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Originally posted by Vion1x pvp!
I'm so disappointed by MMORPGs where you can level up within a couple of days/weeks playing casual and the easy rewards (items, money & XP) for doing almost nothing...
AsRock 990FX Extreme3AMD Phenom II 1090T ~3.2GhzGEiL 16Gb DDR3 1600MhzASUS GTX970 3x HD monitor 1920x1080
Originally posted by Torgrim Well the thread title explains it pretty good i think. My one feature is.....exploration in any form and shape.
Be careful about putting 'exploration' and 'any shape or form' in the same sentence. EA swore that Star Wars: The Old Republic was all about 'exploration' but what they meant by that was 'tiny rat-run mazes' and the exploration part involved hunting for holocrons in those mazes which you could only do if you played the old arcade grind of 'jump on invisible rock A to get to invisible rock B etc'
'Explorarion' must mean 'large open landscapes with natural - not artificial - boundaries that can somehow always be circumvented if they cannot immediately be gone through'.
Originally posted by Reizla No instant-gratification! I'm so disappointed by MMORPGs where you can level up within a couple of days/weeks playing casual and the easy rewards (items, money & XP) for doing almost nothing...
need time to learn your skills!
explanation: game must have an option to do everything solo, be it crafted of Great Sword of Owning or exploring Ultimate Deadlands. If I can do it all alone -it's superb.
Originally posted by Zorgo Fun.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
Huh, responses pretty much like a bartle test...Explorers, Achievers, Socials, and Killers.
Who would have imagined?
RESULTS:SocializerRESULTS BREAKDOWN: S.E.A.K.Socializer: 80%, Explorer: 67%, Achiever: 33%, Killer: 20%
Just one thing, eh?
Hmm . . .
. . . Give me a while . . . I need to go through my list . . .
You know what's fun about chaos? I do, but I won't tell.