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After spending the last week adventuring through Neverwinter during the open beta, we've got more to say about Cryptic Studios' magnum opus. This week, we take a look at questing, combat and overall aesthetics. Read on and then tell us about your experiences in the comments.
I must admit that it was refreshing to adventure through the game with a partner. My first beta diary article was completely based on my solo experience. Having now played the game in a party, I find that there’s no going back for me. Neverwinter can be soloed and many do. But it shines its best when fighting alongside others. As with most D&D games, whether computer or tabletop, Neverwinter character classes are meant to complement one another. Where my Guardian was in front tanking, Shelassa’s Rogue could stand back a bit, hurl daggers and then sneak up behind the enemy for a killing blow DPS-style. It was a combat mechanic that suited us very well.
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