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Originally posted by funcon It kinda has the WoW look with the graphics but it does everything better than WoW. I think a lot of WoW players will move on to WildStar. And does anyone know if WildStar will be B2P or monthy fee?
No it won't.
Playing: Smite, Marvel HeroesPlayed: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAgeWaiting On: Nothing. Mmorpg's are dead.
Hopefully it will be P2P. I would rather fork out $15 every month and have a single game that I can stick with and be immersed in than hop from F2P to F2P game to pass the time. B2P would be ok, but even most games with this model (GW2, TSW) only hold my attention for so long. I want to get lost in a game like I did back in the days of Pre-NGE SWG or Vanilla WoW.
Call me old school, but that's just how I prefer it.
I have to admit, I originally wrote off Wildstar. Trailers are cute n love the humor but thought it would just be another themepark MMO on rails. Lately I've been getting really excited for Wildstar and looking forward to see how it turns out.
Was Warhammer the next big MMO?
How about Aion?
What about Rift?
I'm going to go with no, it won't be "the next big thing" which is totally fine. It can still be a good game.
Fine, we'll compromise. I'll get my way & you'll find a way to be okay with that.
The next big thing will need to be dramatically different or offer something we havent seen before. WoW did it by making MMOs casual and easy to get into. Wildstar doesnt really offer anything new other than a home for disgruntled WoW players. It will take a piece of the pie like SWTOR did, but it will not be the next big thing.
Originally posted by evilastro The next big thing will need to be dramatically different or offer something we havent seen before. WoW did it by making MMOs casual and easy to get into. Wildstar doesnt really offer anything new other than a home for disgruntled WoW players. It will take a piece of the pie like SWTOR did, but it will not be the next big thing.
Except "dramatically different" fails all the time. Look at sliced bread and Tivo as 2 great examples that failed dramatically until they were later revived. Yet you have pop sensation like Bieber who ARE the next big thing due mostly to marketing.
Y U NO FLIP TABLE?!?!?!
do we really want another 10 years of stagnation?
Their videos are pretty funny.
the next big MMO is called Titan .
Yup , this game will be the next big mmo.
Just like SWTOR, War, Aion, TSW, FF14
NO reason not to think this wont be HUGE!!! soo many other examples of other games where everyone thought the same thing.
..... SARCASM !!!!!!!!!!!!!!!!!!!!
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
It depends on how well it caters to the vocal minority and keeps people excited as they play. Ads are alright, but most of the games I have spent years playing were recommended by friends, played by friends, and created new friendships as I played them.
There's nothing more important for long-term retention than getting people excited and wanting to tell other people about it. If a game is "meh" I'm not going to push people I know to play it. I'm probably not going to stay long myself because people I know aren't playing it. I would be sorely disappointed if someone I knew was playing it, I joined, and they left shortly after because it was "meh".
Making a game for social gamers and those who are outspoken in various forms of media will bring in (and keep) more people than 24/7 ads on a television channel.
Originally posted by ragz45 Originally posted by mikuniman Originally posted by Roxtarr Originally posted by mikuniman I thought this was geared towards children.
You haven't watched the trailers. The tone is actually pretty suggestive at times. South Park is a cartoon too but that doesn't make it for kids.
I have, thought the dialog had like the shrek undertone type yeah. still it feels like a cartoon to me.
A lot of people said this about WoW before it released, look where the game is now. That kind of stylized cartoony art allows them to make the game playable on very low end PC's. On top of that it ages really well, even after 8-9 years WoW still looks graphically decent. (not great, but not as bad as say AC or Vanguard)
You're comparing it to Vanguard? Vanguard beats the crap out of Borecraft easily, graphical wise. I think you either need new glasses or maybe a less Wow kid factor. I know I break rules with my bluntness at times.. Or maybe you need to actually play Vanguard without those special glasses so many of the twits talk about. (Sorry mods, I do try to make post semi decent).
Originally posted by Roxtarr Yes. Predicting this now. WoW Raiding + Blend of WoW and GW2 Combat + 50% of development effort going to endgame content + tons of freedom = Wildstar. Oh, and seamless zones, player combat, fluid movement and controls, alive characters and environments and all by a developmetn team, when formed in 2007 were called a who's who of developers (including 17 ex WoW devs). Carbine was silent form 2007 through 2011. They were working hard, and we've only seen the beginning of what they're going to be showing off. Stay tuned.
I'm beginning to believe that WildStar has most everything right. Not to mention the game is built with player housing as part of the design and not added on afterwards. That's a huge part of game play which doesn't exist in any other Massively Multiplayer Online Role Playing Game (MMORPG) that I'm aware of. Sure there are many MMORPGs which have player housing, but it was added to those games after the base game was developed.
I love the WildStar targeting system and I'm hoping they will have a /follow command as well as an /assist function. If the game has those things, they will sell far more copies than if the game doesn't have them.
I am hoping that if they do have subscription, that they discount it instead of being greedy like other MMORPG companies started out with and ended up going free to play.
Humm heard the same things about SW:Tor a little over a year ago.
To me Wildstar looks very much like a WoW clone only that its gonna be even more raid intensive. Neither appeals to me, but thats my opinion.
Anyway since you asked in your thread title my Crystal ball says no it won't be the next Big MMO if say your comparing it to WoW if your just comparing it to every other recent MMO release thats been roughly popular for 3-6months before something else comes out then yeah maybe. (ie years vs months, and no i don't play WoW anymore nor am I a WoW fan)
Originally posted by winter Originally posted by funcon It kinda has the WoW look with the graphics but it does everything better than WoW. I think a lot of WoW players will move on to WildStar. And does anyone know if WildStar will be B2P or monthy fee?
Combat alone being action based similar to GW2 and a number of other MMOs definately makes a different mark.
It'll be interesting to see.
People always seem to think that wow was over a million players overnight. Remember, in Vanilla and TBC (what... 2+ or 3 years?) WoW wasn't pushing the crazy numbers that they had starting in Wrath. If their number are on par with Vanilla in the same time period.... BINGO!
Originally posted by red_cruiser I think the familiarity to WoW and the strong focus on end game will be an asset because it will give the large guilds the confidence to pick up and move to it. I think the Warplots probably will intrigue the big guilds to move as well.
I disagree. From what I'm reading on leaked beta sights, people are going to see too many of the same fetch X, delivery Y quests and be like why did I bother moving for more of the same. If it isn't FTP they won't move at all.
There Is Always Hope!
I think this game definetly has the potential to be a big game with a lot of followers. It seems to do a lot of things right.
People always compare games to WoW, ofcourse there are a lot of simmilarties. I have not played WoW for longer then a month since Vanilla (i played a year in vanilla), it was a really good game back then with an awesome community, we did not need any dungeun finders or crap like that, most of the friends I made in games was looking for a group and overcoming a dungeon, quest or whatever together, without quitting after wiping once or twice.....
I remember where back in the day a big part of games was a good community, these days everything is catered to instant gratification. Maybe if they can find a good mix between having a good community and strong gameplay they can pull in a lot of players and more importantly keep them there. What always kept me playing a game was not the payment model, or any other bullshit people keep mentioning, for me it was solid gameplay and a strong community.
I play MMOs on and off since about EQ1 and the mass of what Carbine, the developer, put as features into the game will probably make this MMO the next big title.
Yes, that is for sure. This is simply because all other games around show how lazy and uninventive the majority of developers and game designers are these days. I DO HOPE that WildStar is a waymark into the right direction, to deliver quality-gaming right back into actual player.
I don't even say I hope, because I already know. It's a gut feeling.
I pitty those, who can not yet let go off their comparisons and ruin themselves their possible next fantastic MMO experience. This seems to me like a meteor crashes infront of old, bigoted and biased scientists who simply see a rock infront of their feet, coming from their old believes and instead of seeing a new chance of finding new components which will ultimately alter the world, they are about to throw it into the garbage. I am glad that consumers are not in charge on this planet, at least not to a greater extend. It would be SO much wasted potential.