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I'm so confused about how this game is thriving...

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  • Gaia_HunterGaia_Hunter BristolPosts: 2,829Member Uncommon
    Originally posted by doodphace
    Originally posted by Jean-Luc_Picard
    Originally posted by Gaia_Hunter

    Almost 9 months later no layoffs, no server mergers.

    Actually, not only no layoff, but ArenaNET are RECRUITING more people all the time.

    Their "Career" page is full.

    I'm sure they plan to pay all those people with the money they get from their "dying" game.

    That's approximatively the same time after release when SW:TOR was starting the layoffs.

    Their payroll wasn't built for and doesn't depend on subscriptions. The game could theoretically have 0 players, but the boxes were already sold.

    Im not implying the game is dead or dying, just pointing out the flaws in your defense.

    In that case they would only have a skeleton crew left.

    They have more people now than while they were developing GW2 (which by the part of the sales were used to pay back the investment NCSoft did by paying Anet expenses).

    So they are developing an xpac, which you wouldn't for a game with 0 players.

    They are also releasing content monthly, which means micro transactions are making more than enough to pay the live team.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • doodphacedoodphace Vancouver, BCPosts: 1,815Member
    Originally posted by Jean-Luc_Picard
    Originally posted by doodphace

    And need I remind you that Bioware built their huge team with continued subscription income in mind? Why does logic go completely out the window when it comes to GW2 on this site? Not to mention that ANet completely reorganized their teams after launch due to their business model (smartly).

    Again, you take that post as me saying GW2 is dead...when in reality the point was that they can afford a larger active player dropoff than an MMO basing their staff off of subscriptions...The GW2 heroes on these forms really need to calm down and breath lol

    [mod edit]

    Do you really think ArenaNET made GW2 without expecting to sell a healthy amount of gems regularly? Gems are GW2's equivalent of a subscription.

    And do you really think they would hire more people if they weren't sure they could afford them?

    Fact is, they have enough players buying enough gems to allow them to hire people almost constantly since the game's release.

    Fact also is, SW:TOR did NOT have enough subscription money to hire people when needed, and instead of that, they fired a good amount of them. Not to mention SW:TOR had a world wide popular IP GW2 does not have.

    So when you compare a game relying on a rather "unreliable" way of income, non mandatory gems sales, but yet still hiring more people each month, with a game which relied back then on a safe way of income, a subscription each month, firing people, you know which game is successful and which one tanked badly.

    Your entire post is defending the fact that GW2 is still selling well and SWTOR was a failure....2 things I did not question what so ever. Its really almost as if you read GW2 in a post without the words "best thing ever" next to it, and a switch flips in your head causing you to go off on a tangent defending its sales and attacking other points that never got made.

    You really need to calm down and talk objectively.

  • doodphacedoodphace Vancouver, BCPosts: 1,815Member
    Originally posted by Gaia_Hunter
    Originally posted by doodphace
    Originally posted by Jean-Luc_Picard
    Originally posted by Gaia_Hunter

    Almost 9 months later no layoffs, no server mergers.

    Actually, not only no layoff, but ArenaNET are RECRUITING more people all the time.

    Their "Career" page is full.

    I'm sure they plan to pay all those people with the money they get from their "dying" game.

    That's approximatively the same time after release when SW:TOR was starting the layoffs.

    Their payroll wasn't built for and doesn't depend on subscriptions. The game could theoretically have 0 players, but the boxes were already sold.

    Im not implying the game is dead or dying, just pointing out the flaws in your defense.

    In that case they would only have a skeleton crew left.

    They have more people now than while they were developing GW2 (which by the part of the sales were used to pay back the investment NCSoft did by paying Anet expenses).

    So they are developing an xpac, which you wouldn't for a game with 0 players.

    They are also releasing content monthly, which means micro transactions are making more than enough to pay the live team.

    I should have known you guys would cling to the 0 players far fetched analogy....cuz...that was my point...that the game has 0 players...right?

    Its literally like a common theme here, you guys read a post that doesnt contain the words "GW2 is the greatest thing ever", and you snap, going on about things that were never implied lol

    Holy /SIGH batman...

  • Gaia_HunterGaia_Hunter BristolPosts: 2,829Member Uncommon
    Originally posted by doodphace
    Originally posted by Gaia_Hunter
    Originally posted by doodphace
    Originally posted by Jean-Luc_Picard
    Originally posted by Gaia_Hunter

    Almost 9 months later no layoffs, no server mergers.

    Actually, not only no layoff, but ArenaNET are RECRUITING more people all the time.

    Their "Career" page is full.

    I'm sure they plan to pay all those people with the money they get from their "dying" game.

    That's approximatively the same time after release when SW:TOR was starting the layoffs.

    Their payroll wasn't built for and doesn't depend on subscriptions. The game could theoretically have 0 players, but the boxes were already sold.

    Im not implying the game is dead or dying, just pointing out the flaws in your defense.

    In that case they would only have a skeleton crew left.

    They have more people now than while they were developing GW2 (which by the part of the sales were used to pay back the investment NCSoft did by paying Anet expenses).

    So they are developing an xpac, which you wouldn't for a game with 0 players.

    They are also releasing content monthly, which means micro transactions are making more than enough to pay the live team.

    I should have known you guys would cling to the 0 players far fetched analogy....cuz...that was my point...that the game has 0 players...right?

    Its literally like a common theme here, you guys read a post that doesnt contain the words "GW2 is the greatest thing ever", and you snap, going on about things that were never implied lol

    Holy /SIGH batman...

    Except SWTOR didn't go to 0 players to get layoffs, now did it?

    It probably still had 1M subs during the first round of layoffs.

    They were fired because the projections shown they wouldn't be able to recover the money spent in those workers payslips.

    Anet people are still there because the projections show a future.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • EpicentEpicent Pierre Part, LAPosts: 647Member
    Originally posted by Gaia_Hunter

    i call it BS.

    Screenshot of you using map chat and get the ''no one can hear you'' message or it didn't happen.

    This

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon
    Originally posted by doodphace

    Your entire post is defending the fact that GW2 is still selling well and SWTOR was a failure....2 things I did not question what so ever. Its really almost as if you read GW2 in a post without the words "best thing ever" next to it, and a switch flips in your head causing you to go off on a tangent defending its sales and attacking other points that never got made.

    You really need to calm down and talk objectively.

    Talk about clutching at straws...

    Reread your own posts later maybe, and then my answers, and you will maybe understand why I made them. You were trying to say that ArenaNET hiring for its game wasn't a proof of it's success. I said that if they hire, they obviously have enough long term income to be able to afford it, and that means enough players to buy enough gems, which in turn means the game has a healthy population no matter what the doom sayers are pretending.

    But whatever *shrug* believe whatever you want. You win, I give up arguing with you.

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • furbansfurbans Tinbucktwo, IAPosts: 965Member
    Originally posted by wordiz
    Originally posted by DanitaKusor
    Most MMOs soon abandon levelling zones, Guild Wars 2 is no exception. One of the reasons I think game levelling content is a waste of time.  An MMO with all endgame content would be far preferable to one that spends its entire budget on leveling content that people only do once.

    It's called Neverwinter, and it gets picked a part for being too instanced.

    Neverwinter gets picked apart for being a typical Craptic product.  P2W items (yes it is, ANY items that give an advantage is P2W which the Rez Scrolls and Health Stones alone make it P2W, no matter how you twist n turn it to justify that its not P2W), bland an unimaginative storyline, corridor SWTOR world feel, lack of end game (GW2 has more end game technically as their dungeons are much more vast and alternating along with puzzles, events, ect ect), poor engine, combat is a hit or miss, and not to mention it COMPLETELY butchers D&D.  Preaching how this is D&D is false advertisement and an D&Der can pick that game apart with all the blatant deviations that one questions at what point where does it even share traits of D&D besides names and skin.

    The only saving grace of Neverwinter is the  Foundry, if it didn't have that then the game would have been a major flop, hell I doubt they would have even developed the game at all as it would have been a major risk and an expected failure.

    GW2 accomplishes what it set out to accomplish and is being improved and continually publishes new events on a regular basis.  While it is not a 24/7 MMO gear treadmill, it is a good form of entertainment.  GW2 just differs in philosophy from most MMOs with that its not all bout the gear or progression.

  • doodphacedoodphace Vancouver, BCPosts: 1,815Member
    Originally posted by Gaia_Hunter
    Originally posted by doodphace
    Originally posted by Gaia_Hunter
    Originally posted by doodphace
    Originally posted by Jean-Luc_Picard
    Originally posted by Gaia_Hunter

    Almost 9 months later no layoffs, no server mergers.

    Actually, not only no layoff, but ArenaNET are RECRUITING more people all the time.

    Their "Career" page is full.

    I'm sure they plan to pay all those people with the money they get from their "dying" game.

    That's approximatively the same time after release when SW:TOR was starting the layoffs.

    Their payroll wasn't built for and doesn't depend on subscriptions. The game could theoretically have 0 players, but the boxes were already sold.

    Im not implying the game is dead or dying, just pointing out the flaws in your defense.

    In that case they would only have a skeleton crew left.

    They have more people now than while they were developing GW2 (which by the part of the sales were used to pay back the investment NCSoft did by paying Anet expenses).

    So they are developing an xpac, which you wouldn't for a game with 0 players.

    They are also releasing content monthly, which means micro transactions are making more than enough to pay the live team.

    I should have known you guys would cling to the 0 players far fetched analogy....cuz...that was my point...that the game has 0 players...right?

    Its literally like a common theme here, you guys read a post that doesnt contain the words "GW2 is the greatest thing ever", and you snap, going on about things that were never implied lol

    Holy /SIGH batman...

    Except SWTOR didn't go to 0 players to get layoffs, now did it?

    It probably still had 1M subs during the first round of layoffs.

    They were fired because the projections shown they wouldn't be able to recover the money spent in those workers payslips.

    Anet people are still there because the projections show a future.

    Did you really just again harp on the 0 players comment, after i just annoyingly re explained that it was a far fetched anlogy? Are you even really reading my posts? You literally just confirmed my statement about seeing 1 word and then snapping into a GW2 defense tangent.

  • doodphacedoodphace Vancouver, BCPosts: 1,815Member
    Originally posted by Jean-Luc_Picard
    Originally posted by doodphace

    Your entire post is defending the fact that GW2 is still selling well and SWTOR was a failure....2 things I did not question what so ever. Its really almost as if you read GW2 in a post without the words "best thing ever" next to it, and a switch flips in your head causing you to go off on a tangent defending its sales and attacking other points that never got made.

    You really need to calm down and talk objectively.

    Talk about clutching at straws...

    Reread your own posts later maybe, and then my answers, and you will maybe understand why I made them. You were trying to say that ArenaNET hiring for its game wasn't a proof of it's success. I said that if they hire, they obviously have enough long term income to be able to afford it, and that means enough players to buy enough gems, which in turn means the game has a healthy population no matter what the doom sayers are pretending.

    But whatever *shrug* believe whatever you want. You win, I give up arguing with you.

    Really? Did I really say that? I personally think the game is obviously doing fine....but why would I even have to clarify that, I never implied the opposite...

    Again, its exactly as if you read GW2 in a post without the words "best thing ever" next to it, and a switch flips in your head causing you to go off on a tangent defending its sales and attacking other points that never got made.

  • latinkurolatinkuro ToulousePosts: 121Member
    Originally posted by Mkilbride
    Should start merging some servers then. I am on Blackgate and it just seems dead. =/

    Merging servers ? have you even heard of guesting lol !!!

    if your server has medium population at certain times of the day on certain areas that doesn't mean the server is dead lol.

    all servers even the full or very high ones have these hours at which no one is there.

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon
    Originally posted by doodphace
    Originally posted by Jean-Luc_Picard
    Originally posted by doodphace

    Your entire post is defending the fact that GW2 is still selling well and SWTOR was a failure....2 things I did not question what so ever. Its really almost as if you read GW2 in a post without the words "best thing ever" next to it, and a switch flips in your head causing you to go off on a tangent defending its sales and attacking other points that never got made.

    You really need to calm down and talk objectively.

    Talk about clutching at straws...

    Reread your own posts later maybe, and then my answers, and you will maybe understand why I made them. You were trying to say that ArenaNET hiring for its game wasn't a proof of it's success. I said that if they hire, they obviously have enough long term income to be able to afford it, and that means enough players to buy enough gems, which in turn means the game has a healthy population no matter what the doom sayers are pretending.

    But whatever *shrug* believe whatever you want. You win, I give up arguing with you.

    Really? Did I really say that? I personally think the game is obviously doing fine....but why would I even have to clarify that, I never implied the opposite...

    Again, its exactly as if you read GW2 in a post without the words "best thing ever" next to it, and a switch flips in your head causing you to go off on a tangent defending its sales and attacking other points that never got made.

    Be careful, you're getting dangerously close to personal attacks instead of discussing the matter at hand.

    You said it right here:

    Originally posted by doodphace
    Originally posted by Jean-Luc_Picard
    Originally posted by Gaia_Hunter

    Almost 9 months later no layoffs, no server mergers.

    Actually, not only no layoff, but ArenaNET are RECRUITING more people all the time.

    Their "Career" page is full.

    I'm sure they plan to pay all those people with the money they get from their "dying" game.

    That's approximatively the same time after release when SW:TOR was starting the layoffs.

    Their payroll wasn't built for and doesn't depend on subscriptions. The game could theoretically have 0 players, but the boxes were already sold.

    Im not implying the game is dead or dying, just pointing out the flaws in your defense.

    How can you translate that? Yes, exactly like that: "ArenaNET hiring is not a proof GW2's success and healthy player base". That's exactly what you say here.

    Which started the whole discussion, and which I disagree with (obviously) and am not the only one to disagree with. And I also disagree with the fact that you totally ignore the gem sales in your little business evaluation.

    Point made (again), Picard out.

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • kjempffkjempff AarhusPosts: 883Member Uncommon

    I have played in the off hours mostly, so that may be why I hardly ever see anyone. 1-20 zones were sort of alive, but after that I have only seen people occasionally running past. I am lvl 48 now, and since lvl 25 nothing has been said in zone chat, no one ever replied to anything I said or asked in zone chat. I had one group for one quest ever, took 5 minutes and no one said a word.

    Problem is the game may not be as empty as it seem, its just no one has any reason to talk to anyone, there is no reason to group as you can just go to an event and do your own thing along with whoever else is there and then leave. Apart from a guild group I have seen no forming up and progressing an event, and for what reason anyways ?

    I view gw2 as a single player experience, its a beautiful little time waster, and the game has so far not giving me any reason to play with anyone I meet randomly. I am sure two friends logging in and playing at the same time and the same hours it is fine, but finding people to do quests with for 5 minutes, quests that you can do solo anyways, is just a little too much for the brief period of interaction.

    Progressing events have so far seem utterly pointless to me, some Karma and xp or unlock a town with a vender with nothing interesting, what is the point, am I missing something ?

     

    Neverwinter I have reasons to group all the time, and although roles are vague, there are still tanks and healers and crowd control and the combat is far superior to gw2 - Well rather neverwinter combat is fun, although gw2 combat is technically probably better its not really alot of fun. But getting close to 60 in Neverwinter, I am starting to see the end of reasons to play further and with the limiting DnD rules I don't see that changing.

     

    Oh, yesterday I killed a bandit and as he died he said "Well played" - A bandit I just killed should not say "Well played", he should be cursing me, second it is supposed to be a role playing game so gw2 please stop talking to me, talk to my character - That is a generally a symptomatic problem with gw2.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,829Member Uncommon
    Originally posted by doodphace

    Except SWTOR didn't go to 0 players to get layoffs, now did it?

    It probably still had 1M subs during the first round of layoffs.

    They were fired because the projections shown they wouldn't be able to recover the money spent in those workers payslips.

    Anet people are still there because the projections show a future.

    Did you really just again harp on the 0 players comment, after i just annoyingly re explained that it was a far fetched anlogy? Are you even really reading my posts? You literally just confirmed my statement about seeing 1 word and then snapping into a GW2 defense tangent.

    Sure, my posts are simply talking about the 0 players.

    GW2 had and has a business model - it succeeded.

    SWTOR had a business model it failed.

    How do we know GW2 business model succeeded?

    Because there was no changes to it, there were no changes at Anet. And expanding is infact a valid point they expect to grow *if that comes to pass or not is a different matter).

    How do we know SWTOR business model failled?

    Because the business model had to change, people were fired.

     

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • AldersAlders Jack Burton'sPosts: 1,857Member Uncommon
    Originally posted by latinkuro
    Originally posted by Mkilbride
    Should start merging some servers then. I am on Blackgate and it just seems dead. =/

    Merging servers ? have you even heard of guesting lol !!!

     

    People don't seem to know their own servers as well.  Blackgate is a WvW server.  Guess where everyone is?!

  • doodphacedoodphace Vancouver, BCPosts: 1,815Member
    Originally posted by Jean-Luc_Picard
    Originally posted by doodphace
    Originally posted by Jean-Luc_Picard
    Originally posted by doodphace

    Your entire post is defending the fact that GW2 is still selling well and SWTOR was a failure....2 things I did not question what so ever. Its really almost as if you read GW2 in a post without the words "best thing ever" next to it, and a switch flips in your head causing you to go off on a tangent defending its sales and attacking other points that never got made.

    You really need to calm down and talk objectively.

    Talk about clutching at straws...

    Reread your own posts later maybe, and then my answers, and you will maybe understand why I made them. You were trying to say that ArenaNET hiring for its game wasn't a proof of it's success. I said that if they hire, they obviously have enough long term income to be able to afford it, and that means enough players to buy enough gems, which in turn means the game has a healthy population no matter what the doom sayers are pretending.

    But whatever *shrug* believe whatever you want. You win, I give up arguing with you.

    Really? Did I really say that? I personally think the game is obviously doing fine....but why would I even have to clarify that, I never implied the opposite...

    Again, its exactly as if you read GW2 in a post without the words "best thing ever" next to it, and a switch flips in your head causing you to go off on a tangent defending its sales and attacking other points that never got made.

    Be careful, you're getting dangerously close to personal attacks instead of discussing the matter at hand.

    You said it right here:

    Originally posted by doodphace
    Originally posted by Jean-Luc_Picard
    Originally posted by Gaia_Hunter

    Almost 9 months later no layoffs, no server mergers.

    Actually, not only no layoff, but ArenaNET are RECRUITING more people all the time.

    Their "Career" page is full.

    I'm sure they plan to pay all those people with the money they get from their "dying" game.

    That's approximatively the same time after release when SW:TOR was starting the layoffs.

    Their payroll wasn't built for and doesn't depend on subscriptions. The game could theoretically have 0 players, but the boxes were already sold.

    Im not implying the game is dead or dying, just pointing out the flaws in your defense.

    How can you translate that? Yes, exactly like that: "ArenaNET hiring is not a proof GW2's success and healthy player base". That's exactly what you say here.

    Which started the whole discussion, and which I disagree with (obviously) and am not the only one to disagree with. And I also disagree with the fact that you totally ignore the gem sales in your little business evaluation.

    Point made (again), Picard out.

    Yup, you are correct...I said all along GW2 is dead, got it.

    Logic (again), out...

  • doodphacedoodphace Vancouver, BCPosts: 1,815Member
    Originally posted by Gaia_Hunter
    Originally posted by doodphace

    Except SWTOR didn't go to 0 players to get layoffs, now did it?

    It probably still had 1M subs during the first round of layoffs.

    They were fired because the projections shown they wouldn't be able to recover the money spent in those workers payslips.

    Anet people are still there because the projections show a future.

    Did you really just again harp on the 0 players comment, after i just annoyingly re explained that it was a far fetched anlogy? Are you even really reading my posts? You literally just confirmed my statement about seeing 1 word and then snapping into a GW2 defense tangent.

    Sure, my posts are simply talking about the 0 players.

    GW2 had and has a business model - it succeeded.

    SWTOR had a business model it failed.

    How do we know GW2 business model succeeded?

    Because there was no changes to it, there were no changes at Anet. And expanding is infact a valid point they expect to grow *if that comes to pass or not is a different matter).

    How do we know SWTOR business model failled?

    Because the business model had to change, people were fired.

     

     

    Show me where I said GW2's business model failed, and SWTOR's succeeded...

  • Gaia_HunterGaia_Hunter BristolPosts: 2,829Member Uncommon
    Originally posted by doodphace
    Originally posted by Gaia_Hunter
    Originally posted by doodphace

    Except SWTOR didn't go to 0 players to get layoffs, now did it?

    It probably still had 1M subs during the first round of layoffs.

    They were fired because the projections shown they wouldn't be able to recover the money spent in those workers payslips.

    Anet people are still there because the projections show a future.

    Did you really just again harp on the 0 players comment, after i just annoyingly re explained that it was a far fetched anlogy? Are you even really reading my posts? You literally just confirmed my statement about seeing 1 word and then snapping into a GW2 defense tangent.

    Sure, my posts are simply talking about the 0 players.

    GW2 had and has a business model - it succeeded.

    SWTOR had a business model it failed.

    How do we know GW2 business model succeeded?

    Because there was no changes to it, there were no changes at Anet. And expanding is infact a valid point they expect to grow *if that comes to pass or not is a different matter).

    How do we know SWTOR business model failled?

    Because the business model had to change, people were fired.

     

     

    Show me where I said GW2's business model failed, and SWTOR's succeeded...

    Did I say anywhere you did?

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • observerobserver Houston, TXPosts: 3,011Member Uncommon
    Originally posted by Ikonis
    When the fans cone in to a thread and claim they see people everywhere,what hey really mean is they see people in those few large events that are on a timer that they farm for rares and exotics. 

    This isn't true at all.  I always announce a DE in map chat and people show up to do it.  Does it happen every time? No, but it does happen, just not the frequency people expect it to.

    Let's take Swtor or Rift for examples.  Ask for help on a Heroic Quest in Swtor, and you'll have to wait awhile before someone finally joins with you.  You will eventually get a group though while questing.

    I was just playing Rift a couple weeks ago, and the 2nd zone seemed dead one day, but the next day, there were at least 6 people doing a rift event next to me.

    The populations fluctuate in every MMO.

    Why do people expect GW2's population to be 100% filled to capacity in every zone?

  • Gaia_HunterGaia_Hunter BristolPosts: 2,829Member Uncommon

    How many subs did SWTOR had during the years of development?

    The subscriptions only pay the infrastructure and the live and support team, the rest goes to cover the development costs.

    Game development is paid by investors money and past profits.

    Do you think Anet has all of its studio working on gw2 live?

    They have like 50 pp. on it that is paid by gem revenue. The rest is working in other stuff.

    SWTOR didn't pay for its development cost on the other hand, so no point keeping developing it like they were doing it before.

     

    Business model:

    Get money from investors (or your own)-> develop your product-> sell your product and payback what you promised to your investors plus profit for yourself (if you didn't promised all the revenue in exchange for your salary).
     

    It is a myth that subs are there to develop future content.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • raslirasli boston, MAPosts: 56Member
    I actually am on blackgate server, which op claims he is on.  I see plenty people around.  How about this op, next time you find the server seems to be dead hit me in game, and we can look around together to see if your claim is true? My In game name is reslinal.
  • stevebombsquadstevebombsquad Orlando, FLPosts: 843Member Uncommon

    That is because it isn't thriving. It has a stabilized player base, but it is assuredly NOT growing....

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • stevebombsquadstevebombsquad Orlando, FLPosts: 843Member Uncommon
    Originally posted by Gaia_Hunter

    How many subs did SWTOR had during the years of development?

    The subscriptions only pay the infrastructure and the live and support team, the rest goes to cover the development costs.

    Game development is paid by investors money and past profits.

    Do you think Anet has all of its studio working on gw2 live?

    They have like 50 pp. on it that is paid by gem revenue. The rest is working in other stuff.

    SWTOR didn't pay for its development cost on the other hand, so no point keeping developing it like they were doing it before.

     

    Business model:

    Get money from investors (or your own)-> develop your product-> sell your product and payback what you promised to your investors plus profit for yourself (if you didn't promised all the revenue in exchange for your salary).
     

    It is a myth that subs are there to develop future content.

    And your source for your numbers is.......

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • observerobserver Houston, TXPosts: 3,011Member Uncommon
    Originally posted by stevebombsquad
    Originally posted by Gaia_Hunter

    How many subs did SWTOR had during the years of development?

    The subscriptions only pay the infrastructure and the live and support team, the rest goes to cover the development costs.

    Game development is paid by investors money and past profits.

    Do you think Anet has all of its studio working on gw2 live?

    They have like 50 pp. on it that is paid by gem revenue. The rest is working in other stuff.

    SWTOR didn't pay for its development cost on the other hand, so no point keeping developing it like they were doing it before.

     

    Business model:

    Get money from investors (or your own)-> develop your product-> sell your product and payback what you promised to your investors plus profit for yourself (if you didn't promised all the revenue in exchange for your salary).
     

    It is a myth that subs are there to develop future content.

    And your source for your numbers is.......

    And where is your source for claiming GW2 is not growing?  I want official reports, and not pseudo ones like Xfire numbers.

  • DistopiaDistopia Baltimore, MDPosts: 16,915Member Uncommon
    Originally posted by Gaia_Hunter

    How many subs did SWTOR had during the years of development?

    The subscriptions only pay the infrastructure and the live and support team, the rest goes to cover the development costs.

    Game development is paid by investors money and past profits.

    Do you think Anet has all of its studio working on gw2 live?

    They have like 50 pp. on it that is paid by gem revenue. The rest is working in other stuff.

    SWTOR didn't pay for its development cost on the other hand, so no point keeping developing it like they were doing it before.

     

    Business model:

    Get money from investors (or your own)-> develop your product-> sell your product and payback what you promised to your investors plus profit for yourself (if you didn't promised all the revenue in exchange for your salary).
     

    It is a myth that subs are there to develop future content.

    Who's implying it was? It's there to support the business plan and nothing more. Which includes, yet is not exclusive to supporting content development.

    As far as why A-net would be hiring I'd guess it's in the realm of staffing up for expansions. Which will be their lifeblood in the future.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • Gaia_HunterGaia_Hunter BristolPosts: 2,829Member Uncommon
    Originally posted by stevebombsquad
    Originally posted by Gaia_Hunter

    How many subs did SWTOR had during the years of development?

    The subscriptions only pay the infrastructure and the live and support team, the rest goes to cover the development costs.

    Game development is paid by investors money and past profits.

    Do you think Anet has all of its studio working on gw2 live?

    They have like 50 pp. on it that is paid by gem revenue. The rest is working in other stuff.

    SWTOR didn't pay for its development cost on the other hand, so no point keeping developing it like they were doing it before.

     

    Business model:

    Get money from investors (or your own)-> develop your product-> sell your product and payback what you promised to your investors plus profit for yourself (if you didn't promised all the revenue in exchange for your salary).
     

    It is a myth that subs are there to develop future content.

    And your source for your numbers is.......

    https://www.guildwars2.com/en/news/colin-johanson-outlines-guild-wars-2-live-game-development/

    With a dedicated live team more than ten times the size of the Guild Wars live team, we think you’re going to be blown away by the size and scope of live additions to the world of Tyria for a very, very long time.

    GW1 live team is (was) 4 people

    http://wiki.guildwars.com/wiki/Live_Team

    Lead
    Primary team

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

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