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Originally posted by Punk999 As a game ages less people play it's just the way it is.
eve had most concurrent players this week, on its 10th aniversary.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
Originally posted by Tyvolus4 Originally posted by Manolios 8.000.000 hmmm i guess they may have to cut food...after 10 years, this number is beyond their wildest dreams and they will not produce any new mmo game (e.g. titan) before wow drops at least to 1-2m subs. so 8m subs after 10 years, unfortunately for who ever waits a new mmo from blizz, is still a huge number
for an investor this is important news and can be reason for some serious concern. for a CEO of any company, losing customers is a problem. for people like you, its just a chance to make silly comments.
Yeah, terrible for investors...
After all, the stock rose 2% and we are getting a nice dividend on May 15th. Poor, poor me. I'm all broken up about it.
Originally posted by Robokapp Originally posted by Punk999 As a game ages less people play it's just the way it is.
Good, go play EVE.
Originally posted by Rusque Originally posted by Robokapp Originally posted by Punk999 As a game ages less people play it's just the way it is.
Eve is another beast where you can even make tons of money every month.
WoW is just a old themepark game.
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."^MMORPG.com
writing this in eve browser.
and your attitude doesn't support your point nor does it adress mine.
I pwn j00.
Originally posted by danmax67 I don't play WoW (another Eve player here), but seriously folks, do you evaluate whether or not you enjoy a game based upon the number of subscribers? Do you consider McDonald's fine dining because more people eat there than at Le Cirque?
when a game loses 1.3 million in 3 months you begin to wonder 'what will my server be like in a few months' don't you ?
will it have an economy ? will I still have a guild ?
I don't need other people to enjoy my burger. I need other people to play an MMORPG.
Blizzard fabricated their 10+ mio around obscure chinese internetcafe tickets. While this math made the million "subs"-PR possible, it is also not possible to lose any of these accounts.
Hence i assume the loss of 1 million is related to the US and EU, which would show how much of a success the eastern panda addon was on the western market. Can't say we didn't saw that coming....
Originally posted by Robokapp Originally posted by danmax67 I don't play WoW (another Eve player here), but seriously folks, do you evaluate whether or not you enjoy a game based upon the number of subscribers? Do you consider McDonald's fine dining because more people eat there than at Le Cirque?
the rational people think in percentages.
So of the 1.3 million, lets say .3 million of those are from the west (the east is 100% irrelevant, L2 and Aion being hits over there prove the extreme differences)
Worst case scenario they were at 3 million before, so they lost 10%
That 10% is really a net loss over a year, because much of that 10% is the year long d3 packages.
lets say WoW is at 2.7m subs and continues to lose 10% a year for 5 years
5 years from now it would still have 1.6 million western subs, or 3x as much as anyone else
Originally posted by Volgore Blizzard fabricated their 10+ mio around obscure chinese internetcafe tickets. While this math made the million "subs"-PR possible, it is also not possible to lose any of these accounts. Hence i assume the loss of 1 million is related to the US and EU, which would show how much of a success the eastern panda addon was on the western market. Can't say we didn't saw that coming....
Did they also fabricate the $334 million (1) in subscription revenue for the past 3 months?
It's the percentage that counts, not raw numbers. Other MMOs have far less population than WoW's recent loss but they have an economy. They're playable.
Since WoW only has EIGHT MILLION subs, it is a failed product that will die tomorrow. /Sarcasm.
Gdemami -Informing people about your thoughts and impressions is not a review, it's a blog.
How to post links.
"classification of games into MMOs is not by rational reasoning" - nariusseldonLove Minecraft. And check out my Youtube channel OhCanadaGamer
Originally posted by nilden It's inevitable that the crown will slip from World of Warcraft's head but who will pick it up and how much longer before it happens will be interesting to see.
This is likely 5 or 6 years out still before there is any chance of this happening. Even if EQNext is as a big success it wont knock off WoW. Titan is the only game with a shot, and we have no idea what it is
I wonder if this is in large part due to the removal of Talent changes to a simplified version. I know for me personally, the game is still fun but this one aspect of leveling feels horrible. I no longer have a sense of getting reward every level or customizing my character with a talent tree build. Granted, I know it ends up making a cookie cutter build almost a must have, but his heavy swing in the other direction where the leveling itself seems pointless, seems like overkill and a step in the wrong direction for the game.
That and the extreme focus on Raid or Die mechanics that even though Blizzard has recently stated in blue posts that they want to not have that stigma, I just don't see any actual evidence to prove it's going away from a Raid only endgame. Not that Raids are bad, but sole focus and the flip flop from the leveling game to raiding endgame has always hurt WoW, IMO.
Eight million is still a lot of subs But yeah Im sure the higher ups aren't too happy about the losses in the time span.
WHen I look back at all the hours i put in WoW (yeah I admit it this game was my first MMO) throughout the years of Vanilla to MoP it was'n't really the gameplay but the interactions with people i met and the friend I made. Heck I even met my wife on there when my buddies all left the server we were on and i followed. I never thought back then a game would let me chat with people from Singapore, New Zeland, and Australia all at once.
Now those friends are gone and hte people Im left with are groups of people who I really can't connect with. With LFR and dungeon finder, none of those are bad things and Im not bashing them, I really can't forge the bonds i used too. Worse the community and I as a whole seem to have more of a disconnect. The second longest MMO i played was Age of Conan and despite the flaws the game had I again stuck around cus the people I met helped me notice the flaws less
Playing: TSW, D&D NW, Defiance (more the tv show than game >.> ) LotRO, DCUO
I will say that I like everyone else out there enjoyed WoW for the first half of its time. Eventually directors changed and the game started going downhill. I think now a lot of the pvp changes and forcing more dailies down people's throat have caused many to exit.
Also the raiding environment is different now with queuing for a raid group. I just think that the game has lost its touch. Anyways It was a great game when it first came out, and eventually game's change direction, mainly new game director that ruins it and it ends up in destruction. I will miss the old WoW I played long ago but I have quit 6 months ago.
Mainly the game is in shambles, pvp is disastrous 1 class owns all , if you have been playing you would know it is the frost mage. Anyways the game has run it's course it's time to put it down for good.
I would give you a guest pass to SWOTR, but then I wouldn't be able to find a way to live with myself afterwards....