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First of all, I want to say I am not lazy - but with hundreds of titles, each promising virtually everything (well, no sane marketing guy would endorse putting "this game has no decent crafting system, but lots and lots of ganking" on official gamepage, right?) one would have to waste a week per title on checking what's true and what's a lie and multiplied by hundreds... You see my point. My team, while finding SWTOR beta fun, humbly accepts the emptiness of our wallets and has charged me with finding a new title, after doing some Dungeons and Dragons online (which we find too instanced - no main world encounters and no mob drops were found to be turnoffs)
The sticky topics here were of little help to me - since whenever PvP vs PvE was mentioned, it concerned the existence of both, not the balance between them - and in fact it is the little things that matter.
Basically, I require only two things for game to find it acceptable -
1)Free to play (I know it's a lie too... but that's just how world works. Let's not unveil the illusions ) fantasy setting
2)No PvP gamestyle enforced, endgame included.
Let me elaborate on this one - I have nothing against world-PvP, getting killed from time to time (from time to time, not on hourly basis ), I just don't want to be forced to do this myself. I want to be able to reach level cap with PvE (not only in theory and while I plan to play with friends, also soloable) and game has to provide some decent PvE action at endgame. I just denounce PvPing, while I can accept its existence - I know that all f2p games are in fact pay to gank games. I will be ganked and I will not pay to gank myself - I just want to able to play a game without the neccessity of doing that (paying). If I can gank for free, well, who I am to decline such an opportunity
Of course, acceptable does not mean fun, absorbing and exciting.
I'd be very happy to see a game with:
1)Long journey to endgame. Despite the vast majority of gamers being never interested in the quests, not interested in the journey, and just wanting to know " what's at endgame and how quickly can i get there to be doing it, too?", we are not the types. Slow grind is good, nothing that comes easy and quickly is worth it
2)Killing mobs for killing mobs is not good enough - I'd be happy to get some loot. Loot that I can play with - something like "scraps and raws for materials, materials for semiproducts, semiproducts for items, items that can be modified with enchants, enchants made with other kinds of semiproducts (from other scraps and raws) and so on" is deeply appreciated. Simply, if I ask my buddy "what did you find yesterday for my char" I prefer he answers "whole backpack of dry leaves and roots and ores and whatonlyyouneeds you can craft a whole arsenal of things for us all" over "a +3 something armor of something that may suit you (or not)".
All I ask is if maybe someone played a game that fits the scheme I wasn't be able to test so far - I am sure many people played many games I never heard of so far. We thoroughly tested
- World of Warcraft (fitted the list nicely, but we couldn't cope with fees in the long run)
- Ragnarok Online (well, the crafting part was nice, but the graphic was a turnoff and in the end everything was about PvP events )
- bunch of fpp/tpp shooting mmos that lead to conclusion that you either pay, or die (and that some of us do not like pvp at all)
- and recently LotRO (crafting/looting mats part was also nice, but the setting ... well, lets just say some of us turned out to be hardcore fans of Tolkien and some to be hardcore enemies)
- and DDO (fun to play in dungeons, but as title suggests, there's nothing outside of dungeons (and dragons) in this game and that's not the point - we would like to play World with (some) dungeons and dragons, and the world part was practically nonexistant).
We wanted to try Allods now, but I've decided to change a strategy. Time is precious - maybe I should do some asking and recon before we give something try - and here I am. BTW, does Allods Online fit the description above? By googling I weren't able to pass through the shroud of pay to gank whining and pay to play controversies - It's like everybody wanted to emphasize on bad parts of the game - but I did read a lot on grind. Ok, PvPing is hard withotu paying, I get it - but since most people want to do PvP, it's obvious they will whine about it - but maybe there is nice pre-endgame PvE aspect to this game few people care for, and therefore it did not get the deserved attention in the web? Is there any endgame PvE?