific proof of that one. 

    Strange noone mentioned dolphins considering how intelligent they are believed to be. Dolphins indulge themselves in rape either 1v1 or gang-rape. Theres been atleast one dolphin who had no issue attempted to rape human divers as well.

    Dolphins are also known to kill porpoises for fun.  Descendants of dolphins used for the original flippers have been know to play volleyball with baby sharks.

     

     

    So in conclusion mmo's need less killing and more volleyball.  

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by BrucyBonus

     

    So in conclusion mmo's need less killing and more volleyball.  

    Can i charge that volleyball so that it will explore on impact?

  • severiusseverius Member UncommonPosts: 1,516
    Originally posted by mbd1968
    Originally posted by Elikal

    I mean in games. Yes in RL also, but that's not the issue in this forum.

    Because humans are the only species that kills for pleasure and not just for food...

    This has been proven 100% untrue.  All higher order primates, several species of dolphin (including the bottle nosed dolphin) and the orca kill for reasons other than food or territorial defense.  They kill for the same reasons people do.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by SuperDonk
    Originally posted by Iselin
    Originally posted by nariusseldon
    Originally posted by Iselin
    Originally posted by Elikal

    Once in Ultima Online, a MMO was about a world. In Star Wars Galaxies I knew people who spent 50% of their time or more as DANCERS. Or musicians. Or Doctors. Or Hairdressers. And I don't have to tell you the many fantastic stories of the UO days.

     

    People do that every day in 2nd Life. If that's what you actually do want to do, there it is.

    Not a lot of people want to be hairdressers in games. There is a reason why violent combat based games are the most popular, and mainstay of the industry.

    Yeah...hairdressing and interior decorating in a virtual fantasy world is not my idea of fun either.

    I read threads like this as" Why can't MMOs be more like those other games we hate and ignore?" image

    Why does it have to be one way or the other? Black or white?

     

    Even within the Military there are barbers.

    You can be all you can be. I was expressing a personal preference that seems to be more in tune with what gets developed.

    Personally, I have never understood why people want to do mundane, every day things in MMORPGs. I thought the whole point of playing fantasy games was to pretend to do interesting and exciting things that can't be done in RL, or if they can be done, are not accessible to most of us.

    There aren't very many fantasy and scifi books or movies about barbers doing nothing other than barbering are there? Why not? Because they would be very boring.

     

     

     

     

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by Iselin
    Originally posted by SuperDonk
    Originally posted by Iselin
    Yeah...hairdressing and interior decorating in a virtual fantasy world is not my idea of fun either.

    I read threads like this as" Why can't MMOs be more like those other games we hate and ignore?" image

    Why does it have to be one way or the other? Black or white?

     

    Even within the Military there are barbers.

    You can be all you can be. I was expressing a personal preference that seems to be more in tune with what gets developed.

    Personally, I have never understood why people want to do mundane, every day things in MMORPGs. I thought the whole point of playing fantasy games was to pretend to do interesting and exciting things that can't be done in RL, or if they can be done, are not accessible to most of us.

    There aren't very many fantasy and scifi books or movies about barbers doing nothing other than barbering are there? Why not? Because they would be very boring.

    Being a barber is a bit too 'mundane' for me in a MMORPG but I definetly understand why people would want to do the less exciting tasks.  When I was part of a big casual guild I got a lot of enjoyment out of being a guild officer in charge of acquiring and distributing ore on behalf of guild members.  I made no profit from it but it helped build a community. 

    For more solo oriented play, I was always fascinated by the Uncle Owen concept from SWG.  While most players saw Uncle Owen as a boring character who did nothing exciting, I recognized that on a frontier world, he was actually a pioneer and entrepreneur.  He was conquering a harsh environment and had to be extremely careful and resourceful.  To me that kind of setup has more appeal than raiding a dragon for loot.

     

  • romelloromello Member Posts: 34
    i wants armored core online...i hate shooters

    hallo ~_~

  • Germaximus_SGermaximus_S Member UncommonPosts: 1,061

    "Becoming"? Games have always been like this.

    You can always play some Angry Birds or Farmville. =)

    Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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