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There is no question that leveling in an MMO is one of the main features of any game. In his latest column, Matt Miller talks about levels and leveling and much more. See what Matt has to say before launching into the comments to continue the discussion.
The “level cap” of an MMO is an important statistic to many people. These people will judge an MMO using just this bullet point. When Dungeons and Dragons Online launched with “10 levels”, a vast majority of players wrote it off as not having enough content. The fact that each “level” was subdivided with bonuses and perks for each partial level achieved was something that they wouldn’t even know unless they played the game (or had someone tell them, as I did trying to convince my friends to play).
Read more Matt Miller: Levels.
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