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A simple question.
One of my most favorite things from SWG was its complex take on crafting. It gave real physical emotional meaning to an item, or the "Made By:" tag on an item. You knew, that if "Billy Bob Show's" name was attached to something it was "server best". (example of course)
However, that's my personal take from the experience, and I also know for a fact it'd never work without an item durability system. So, you can't have awesome crafting without perishable crafted items. Keep that in mind !
ps: I don't believe quested items (aka: no-drop) should be perishable. However, I do believe they should be RARE, hard to obtain, and mean something to own. That, and I do not want to EVER see the "no-drop" tag on anything except ultra-powerful or extremely rare to get items(Think artifacts from EQ1, or Epics)!