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Proof of sandbox popularity?

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  • QuirhidQuirhid TamperePosts: 5,969Member Common

    Just being open-ended, or having an open world doesn't mean the game is a sandbox, but apparently many people think so even though this would also mean every other Themepark MMO could considered a sandbox.

    I guess, the terms don't have to be accurate or to make sense. Oh well...

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • SavageHorizonSavageHorizon ParisPosts: 2,074Member Uncommon
    Originally posted by Quirhid

    Just being open-ended, or having an open world doesn't mean the game is a sandbox, but apparently many people think so even though this would also mean every other Themepark MMO could considered a sandbox.

    I guess, the terms don't have to be accurate or to make sense. Oh well...

    Your right in one sense but what themeparks do you consider to be open world?

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  • jmcdermottukjmcdermottuk LiverpoolPosts: 976Member Uncommon

    The problem with sanbox MMO's is they're all Indie productions and they all go the FFA Full Loot route, which scares off probably 70% of their potential customer base.

     

    If the sandbox is done right, like EVE, then it can work and be popular. If it's done wrong like DF or MO, it suffers.

  • BenediktBenedikt PraguePosts: 1,406Member Uncommon
    Originally posted by bcbully
    15 million playing Age of Wushu worldwide (more than WoW). 

    proof of that statement?

  • SavageHorizonSavageHorizon ParisPosts: 2,074Member Uncommon
    Originally posted by Benedikt
    Originally posted by bcbully
    15 million playing Age of Wushu worldwide (more than WoW). 

    proof of that statement?

    Google it, it's not hard to find.

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  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,666Member Uncommon
    Originally posted by Apraxis

    I personally think Sandboxes should go a step backward. Not Massive Multiplayer, but much more just Multiplayer, with Servers capable of a few hundred(and not thousands) of players.

    I also think sandboxes should take a step back, but with the opposite approach - keep the MMO part and drop the RPG part. Focus on a persistent state virtual world. While, under that criteria, FB or Pintrest can be classified an MMO, it does show the level of interest in a sandbox environment where people can build, socialize, share and be creative.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • pmilespmiles Federal Way, WAPosts: 383Member
    Originally posted by SavageHorizon
    Originally posted by Benedikt
    Originally posted by bcbully
    15 million playing Age of Wushu worldwide (more than WoW). 

    proof of that statement?

    Google it, it's not hard to find.

    "I saw it on the internet... so it must be true.  They can't put anything on the internet that isn't true."

    I still love that commercial... "he's a french model."

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,666Member Uncommon
    Originally posted by SavageHorizon
    Originally posted by Benedikt
    Originally posted by bcbully
    15 million playing Age of Wushu worldwide (more than WoW). 

    proof of that statement?

    Google it, it's not hard to find.

    Well, I had trouble finding it, as the only Age of Wushu 15 million reference I could find was about some dude's rep. However, I did find this:

    http://eon.businesswire.com/news/eon/20120606006747/en/Age-of-Wulin/martial-arts/beta

    which was rather impressive.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • CaldrinCaldrin CwmbranPosts: 4,533Member Uncommon
    Originally posted by jmcdermottuk

    The problem with sanbox MMO's is they're all Indie productions and they all go the FFA Full Loot route, which scares off probably 70% of their potential customer base.

     

    If the sandbox is done right, like EVE, then it can work and be popular. If it's done wrong like DF or MO, it suffers.

    FFA Full loot pvp is just fine.. sure its not for everyone but still done right it makes the game.. infact since playing full loot PVP based games i find it very hard to get into standard MMORPGs without getting bored.

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by Loktofeit
    Originally posted by SavageHorizon Originally posted by Benedikt Originally posted by bcbully 15 million playing Age of Wushu worldwide (more than WoW). 
    proof of that statement?
    Google it, it's not hard to find.
    Well, I had trouble finding it, as the only Age of Wushu 15 million reference I could find was about some dude's rep. However, I did find this:

    http://eon.businesswire.com/news/eon/20120606006747/en/Age-of-Wulin/martial-arts/beta

    which was rather impressive.




    The Chinese version of the game had ten million people register. Kind of like Rift had a million people register. Except it was ten million register.

    I can not remember winning or losing a single debate on the internet.

  • SavageHorizonSavageHorizon ParisPosts: 2,074Member Uncommon
    Originally posted by Loktofeit
    Originally posted by SavageHorizon
    Originally posted by Benedikt
    Originally posted by bcbully
    15 million playing Age of Wushu worldwide (more than WoW). 

    proof of that statement?

    Google it, it's not hard to find.

    Well, I had trouble finding it, as the only Age of Wushu 15 million reference I could find was about some dude's rep. However, I did find this:

    http://eon.businesswire.com/news/eon/20120606006747/en/Age-of-Wulin/martial-arts/beta

    which was rather impressive.

    There you go, they also give something back as well.

    http://www.mmoculture.com/2013/04/age-of-wushu-jet-li-graces-first-global-pvp-tournament/

    I like the game a lot, looking forward to Age Of Wulin and European version of the game which imo will be better optimized for Europe than the us version.

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  • BenediktBenedikt PraguePosts: 1,406Member Uncommon
    Originally posted by lizardbones

     


    Originally posted by Loktofeit

    Originally posted by SavageHorizon

    Originally posted by Benedikt

    Originally posted by bcbully 15 million playing Age of Wushu worldwide (more than WoW). 
    proof of that statement?
    Google it, it's not hard to find.
    Well, I had trouble finding it, as the only Age of Wushu 15 million reference I could find was about some dude's rep. However, I did find this:

     

    http://eon.businesswire.com/news/eon/20120606006747/en/Age-of-Wulin/martial-arts/beta

    which was rather impressive.



    The Chinese version of the game had ten million people register. Kind of like Rift had a million people register. Except it was ten million register.

     

    well i dont of course know how much ppl in china spend on f2p mmorpgs, but that milion people actually paid for rift, unlike in case of f2p registrations

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by Benedikt
    Originally posted by lizardbones   Originally posted by Loktofeit Originally posted by SavageHorizon Originally posted by Benedikt Originally posted by bcbully 15 million playing Age of Wushu worldwide (more than WoW). 
    proof of that statement?
    Google it, it's not hard to find.
    Well, I had trouble finding it, as the only Age of Wushu 15 million reference I could find was about some dude's rep. However, I did find this:   http://eon.businesswire.com/news/eon/20120606006747/en/Age-of-Wulin/martial-arts/beta which was rather impressive.
    The Chinese version of the game had ten million people register. Kind of like Rift had a million people register. Except it was ten million register.  
    well i dont of course know how much ppl in china spend on f2p mmorpgs, but that milion people actually paid for rift, unlike in case of f2p registrations


    Trion announced the number of people who registered for their website, but they didn't announce their sales until later. We have no idea if the people who registered actually bought the game. They did sell a million+ copies of the game though. SWToR did the same thing, announced registrations, and then announced sales later. It's a PR thing that started with SWG.

    I can not remember winning or losing a single debate on the internet.

  • gimmesomegimmesome Rancho Cucamonga, CAPosts: 362Member

    @OP

    Forums are a bad example of "proof" -

    You want at least a good idea on the gaming climate, Go on steam and look at the most popular downloads.

     

    Amongst the newest, shiniest releases, you'll usually if not always see the sandboxy titles in that list, such as Minecraft, Kerbal Space Program, Train Sims, Truck sims, Prison Architect, Terraria, etc...   Some of these games aren't even finished being developed and people are paying the developers to 1) play them and 2) show their support with their wallets.      

    (I think) Regardless of whether "people" like sandboxes or themeparks, they want an engaging game that will be more gratifying and worth their time in the long run, more so than what the current crop of AAA titles are offering.    Fun is fun, but after a while, especially after years of WoW burnout,  it must get old to play some other gear treadmill game that is designed around 'endgame' only to find that you can get there and use up all the content in a month, then move on to the next themepark, and the next and so on.  Sooner or later, even the most devout themepark fan will yearn for a game that will last longer than what they've been playing.   

    There in lies what I consider the heart of sandbox style play, or better, classic-MMORPG.    Longevity.  

    That longevity was achieved by the games being designed and utilized so that the players could build.  Build content, build story, build community, build legends.    Recently this genre's AAA releases have all but stripped that out of the games and replaced it with more and more combat.    

    But the yearning is still there, and I still think there is proof of that, even if you disagree as to what I would consider proof in the matter.

     

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by gimmesome  

    (I think) Regardless of whether "people" like sandboxes or themeparks, they want an engaging game that will be more gratifying and worth their time in the long run, more so than what the current crop of AAA titles are offering.    Fun is fun, but after a while, especially after years of WoW burnout,  it must get old to play some other gear treadmill game that is designed around 'endgame' only to find that you can get there and use up all the content in a month, then move on to the next themepark, and the next and so on.  Sooner or later, even the most devout themepark fan will yearn for a game that will last longer than what they've been playing.   

     

    Nah .. short games are fine. You can move-on and have new experiences faster.

  • gimmesomegimmesome Rancho Cucamonga, CAPosts: 362Member
    Originally posted by nariusseldon
    Originally posted by gimmesome  

    (I think) Regardless of whether "people" like sandboxes or themeparks, they want an engaging game that will be more gratifying and worth their time in the long run, more so than what the current crop of AAA titles are offering.    Fun is fun, but after a while, especially after years of WoW burnout,  it must get old to play some other gear treadmill game that is designed around 'endgame' only to find that you can get there and use up all the content in a month, then move on to the next themepark, and the next and so on.  Sooner or later, even the most devout themepark fan will yearn for a game that will last longer than what they've been playing.   

     

    Nah .. short games are fine. You can move-on and have new experiences faster.

    What's to stop you from leaving a game with longevity, if you're in need of a new experience?  Leaving behind a game for the others to still enjoy in the long term while you find another title to play, perhaps a shorter, faster paced title?  

    I don't disagree with you.  Some people want this and some people want that.  I don't see that as a reason to completely stop designing either one, though.  

     

     

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by gimmesome
    Originally posted by nariusseldon
    Originally posted by gimmesome  

    (I think) Regardless of whether "people" like sandboxes or themeparks, they want an engaging game that will be more gratifying and worth their time in the long run, more so than what the current crop of AAA titles are offering.    Fun is fun, but after a while, especially after years of WoW burnout,  it must get old to play some other gear treadmill game that is designed around 'endgame' only to find that you can get there and use up all the content in a month, then move on to the next themepark, and the next and so on.  Sooner or later, even the most devout themepark fan will yearn for a game that will last longer than what they've been playing.   

     

    Nah .. short games are fine. You can move-on and have new experiences faster.

    What's to stop you from leaving a game with longevity, if you're in need of a new experience?  Leaving behind a game for the others to still enjoy in the long term while you find another title to play, perhaps a shorter, faster paced title?  

    I don't disagree with you.  Some people want this and some people want that.  I don't see that as a reason to completely stop designing either one, though.  

     

     


    Nothing. I am not arguing i cannot quit. I am arguing that the statement "Sooner or later, even the most devout themepark fan will yearn for a game that will last longer than what they've been playing." is not true.

     

  • thinktank001thinktank001 oasisPosts: 2,027Member Uncommon
    Originally posted by Loktofeit

    "don't even start"

    Yay, shout down anything that contradicts your beliefs. However, to address your claim that no one has ever referred to the game as a sandbox, here are a few links:

     

     

    I wouldn't consider a review article as a credible source, unless it was a direct quote from the developer.   Anyone could do a review and call it a themepark.   

  • VengeSunsoarVengeSunsoar Posts: 5,316Member Uncommon
    Is a developer the only one that is qualified to determine if a game is a sandbox?

    Quit worrying about other players in a game and just play.

  • StonesDKStonesDK SomewherePosts: 1,805Member
    Originally posted by VengeSunsoar
    Is a developer the only one that is qualified to determine if a game is a sandbox?

    I'd hate to give them that kind of power. They are like used car salesmen, they'll say anything to sell games and get people hyped

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by StonesDK
    Originally posted by VengeSunsoar
    Is a developer the only one that is qualified to determine if a game is a sandbox?

    I'd hate to give them that kind of power. They are like used car salesmen, they'll say anything to sell games and get people hyped

    I don't see a problem. It is just a label. No one says "sandbox = good game".

     

  • VengeSunsoarVengeSunsoar Posts: 5,316Member Uncommon
    Originally posted by nariusseldon
    Originally posted by StonesDK
    Originally posted by VengeSunsoar
    Is a developer the only one that is qualified to determine if a game is a sandbox?

    I'd hate to give them that kind of power. They are like used car salesmen, they'll say anything to sell games and get people hyped

    I don't see a problem. It is just a label. No one says "sandbox = good game".

     

     Words are how we communicate, not using similar words causes all sorts of confusion.

    Gubba muck, wump Spiff

    Quit worrying about other players in a game and just play.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by VengeSunsoar
    Originally posted by nariusseldon
    Originally posted by StonesDK
    Originally posted by VengeSunsoar
    Is a developer the only one that is qualified to determine if a game is a sandbox?

    I'd hate to give them that kind of power. They are like used car salesmen, they'll say anything to sell games and get people hyped

    I don't see a problem. It is just a label. No one says "sandbox = good game".

     

     Words are how we communicate, not using similar words causes all sorts of confusion.

    Gubba muck, wump Spiff

    Generic labels are not exact anyway. No one buys a game because it is a "mmorpg", or a "sandbox" without reading detailed descriptions of features or watching a gameplay video.

    So again ... just a genre label is not that important.

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,666Member Uncommon
    Originally posted by VengeSunsoar

    Gubba muck, wump Spiff

    Reported!

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • VengeSunsoarVengeSunsoar Posts: 5,316Member Uncommon

    Lol

     

    image

    Quit worrying about other players in a game and just play.

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