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To me the definition of "Pay-to-Win" has always been something in an MMO that let you gain an in-game advantage. In almost all F2P/B2P MMOs you can get some of the best gear in the game with real life money, usually by converting real life money to game currency and buying epics. For example, I can gear my character in GW2 or Neverwinter in full "epics" with real life money.
I keep hearing players and developers now say that if you can get this gear in game with game currency, it isn't "Pay-to-Win". When did this become the definition become the norm?
If I can get the best gear in the game with real life money, and I can get it with in-game currency. It is still "Pay-to-Win". Because usually you can buy in-game currency with real life money.
Star Citizen and Chris Roberts recently took this approach. In Star Citizen you can buy all the ships with real life money. When people said it was "Pay-to-Win", RSI said it isn't "Pay-to-Win" because you can buy the ships in game.
So am I wrong? What is the definition of "Pay-to-Win"?