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The main argument I see for why "SLOW" leveling is needed, is because it makes people learn their class.
Well thats a common misconception. What if somebody played one spec while leveling, and switched to a new spec once at max level thats totally different. How would any of that level grinding, develop their skill in using those others specs?
We see this a lot in trinity based games. People level as DPS or something like it, but want to play Healer or Tank at endgame, which is a totally different play style.
Group content is the best way to develop Tanking and Healing skills. Not Leveling.
Seem like people also feel that people who dont like grinding, shouldnt play MMOs. Well when did it become set in stone that MMO gamers need to like grinding, and that all MMOs need to be grindy?
I to quit my favorite MMO (rift) during Storm Legion because of the huge level grind. I couldnt bare being locked away from content and features and builds after spending months as a max level already. The Level grind was long and boring killing mobs and mobs, or even Quest and Quest or whatever else in between.
Same thing in GW2. I was bored out my mind trying to level my alts after the big flood of hype wore off. Man that was crazy boring. Events and Hearts just were totally boring for leveling. After my Main got to 80, I refused to do hearts anymore because of how tired I am of Quest Grinding in MMOs. But outside of Hearts there was a hard time gaining consistent leveling exp which also felt slower than it already was with the heart grind.
Why do we need levels in MMO anymore?
All they do is lock away players from content.
Its a huge time sink. Prove me wrong!!!!
Take any Themepark MMO that has level grind. Now imagine how that game would be if it didnt have level. Everything would be endgame content. Imagine that for a moment. That seem like a better game than they currently are.
New MMO games launch with level grind, than when people get to max level, they find out that most of the development resources went into non max level content which become meaningless and outleveled. (SWTOR, Rift, WoW, etc)
But if that same game had no levels to begin with, all that content would be endgame instead of the tiny max level stuff.
Levels Segregate the community.
again Prove me wrong!!