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One of the issues that has carried over from the original DF was the 24/7 nature of sieging. When it launched, it was a worldwide server so I understood the reasoning and even supported it as it drove alliances to include clans from all around the world.
In DF:UW though, we have split servers. There are still clans that insist on dropping sieges at 3AM on weekdays. This isn't a discussion about any specific siege but just a question in general. Is this a GOOD mechanic or should there be some mechanism which would allow clans to block out a window of time in which sieging could not occur?
Edit to add my take on it: 24/7 sieging just drives people to form HUGE alliances or mass recruit to their clan so that they can get some semblance of 24/7 playerbase. All this does is support zerging. Allowing clans to somewhat restrict siege times would allow alliances and clan to stay smaller and just focus on their normal playtime.
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)