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What game has the most max-level content?

VolkonVolkon Sterling, VAPosts: 3,788Member Uncommon

Crap, wrong forums.

Oderint, dum metuant.
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  • eye_meye_m Notta Chance, ABPosts: 3,313Member Uncommon
    Originally posted by Volkon
    Crap, wrong forums.

    You should just change the title and take the golden opportunity to talk about GW2. 

    You could pick a bunch of different topics, but I would recommend talking about the new CS addition "How to Dance, Volume I"

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

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  • NadiaNadia Topsham, MainePosts: 11,866Member Uncommon

    EQ2

    it has downscaling like GW2 and much more content

  • botrytisbotrytis In Flux, MIPosts: 2,584Member Uncommon
    Originally posted by Nadia
    EQ2 it has downscaling like GW2 and much more content

    It also had some major patches to it, so how the original release of EQ2 compare to GW2?

    image

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  • Age of Conan. Tons of solo, 6-man dungeons and 24-man raid content
  • fantasyfreak112fantasyfreak112 Orange County, CAPosts: 499Member

    It also had some major patches to it, so how the original release of EQ2 compare to GW2?

    Not really a comparison, EQ2 flopped hard on release and for good reason. Many poor decisions were made and waves of beta testers ignored as they left in the group debt system just long enough for everyone to switch to WoW and enter EQ2 as one of the biggest letdowns in gaming history.

    It's picked up a bit since then but is still sort of this pointless game where half the classes don't belong and you spam a million different no cooldown abilities until the monsters die.

  • NadiaNadia Topsham, MainePosts: 11,866Member Uncommon
    Originally posted by fantasyfreak112
     is still sort of this pointless game where half the classes don't belong and you spam a million different no cooldown abilities until the monsters die.

    most EQ2 skills have cooldowns (recast timers) - dont know when you last played

  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member Uncommon
    GW2 is a good candidate with the down leveling.  I think you could say a skill based game that doesn't restrict where you go based on levels would also qualify.  A game like Darkfall.  Actually, any sandbox game should qualify as well.
  • LoktofeitLoktofeit Stone Mountain, GAPosts: 14,247Member Rare
    Originally posted by Badaboom
    GW2 is a good candidate with the down leveling.  I think you could say a skill based game that doesn't restrict where you go based on levels would also qualify.  A game like Darkfall.  Actually, any sandbox game should qualify as well.

    Pretty much my answer, as well. Free Realms, Darkfall, Puzzle Pirates, EVE Online, Ultima Online, Second Life, and - dare I suggest - EQ2 would be my suggestions.

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  • NadiaNadia Topsham, MainePosts: 11,866Member Uncommon
    Originally posted by botrytis
    Originally posted by Nadia
    EQ2 it has downscaling like GW2 and much more content

    It also had some major patches to it, so how the original release of EQ2 compare to GW2?

    im assuming OP is talking about now -- not at launch

  • LummLumm amarillo, TXPosts: 132Member Uncommon
    The correct answer is FFXI. You will never run out of things to do at max level on that game. If you got all the time in the world to play then thats the game for you hands down.
  • KareliaKarelia HeraklionPosts: 668Member
    Originally posted by Badaboom
    GW2 is a good candidate with the down leveling.  I think you could say a skill based game that doesn't restrict where you go based on levels would also qualify.  A game like Darkfall.  Actually, any sandbox game should qualify as well.

     

    IMO down lvling sucks big time

  • waynejr2waynejr2 West Toluca Lake, CAPosts: 6,141Member Rare
    Originally posted by Badaboom
    GW2 is a good candidate with the down leveling.  I think you could say a skill based game that doesn't restrict where you go based on levels would also qualify.  A game like Darkfall.  Actually, any sandbox game should qualify as well.

     Downleveling doesn't feel like your character has progressed. IMHO.

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  • botrytisbotrytis In Flux, MIPosts: 2,584Member Uncommon
    Originally posted by waynejr2
    Originally posted by Badaboom
    GW2 is a good candidate with the down leveling.  I think you could say a skill based game that doesn't restrict where you go based on levels would also qualify.  A game like Darkfall.  Actually, any sandbox game should qualify as well.

     Downleveling doesn't feel like your character has progressed. IMHO.

    The point is if you want to help friends but also feel like you have a vested interest in staying alive, downleveling does that. If you want to be 'UBER' and powerlevel friends, this game is not for you.

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  • ShakyMoShakyMo BradfordPosts: 7,207Member Common
    Well daoc kept me going the longest of any mmo.

    10 end game pve raids per faction (30 total)
    Rvr in the frontiers obviously
    Darkness falls pvp raid dungeon
    Then there's the instanced stuff that came with catacombs, but I prefer to forget that
  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 5,506Member Epic
    Any game where the rest of the content doesn't become obsolete once you reach "max level". Which includes GW2, and excludes any EQ/WoW/DAoC clone.
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars. After many years of reading Internet forums, there's no doubt that nor does the ability to write.


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  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member Uncommon
    Originally posted by waynejr2
    Originally posted by Badaboom
    GW2 is a good candidate with the down leveling.  I think you could say a skill based game that doesn't restrict where you go based on levels would also qualify.  A game like Darkfall.  Actually, any sandbox game should qualify as well.

     Downleveling doesn't feel like your character has progressed. IMHO.

    Regardless, it allows for the addition of content that will always be relevant.  Much better than the alternative of going ever higher and leaving old areas far behind.

  • ShakyMoShakyMo BradfordPosts: 7,207Member Common
    Jean juc
    It excludes wow and EQ yeah

    But daoc isn't a heavy vertical progression game like them. They always expanded it horizontaly bot vertical. Well maybe you could say toa was a vertical expansion, but not the others.
  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 5,506Member Epic

    DAoC is an EQ clone disguised as a "RVR" game. End game is definitely vertical, with the "ranks". A fresh max level character couldn't even dream to compete with a high ranked character.

    So I stand with what I've said... DAoC is just another EQ clone, with a vertically designed end game. I agree though that this only got worse with TOA.

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars. After many years of reading Internet forums, there's no doubt that nor does the ability to write.


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  • azzamasinazzamasin Butler, OHPosts: 3,090Member Uncommon
    Neverwinter has like 12 dungeons and Heroic version of each of those.  Gauntlgrym hasn't even  been released yet.  Then on top of that there is the Foundry, quite a few missions and campaigns already implemented and more coming online every day.  Best and most varied content of any MMO I've played since WoW.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 5,506Member Epic
    Originally posted by azzamasin
    Neverwinter has like 12 dungeons and Heroic version of each of those.  Gauntlgrym hasn't even  been released yet.  Then on top of that there is the Foundry, quite a few missions and campaigns already implemented and more coming online every day.  Best and most varied content of any MMO I've played since WoW.

    That's only if you limit your vision of "content" to end game dungeons. If you do not, thought, GW2 as way more content for ANY LEVEL (including max level) than ANY of those WoW clones, including Neverwinter.

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars. After many years of reading Internet forums, there's no doubt that nor does the ability to write.


    CPU: Core I7 6700k (4.4ghz) - GPU: ASUS R9 290x-DC2 OC 4Gb DDR5 (1150 mhz core) - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard: Gigabyte GA-Z170X-UD3 - PSU: Antec TruePower New 750W - Storage: Kingston SV300 480gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - Soundcard: Pioneer VSX-322 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 7 Ultimate 64 bits.

  • ShakyMoShakyMo BradfordPosts: 7,207Member Common
    Yes jean juc. It has levels and it has pvp renown ranks.

    But its just not as heavily gear driven as wow or EQ, it really isn't. It's why there was such a big influx of EQ players to it when EQ went the instance raiding and tiered item sets route.

    More importantly, unlike wow, each expansion, expanded the game horizontally, much like coh and gw expansions, they didn't make the old endgame obsolete, they just made the endgame more.

    It's really not a vertical gear mainline game like wow at all. Some simmilarities with EQ before its expansions though yeah.
  • Vunak23Vunak23 In your house eatin'' your cookies, FLPosts: 635Member Uncommon
    I would have to say EQ2 or Lineage 2

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  • DeaconXDeaconX Posts: 3,051Member Uncommon

    At the risk of sounding old... I remember when people logged into MMORPG's not to smash through content and reach end game.  WOW changed that big time and I'm still trying to decide if it's for the better or if MMORPG's would have been better off if they remained very niche.

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  • shadow9d9shadow9d9 Boca Raton, FLPosts: 371Member Uncommon
    Originally posted by DeaconX
    At the risk of sounding old... I remember when people logged into MMORPG's not to smash through content and reach end game.  WOW changed that big time and I'm still trying to decide if it's for the better or if MMORPG's would have been better off if they remained very niche.

    Umm, there should not even BE a max level... Asheron's Call had the sky as the limit for the first many years...

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 5,506Member Epic
    Originally posted by DeaconX
    At the risk of sounding old... I remember when people logged into MMORPG's not to smash through content and reach end game.  WOW changed that big time and I'm still trying to decide if it's for the better or if MMORPG's would have been better off if they remained very niche.

    You don't sound old... you sound like someone who remembers what an MMORPG is all about. And you know it's not some online version of super mario where you have to beat the end boss.

    End game is the bullshit which ruined MMORPGs as they used to be.

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars. After many years of reading Internet forums, there's no doubt that nor does the ability to write.


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This discussion has been closed.