ANet added a dungeon ~2 weeks ago and just removed it or will in the next couple of hours. How do you feel about ANet's approach on adding something to the game, removing it shortly after forever and then calling it changing a persistent world or in their terms living story?
I know, you cannot have both ever-changing, truly dynamic content and content for all players to be experienced whenever they want to (like a singleplayer game). However I think ANet got it wrong. Most of their content additions are aimed towards exclusivity and exclusive bragging rights. Content like SAB will never return. Flame and Frost will never return. Future content will never return. This is wrong in so many ways I cannot even imagine.
Let's start with SAB. While SAB is separated content it is still content and a nice deviation from the usual content. Players who buy and play the game after SAB is removed will never be able to experience it. You may argue that they missed out and it is their bad luck, that you cannot have everything, etc, but the truth is that
1) a lot of resources is wasted on content that can only be played whenever ANet wants you to,
2) ANet dictates your playing experience by limiting access to content,
3) no real peristent content is added to the game and changes are forced by ANet,
4) ANet misses the point of their own concept of a persistent world,
5) and how do you rate DLC that disappears after a while.
Let me explain why I think so. ANet created the great concept of dynamic events. DEs by nature and by design should change persistent content temporarily. Ofc, DEs repeat aswell as their stories. Do you think living story could not be implemented as repeating DEs and why do you think so? It's not like centaurs are beaten after the 1000th raid on their HQ. Why would you think the Molten Alliance would. Or don't you think king Adelberns ghost or any of his followers are exhausted after conceding the x-th defeat.
A lot of GW2's content could by temporary content, but it is not, because you would need an army of designers to fill the world with unique content players may speed through. Even ANet themselves said, it would be impossible to put out so much content in so little time. Yet they follow this approach.
Do you think farming exclusive vanity items excuses temporary content like that? Do you think it is ok for ANet to dictate when players should play content x? Do you think it is ok for ANet to take away something you the players have payed indirectly (via gems)? Do you think it is ok to take away anything you have given to players anyway? Do you think calling temporary content that pops-up and then disappears again with no real impact on the world is supporting the game in the right way? Do you think ANet would be better off improving and adding such storylines to their DE system, thus increasing the timer of DEs and having events affect the world for a longer period of time?
I know these questions are suggestive, but I want a discussion. Please say how you feel about all this and how you want ANet to proceed. Obviously, I am not satisfied with ANet at this point and think they handled new content much better in GW1. See War in Kryta etc for reference.