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This thread was spawned by the following post in another thread:
Vorthanion's Post: http://www.mmorpg.com/discussion2.cfm/post/5737387#5737387
The upshot is that if you compare MMO development to single player game or multiplayer game development, it seems like the MMO developers produce lower quality products, with fewer features, longer development cycles and a lot more bug fixes.
Now, ignoring the exponentially larger amount of work that goes into an MMO, because the general gaming public neither knows nor cares about that additional work; why does the general gaming public seem more forgiving towards the flaws of MMOs?
I think it's because MMOs offer an experience that just isn't available in other games. Running around in a virtual world with other people doing stuff around you. This is something that is missing from every other type of game, and it's something that people miss when they don't have it. Players are willing to put up with more to get that feeling.
What do you think?
I can not remember winning or losing a single debate on the internet.