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Asheron's call 2 biggest failor (awesome game but...)to early released and screwed by Microsoft(players also screwed this game).
Guild Wars 2 dynamic events and loot system on world bosses(champions sucked bigtime)Cashshop what a failor for me still played it for 5months(include beta weekends) but game went instance-cashshop-treadmill grind, WvWvW was nice but also ruined by devs.
Most of time players screw mmo's cheating or act like asholes(sandbox experience for me)devs dont deliver.
MB:MSI Z97XPOWER ACCPU:Intell Icore7 4790kGPU:MSI 2x AMD 290XMEMORY:Corsair PLAT.DDR3 1866MHZ 16GBPSU:Corsair AX1200iOS:Windows 8.1 64bit)not yet sure i upgrade to windows 10 need to know alot more with integrated cloud and other maybe spy stuff)
And then maybe SWG and Middle Earth Online.
Horizons, if that game had any kind of budget, it could have been a top MMO of all time.
Playable Race Dragon!!!!! Actually start as a baby dragon and level up SLOWLY building your own lair and collecting artifacts to add to it.
Entire economy player driven, drops were only resources and recipes.
No Server was the same. On my server, we were the first to unlock the Satyr race, which was a community project not unlike the openings of AQ in WOW, it literally took the entire server working together to build a broken bridge to the blighted land, and free the Satyr race, making it a new playable race., Crafters raced to build the bridge, gatherers brought supplies from accross the work sometime taking hrs, and high level characters fought back the blight to protect us all.
Completely open class system, be any class on 1 char (with exp penalties) craft everything on 1 char (with penalties as well)
Cross classing like early Wizardry or DND. Wanted to become a Paladin, level Fighter to 20, then sub class level Cleric to 20, to unlock the Pally class
man I still miss that game so much
Originally posted by IrishChai Vanguard, by far. I understand the other mentions, but they aren't even close to the scope of what Vanguard was trying to accomplish, and nothing failed at the margin level of design scope-to-execution that Vanguard did.
Totally agree. It could have been the game that saved the genre from hand holding and brainless gameplay, but a complete lack of leadership coupled with an abundance of mismanagement resulted in what I consider the biggest failure.
Originally posted by Shadowguy64
Originally posted by WhiteLantern WAR I agree.
Originally posted by WhiteLantern WAR
+1 definitly the worst let down in history in MMO's for me. One of the reasons I ended up not backing camelot unleashed. His vision was not even close to what the fans where hoping and to this day he never admits to the rvr faliure in the game. Blames it on many other things that he takes part responsiblity for , but never the main core issue of it's failure.
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
First of all grrr,it took several tries and finally 12 seconds to load this page (
MY first choice is Vanguard,it is actually a great game that failed to gather the gamer's perception of a great game.
I would have to say failing at execution was SWTOR.It has all the outside edges in place it just failed add the detail.If i was in charge,every single aspect would be done better and i mean EVERYTHING.
That is the funny thing about rating games.An outside look at SWTOR and you think ok maybe a 7/10.However since i would improve everything in the game,i can't rate any aspect more than a 5/10.That actually makes the entire game a 5/10.The actual eye candy of the world is acceptable as maybe a 6 but the layout is so generic,like a linear path it steps back to a 5 again.
If you got a real creative developer to take it over and spend 12-16 months on systems and graphics and effects,it si there as a top game.,NO not Bioware, this game could easily be a 8/10.
Originally posted by nerbon eve online
Geesus ,i agree 100% ,i actually think so little of the game i totally forgot about it.
Ya no doubt this is easily the worst executed game ever and i doubt any game will ever match it.
They didn't even have the money to finish it,so you know right there it was not released as a complete game.I am sort of baffled as to why with al lthe money they made,why they didn't upgrade the game engine and the game and put some love into it.
They made soooo much money they went out and expanded to 650 workers ,that is a LOT.Instead of spending it on Eve,they slapped their player base in the face and took that money and started to work on other projects like Dust for example and APPS for FB and such.
With the kind of money they made and wasted,they could have easily turned Eve into a game everyone would enjoy.
Dark and Light for me, it had a lot of potential, and was even playable and enjoyable at some point.
Even unifinished, the game world was huge, the mounts had a very nice feel, the whole castle construction was interesting, the crafting wasn't bad... if someone manages to remake DnL with a modern 3d engine and proper content, it could be a very good game. One of the qualities it had, if I recall, was that quests were quite scarce but much longer and more interesting than what you find today. Also it wasnt as linear, since the areas were so big right from the start, you could explore a lot without having to lvl up to go to other areas.
Originally posted by fantasyfreak112 lol @ all these CU tards pretending WAR had so much potential. It was nothing more then a bad WoW clone from inception to present day.
Of course an MMORPG based on Warhammer had potential. You really think otherwise? The IP alone supports their belief.
I'll chalk another vote up to Vanguard. If you played Word Association, "potential" could very well be first on the minds when thinking about the game. SOE really ignored this game in favor of their lovechild EverQuest franchise.
We?re all dead, just say it.
SWG (failed to abolish many UO faults, macros and botting amongst them!)
WoW (only personal grade - I simply absolutely detest direction it went in late Vanilla and later - yes I know it was meant by Blizzard to go direction it went and that's it's huge commercial success - still for me this game had potential to be diffrent and better - althrough it would propably be much less commercial succesful )
SWG by a mile, the game was so horribly broken at release and half the classes never got fixed before the CU.
For me SWG was the last worthwhile attempt at a semi sandbox mmorpg, every one since has sucked ass.
Expresso gave me a Hearthstone beta key.....I'm so happy
They had a huge budget. A pre-arranged title that is really hard to screw up and a mountain of resources at their disposal. So what did they do with it? They hired shotty leadership who then hired an untested engine to run a multi-billion dollar title MMORPG. The game could have been epic.
Personally, never bought into WAR (as an IP, that is). Nor a Hyperboria fan.
TMO--now there was an IP that completely went to waste. I'd like to see someone work their way through the maze of copyright litigation and do more with the macross/battletech IPs some day, too.