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Reason why DFUW is becoming a success

24

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  • PWN_FACEPWN_FACE SeoulPosts: 670Member
    Originally posted by Mors.Magne

    It's doing well, but it's the sort of game that needs to constantly evolve.

    If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing.

    In other words, more sand must constantly be added to the sand box.

    And there needs to be a published plan of action, and plenty of debate / discussion with players. 

    Communication and a sharing of visions is healthy.

    Absolutely. This would be amazing.

     

    I'm skeptical that AV has this in them, but I hope they do. 

  • DarthRaidenDarthRaiden gdfgfPosts: 4,333Member
    Originally posted by xzyax
    Originally posted by Badaboom
    Originally posted by jmcdermottuk
    Originally posted by Badaboom
    Originally posted by jmcdermottuk

    Not being a troll or trying to start a fight, but can you show the evidence that UW is becoming a success? I only ask because I've seen no numbers to indicate if it is, or if it's failing, or anything. I don't know that it is becoming anything atm but I'd be interested to see how well it's doing, if it really is.

    Population is high.  What more do you need in terms of success?

    Numbers. No offence but saying the pop is high is misleading. Is it shards or a single server? Is that pop high because it says so when you log in?

    I'm more interested in how many units have been sold. Hard evidence rather than supposition.

    As I said please don't take this as a troll, I'm genuinely interested. I've looked but I've found no numbers to base any conclusion on.

    There is no instances in Darkfall and the global population is on two servers (EU & NA).  So people are actually out in the game world, not hiding in an instance.  I just made my way back to the mainland and went to the human starter area and there were hundreds of people running around. 

    These are some clan numbers from the NA server:

    April 17: 1606
    April 18: 2479 + 54%
    April 19: 2900 + 16%
    April 20: 3226 + 11%
    April 21: 3890 + 20%
    April 22: 4121 + 6%
    april 23: 4347 + 5.5%
    april 24: 4480 + 3%
    april 25: 4648 + 4%
    april 26: 5017 + 8%
    april 27: 5147 + 2.5%
    april 28: 5408 + 5%
    april 29: 5611 + 3.8%
    april 30: 5754 + 2.5%
    Largest Clan: Imperium 386 members
     

    It is unknown how many unclanned people there are. 

    Just as a point of reference Badaboom I found the old thread that I started back for DF1.  I kept weekly counts for both servers for awhile.  I stopped when I didn't think the numbers were reliable anymore.  Anyway... here is a link to that thread and you can look for yourself at the numbers.

    http://www.mmorpg.com/discussion2.cfm/thread/259666/page/1

     

    Not sure of the exact high-points, but from memory the EU server had well over 12k and NA server had well over 9k.

    So, DF:UW is a ways off of those marks.  image

    Your numbers have been from 9 months into launch. Half of population was already gone.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • ScambugScambug TortugaPosts: 389Member
    Originally posted by MindTrigger

    Originally posted by Mors.Magne
    It's doing well, but it's the sort of game that needs to constantly evolve. If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing. In other words, more sand must constantly be added to the sand box. And there needs to be a published plan of action, and plenty of debate / discussion with players.  Communication and a sharing of visions is healthy.

    They have no plans to do this whatsoever.  In fact, there is video online of Tasos saying as much.  They want this game to be PvP conquest only, and they don't plan to add more sand, more PvE or anything else ot make it a more well-rounded game.

    I wish they would, because the lack of things to do other than constant PvP is what turns me off (along with all the technical issues).

     

    MMOs need to specialize or they suck and go F2P. You already know this, stop being such a hypocrite.
    Also WTF is your agenda MindTrigger? I see you spewing out negativity and ignorant misinformation about the game, post after post. What's in it for you?
    If this had been the GW2 subforums, you'd have been temp banned a long time ago...

    They don't plan to add sand? WTF does that even mean?
    They don't plan to add PvE? Not true. They will be adding PvE dungeons (non instanced).
    More well rounded? As in adding raids and instanced battlegrounds? No, the game doesn't need that.
  • DarthRaidenDarthRaiden gdfgfPosts: 4,333Member
    Originally posted by Pie_Rat
    Originally posted by MindTrigger
    Originally posted by Mors.Magne

    It's doing well, but it's the sort of game that needs to constantly evolve.

    If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing.

    In other words, more sand must constantly be added to the sand box.

    And there needs to be a published plan of action, and plenty of debate / discussion with players. 

    Communication and a sharing of visions is healthy.

    They have no plans to do this whatsoever.  In fact, there is video online of Tasos saying as much.  They want this game to be PvP conquest only, and they don't plan to add more sand, more PvE or anything else ot make it a more well-rounded game.

    I wish they would, because the lack of things to do other than constant PvP is what turns me off (along with all the technical issues).

     

    MMOs need to specialize or they suck and go F2P. You already know this, stop being such a hypocrite. Also WTF is your agenda MindTrigger? I see you spewing out negativity and ignorant misinformation about the game, post after post. What's in it for you? If this had been the GW2 subforums, you'd have been temp banned a long time ago... They don't plan to add sand? WTF does that even mean? They don't plan to add PvE? Not true. They will be adding PvE dungeons (non instanced). More well rounded? As in adding raids and instanced battlegrounds? No, the game doesn't need that. Now I'm the one who's gonna get banned. GJ trolling bro. It worked.

     

    You obviously don't know the promises of AV which turned out to be lies during the development of these "new" game.  Was it all bait and switch ?

    Demigods for example ..where are thee ?

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • MikeJezZMikeJezZ HillerødPosts: 1,197Member

    I bought it but got tired of it real quick...

     

    The animations, the UI and the lack of tutorial nailed it for me.

    Playing ATM: Elder Scrolls Online, Diablo 3
    MMO's shelted: Check my mmorpg profile
    KICKSTARTED: Camelot Unchained. (250 USD)

  • DarthRaidenDarthRaiden gdfgfPosts: 4,333Member
    Originally posted by MikeJezZ

    I bought it but got tired of it real quick...

     

    The animations, the UI and the lack of tutorial nailed it for me.

     

    All the wrong reasons... and still it reveals a lot ...

     

    DF:UW aimed for better animations, better UI and better intoduction for newbies aka tutorials etc...

     

    This just shows it was wasted effort and AV failed to priorize the important bits. Sandbox style content and flesh out Darkfall 1 ....

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • MindTriggerMindTrigger La Quinta, CAPosts: 2,596Member
    Originally posted by gchris7

     


    Originally posted by MindTrigger

    Originally posted by Mors.Magne It's doing well, but it's the sort of game that needs to constantly evolve. If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing. In other words, more sand must constantly be added to the sand box. And there needs to be a published plan of action, and plenty of debate / discussion with players.  Communication and a sharing of visions is healthy.
    They have no plans to do this whatsoever.  In fact, there is video online of Tasos saying as much.  They want this game to be PvP conquest only, and they don't plan to add more sand, more PvE or anything else ot make it a more well-rounded game. I wish they would, because the lack of things to do other than constant PvP is what turns me off (along with all the technical issues).
     

     

    And how exactly did you come to the conclusion? Please link to posts that Tasos sais they only want this game to be a PvP conquest.
    The upcoming patch will include Markets and Dungeons, so your statement that they are not planning to add anything else but PvP content, is already busted.

    The conclusion was from Tasos, and was in one of their official QA videos from early beta.  I'm not going to track it down for you, but you are welcome to think I am wrong.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • SirBalinSirBalin Joppa, MDPosts: 1,150Member Uncommon
    Originally posted by -Zeno-

    One word: Progression

    You can see your progression and see others progression (prowess points).  In DF1.0 you could not see progress.  All you saw in DF1.0 was dirt in your face as you lay on the ground about to be ganked and no way to know if they were better or worse than you skill wise.

    As someone with 15k prowess that regularly kills players with 30k or more porwess.  The new game is a godsend!

    You hyave to give AV props this time around.  Sure they missed deadlines, but in the end they made it through a challenging beta, made fixes...communicated well...and the game is really good.  Banning exploiters and publicly naming them is great as well.

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • SirBalinSirBalin Joppa, MDPosts: 1,150Member Uncommon
    Originally posted by MindTrigger
    Originally posted by gchris7

     


    Originally posted by MindTrigger

    Originally posted by Mors.Magne It's doing well, but it's the sort of game that needs to constantly evolve. If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing. In other words, more sand must constantly be added to the sand box. And there needs to be a published plan of action, and plenty of debate / discussion with players.  Communication and a sharing of visions is healthy.
    They have no plans to do this whatsoever.  In fact, there is video online of Tasos saying as much.  They want this game to be PvP conquest only, and they don't plan to add more sand, more PvE or anything else ot make it a more well-rounded game. I wish they would, because the lack of things to do other than constant PvP is what turns me off (along with all the technical issues).
     

     

    And how exactly did you come to the conclusion? Please link to posts that Tasos sais they only want this game to be a PvP conquest.
    The upcoming patch will include Markets and Dungeons, so your statement that they are not planning to add anything else but PvP content, is already busted.

    The conclusion was from Tasos, and was in one of their official QA videos from early beta.  I'm not going to track it down for you, but you are welcome to think I am wrong.

    I'm a fanboy of DF...always have been.  That said, lets be blunt..DF is a pvp game all the way.  Any pver that just wants pve should stay away.  The dungeons...well, if you know anything about DF...they are not dungeons like in other games.  It'll take you about 2 minutes to run from one side of the dungeon to the other and there will be a few specific mobs in them witn a chest of some sort.  This isn't a knock...it's what DF is.  PVE in DF is pvp...that's how its intended and thats why I love the pve in this game..it's all pvp.  Now a conventional pver looking for new innovative pve and to be left alone...well, it's not here.  To me that's good...but lets not try to oversell the wrong crowd as it's truely a waste of their time.

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • UzikUzik Jamaica, NYPosts: 280Member

    DFUW is a PvP conquest game.

    That being said, PvE, harvesting and crafting are the gears that make everything work.

    Also, the PvE may not have the "depth" of a WoW raid, but it is far more engaging than a simple tab target game where you can basically PvE while asleep.  After playing DF all tab target games just seem like complete snore fests.  I mean, f your idea of PvE consists of hitting tab, then pressing 1,2,3,4,5 over and over again, why even bother?  Just get a macro to do that.

     

    Furthermore, DFUW may not have the polycounts and smooth animations of other MMOs, but it has a very unique artistic style, varied terrain that can shape a battle, lighting and day/night cycles that actually impact combat, and a meticulously crafted INTERESTING world.

     

     

    For all its faults there is NO other game out there like DFUW.  Sorry.

    (Uzik ibnYaraq in game. Always willing to help.)
    http://www.youtube.com/user/UzikAlJhamin

  • pmilespmiles Federal Way, WAPosts: 383Member

    Wait two months before making any such predictions... until everyone is at the same level, it's a false metric to say the least.

  • ZinzanZinzan NorthPosts: 1,351Member
    Originally posted by Badaboom
    Originally posted by jmcdermottuk
    Originally posted by Badaboom
    Originally posted by jmcdermottuk

    Not being a troll or trying to start a fight, but can you show the evidence that UW is becoming a success? I only ask because I've seen no numbers to indicate if it is, or if it's failing, or anything. I don't know that it is becoming anything atm but I'd be interested to see how well it's doing, if it really is.

    Population is high.  What more do you need in terms of success?

    Numbers. No offence but saying the pop is high is misleading. Is it shards or a single server? Is that pop high because it says so when you log in?

    I'm more interested in how many units have been sold. Hard evidence rather than supposition.

    As I said please don't take this as a troll, I'm genuinely interested. I've looked but I've found no numbers to base any conclusion on.

    There is no instances in Darkfall and the global population is on two servers (EU & NA).  So people are actually out in the game world, not hiding in an instance.  I just made my way back to the mainland and went to the human starter area and there were hundreds of people running around. 

    These are some clan numbers from the NA server:

    April 17: 1606
    April 18: 2479 + 54%
    April 19: 2900 + 16%
    April 20: 3226 + 11%
    April 21: 3890 + 20%
    April 22: 4121 + 6%
    april 23: 4347 + 5.5%
    april 24: 4480 + 3%
    april 25: 4648 + 4%
    april 26: 5017 + 8%
    april 27: 5147 + 2.5%
    april 28: 5408 + 5%
    april 29: 5611 + 3.8%
    april 30: 5754 + 2.5%
    Largest Clan: Imperium 386 members
     

    It is unknown how many unclanned people there are. 

    All this proves is more players are joining clans...which lets face it will eventually be everyone but not yet, many solo players around still.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member
    Originally posted by Uzik

    DFUW is a PvP conquest game.

    That being said, PvE, harvesting and crafting are the gears that make everything work.

    Also, the PvE may not have the "depth" of a WoW raid, but it is far more engaging than a simple tab target game where you can basically PvE while asleep.  After playing DF all tab target games just seem like complete snore fests.  I mean, f your idea of PvE consists of hitting tab, then pressing 1,2,3,4,5 over and over again, why even bother?  Just get a macro to do that.

     

    Furthermore, DFUW may not have the polycounts and smooth animations of other MMOs, but it has a very unique artistic style, varied terrain that can shape a battle, lighting and day/night cycles that actually impact combat, and a meticulously crafted INTERESTING world.

     

     

    For all its faults there is NO other game out there like DFUW.  Sorry.

    The biggest thing for me about the PVE is the risk of being jumped.  You crank up your sound and crane your ears trying to pick up on sounds that shouldn't be there.  Scanning around after every mob kill.  This simple thing elevates Darkfall over any game that does not offer a FFA full loot experience.  For me it makes the game worth playing.

    The other night, I was solo'ing some kobalds to complete a feat.  My ears perk up, thinking I might have heard a mount.  I stop everything, nope, nothing.  I kill a few more mobs.  Was that a flutter of movement in the corner of my screen?  I start creeping around the camp, but don't hear any running.  Am I being stalked?  I enter the camp and enter into one of the huts, to be met with a sword in the face.  I was totally slaughtered.  Yes, I got my shit kicked in but I would not trade the moment of wondering if I'm being stalked for any other game experience.   Hell, that same night I was at a different spawn and was snuck up again by a skirmisher and made the bastard run away because I put up a good fight (Im a primalist).  He messaged me back saying, good job.

    I say, good job AV.

  • winterwinter El Paso, TXPosts: 2,276Member Uncommon
    Originally posted by PWN_FACE
    Originally posted by Mors.Magne

    It's doing well, but it's the sort of game that needs to constantly evolve.

    If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing.

    In other words, more sand must constantly be added to the sand box.

    And there needs to be a published plan of action, and plenty of debate / discussion with players. 

    Communication and a sharing of visions is healthy.

    Absolutely. This would be amazing.

     

    I'm skeptical that AV has this in them, but I hope they do. 

      This is AV. They couldn't even communicate with their fans till the day of release that it was gonna have to be delayed (for 5 months in beta). Communication has never been one of Av's stronge points.. I think almost anyone thats been following the gme could come up with many points where AV screwed the pouch on communication.

       In the end AV's lack of communication (or misinformation and lies) combined with its players bases tendency to canabalize itself (see recent HoGG's article) will I believe have DFUW right back where DF1 was probabaly in even less then 2 years considering its already much smaller player base.

  • pmilespmiles Federal Way, WAPosts: 383Member
    Originally posted by Badaboom
    Originally posted by Uzik

    DFUW is a PvP conquest game.

    That being said, PvE, harvesting and crafting are the gears that make everything work.

    Also, the PvE may not have the "depth" of a WoW raid, but it is far more engaging than a simple tab target game where you can basically PvE while asleep.  After playing DF all tab target games just seem like complete snore fests.  I mean, f your idea of PvE consists of hitting tab, then pressing 1,2,3,4,5 over and over again, why even bother?  Just get a macro to do that.

     

    Furthermore, DFUW may not have the polycounts and smooth animations of other MMOs, but it has a very unique artistic style, varied terrain that can shape a battle, lighting and day/night cycles that actually impact combat, and a meticulously crafted INTERESTING world.

     

     

    For all its faults there is NO other game out there like DFUW.  Sorry.

    The biggest thing for me about the PVE is the risk of being jumped.  You crank up your sound and crane your ears trying to pick up on sounds that shouldn't be there.  Scanning around after every mob kill.  This simple thing elevates Darkfall over any game that does not offer a FFA full loot experience.  For me it makes the game worth playing.

    The other night, I was solo'ing some kobalds to complete a feat.  My ears perk up, thinking I might have heard a mount.  I stop everything, nope, nothing.  I kill a few more mobs.  Was that a flutter of movement in the corner of my screen?  I start creeping around the camp, but don't hear any running.  Am I being stalked?  I enter the camp and enter into one of the huts, to be met with a sword in the face.  I was totally slaughtered.  Yes, I got my shit kicked in but I would not trade the moment of wondering if I'm being stalked for any other game experience.   Hell, that same night I was at a different spawn and was snuck up again by a skirmisher and made the bastard run away because I put up a good fight (Im a primalist).  He messaged me back saying, good job.

    I say, good job AV.

    To me that is what PVP should be about... and what is sorely lacking in most games that claim to offer PVP.  PVP isn't a sport that needs rankings/ratings... it's simply about besting your opponent, where ever and when ever.  PVP is amano amano... not 6v1.

  • PWN_FACEPWN_FACE SeoulPosts: 670Member

    A good pvper in our clan with 40k pp lost a fight to a 15k pp guy tonight. It had to do with thinking and not making mistakes. The 15k guy used the environment and got the 40k in a position where he could use an ability to knock him over an edge for a steep drop. He then knocked him down with a couple of high damage bow shots. Apparently, 15k made some smart choices with his pp investments.

     

    It's good when that can happen in a pvp game.

  • xzyaxxzyax Fargo, NDPosts: 2,459Member
    Originally posted by DarthRaiden
    Originally posted by xzyax
    Originally posted by Badaboom
    Originally posted by jmcdermottuk
    Originally posted by Badaboom
    Originally posted by jmcdermottuk

    Not being a troll or trying to start a fight, but can you show the evidence that UW is becoming a success? I only ask because I've seen no numbers to indicate if it is, or if it's failing, or anything. I don't know that it is becoming anything atm but I'd be interested to see how well it's doing, if it really is.

    Population is high.  What more do you need in terms of success?

    Numbers. No offence but saying the pop is high is misleading. Is it shards or a single server? Is that pop high because it says so when you log in?

    I'm more interested in how many units have been sold. Hard evidence rather than supposition.

    As I said please don't take this as a troll, I'm genuinely interested. I've looked but I've found no numbers to base any conclusion on.

    There is no instances in Darkfall and the global population is on two servers (EU & NA).  So people are actually out in the game world, not hiding in an instance.  I just made my way back to the mainland and went to the human starter area and there were hundreds of people running around. 

    These are some clan numbers from the NA server:

    April 17: 1606
    April 18: 2479 + 54%
    April 19: 2900 + 16%
    April 20: 3226 + 11%
    April 21: 3890 + 20%
    April 22: 4121 + 6%
    april 23: 4347 + 5.5%
    april 24: 4480 + 3%
    april 25: 4648 + 4%
    april 26: 5017 + 8%
    april 27: 5147 + 2.5%
    april 28: 5408 + 5%
    april 29: 5611 + 3.8%
    april 30: 5754 + 2.5%
    Largest Clan: Imperium 386 members
     

    It is unknown how many unclanned people there are. 

    Just as a point of reference Badaboom I found the old thread that I started back for DF1.  I kept weekly counts for both servers for awhile.  I stopped when I didn't think the numbers were reliable anymore.  Anyway... here is a link to that thread and you can look for yourself at the numbers.

    http://www.mmorpg.com/discussion2.cfm/thread/259666/page/1

     

    Not sure of the exact high-points, but from memory the EU server had well over 12k and NA server had well over 9k.

    So, DF:UW is a ways off of those marks.  image

    Your numbers have been from 9 months into launch. Half of population was already gone.

    Yeah, it was a continuation of the project that rhinok started.  Not sure if his started at the very beginning or not.

    If I remember the context correctly from that time it was mainly to try and quell the back and forth if the amount of players were increasing or decreasing after some sort of patch or "expansion".  There were some fairly heated debates from both sides as to the popularity of DarkFall and that thread was an attempt to bring in some sort of baseline to see which way the population was trending.

    Unfortunately for me anyway, I disagreed with the way the numbers were being "manipulated" from the two sites where I gathered the numbers and lost interest in continuing the endeavor.  

     

  • DukeDuDukeDu SorocabaPosts: 73Member

    Darkfall is on position #76 on Steam top selling games, one above "Star Wars the Clone Wars" game. I wouldn't call that a success. LOL. Doubt? Go see it for yourself.

  • gamekid2kgamekid2k Austin, TXPosts: 360Member
    Any more update on the stats?  I am seeing too  many new players everyday in safe zone.

    Now Playing: DARKFALL Unholy Wars "Return to Open World, Full Loot PvP, Conquest in a Sandbox MMO with player driven economy! Just like classic MMOs!"

  • redcappredcapp brook, NYPosts: 722Member

    I hope it is a success so that it can continue to grow and evolve.

     

    I've got an eye on it, but have yet to decide if the game/company deserves my money.  Time will tell.

  • gamekid2kgamekid2k Austin, TXPosts: 360Member
    Originally posted by redcapp

    I hope it is a success so that it can continue to grow and evolve.

     

    I've got an eye on it, but have yet to decide if the game/company deserves my money.  Time will tell.

     

    AV is a small company that is struggling to keep up with today's MMO generation.  

     

    However what are the alternative?  Blizzard? NCsoft? EA? Zenimax?  None of these companies are willing to take any risk and try something very different.  AV done it and hopefully the niche population will stick with them and support them.  

    Now Playing: DARKFALL Unholy Wars "Return to Open World, Full Loot PvP, Conquest in a Sandbox MMO with player driven economy! Just like classic MMOs!"

  • redcappredcapp brook, NYPosts: 722Member
    Originally posted by DukeDu

    Darkfall is on position #76 on Steam top selling games, one above "Star Wars the Clone Wars" game. I wouldn't call that a success. LOL. Doubt? Go see it for yourself.

    Well, it's above Tomb Raider on steam at least.  Then, they're both under the WarZ.  Heh. 

  • redcappredcapp brook, NYPosts: 722Member
    Originally posted by gamekid2k
    Originally posted by redcapp

    I hope it is a success so that it can continue to grow and evolve.

     

    I've got an eye on it, but have yet to decide if the game/company deserves my money.  Time will tell.

     

    AV is a small company that is struggling to keep up with today's MMO generation.  

     

    However what are the alternative?  Blizzard? NCsoft? EA? Zenimax?  None of these companies are willing to take any risk and try something very different.  AV done it and hopefully the niche population will stick with them and support them.  

    The alternative is to wait.  Not like I absolutely must play an MMO throughout every stage of my life. 

  • redrain84redrain84 Inglewood, CAPosts: 53Member
    Originally posted by redcapp
    Originally posted by DukeDu

    Darkfall is on position #76 on Steam top selling games, one above "Star Wars the Clone Wars" game. I wouldn't call that a success. LOL. Doubt? Go see it for yourself.

    Well, it's above Tomb Raider on steam at least.  Then, they're both under the WarZ.  Heh. 

     Darkfall is #76 on steam top selling game.  Who care's? You act like steam has been  ordained by god to rank all games. It just one website's opinion and it isn't to be taken seriously.

  • itchmonitchmon west islip, NYPosts: 1,714Member Uncommon
    Originally posted by Kyleran
    Originally posted by -Zeno-

    One word: Progression

    You can see your progression and see others progression (prowess points).  In DF1.0 you could not see progress.  All you saw in DF1.0 was dirt in your face as you lay on the ground about to be ganked and no way to know if they were better or worse than you skill wise.

    As someone with 15k prowess that regularly kills players with 30k or more porwess.  The new game is a godsend!

    So what I can draw from this is that Progression (prowess points) doesn't really matter at the end of the day, so you meant to say progression of your character isn't really that important, and the game provides you a way to prove that to each other.

    Or put more simply, player skill is a much bigger deciding factor in a fight rather than actual progression of your character.

     

    kyleran think of it like SP in eve.  someone can have 10M SP and have no fighting skills because they put it all into industry to be able to mine efficiently.  or someone can be flying around in a raven navy issue with 10m SP doing level 4 missions, because they filled up their fitting and shield skills, etc.

     

    prowess is like eve SP that (a) dont accululate on their own and (b) you allocate to whatever skill you please rather than choosing the skill as you allocate.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, DFUW

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

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